/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * unitsub.c: Common subroutines for multiple type of units * * Known contributors to this file: * Ron Koenderink, 2007 * Markus Armbruster, 2009 */ #include #include "empobj.h" #include "file.h" #include "path.h" #include "player.h" #include "optlist.h" #include "prototypes.h" #include "unit.h" void unit_list(struct emp_qelem *unit_list) { struct emp_qelem *qp; struct emp_qelem *next; struct ulist *ulp; int type, npln, nch, nxl; struct empobj *unit; struct lndstr *lnd; struct shpstr *shp; if (CANT_HAPPEN(QEMPTY(unit_list))) return; qp = unit_list->q_back; ulp = (struct ulist *)qp; type = ulp->unit.gen.ef_type; if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP)) return; if (type == EF_LAND) pr("lnd# land type x,y a eff sh gun xl mu tech retr\n"); else pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n"); for (; qp != unit_list; qp = next) { next = qp->q_back; ulp = (struct ulist *)qp; lnd = &ulp->unit.land; shp = &ulp->unit.ship; unit = &ulp->unit.gen; if (CANT_HAPPEN(type != unit->ef_type)) continue; pr("%4d ", unit->uid); pr("%-16.16s ", empobj_chr_name(unit)); prxy("%4d,%-4d ", unit->x, unit->y); pr("%1.1s", &unit->group); pr("%4d%%", unit->effic); if (type == EF_LAND) { pr("%4d", lnd->lnd_item[I_SHELL]); pr("%4d", lnd->lnd_item[I_GUN]); pr("%3d", lnd_nxlight(lnd)); } else { pr("%4d", shp->shp_item[I_MILIT]); pr("%4d", shp->shp_item[I_SHELL]); pr("%4d", shp->shp_item[I_GUN]); npln = shp_nplane(shp, &nch, &nxl, NULL); pr("%3d%3d%3d", npln - nch - nxl, nch, nxl); pr("%3d", shp_nland(shp)); } pr("%4d", unit->mobil); pr("%4d", unit->tech); if (type == EF_LAND) { pr("%4d%%", lnd->lnd_retreat); } pr("\n"); } } void unit_put(struct emp_qelem *list, natid actor) { struct emp_qelem *qp; struct emp_qelem *newqp; struct ulist *ulp; struct empobj *unit; qp = list->q_back; while (qp != list) { ulp = (struct ulist *)qp; unit = &ulp->unit.gen; if (CANT_HAPPEN(unit->ef_type != EF_LAND && unit->ef_type != EF_SHIP)) continue; if (actor) { mpr(actor, "%s stopped at %s\n", obj_nameof(unit), xyas(unit->x, unit->y, actor)); if (unit->ef_type == EF_LAND) { if (ulp->mobil < -127) ulp->mobil = -127; unit->mobil = ulp->mobil; } } if (unit->ef_type == EF_SHIP) unit->mobil = (int)ulp->mobil; put_empobj(unit->ef_type, unit->uid, unit); newqp = qp->q_back; emp_remque(qp); free(qp); qp = newqp; } } char * unit_path(int together, struct empobj *unit, char *buf) { coord destx; coord desty; struct sctstr d_sect, sect; char *cp; double dummy; int mtype; if (CANT_HAPPEN(unit->ef_type != EF_LAND && unit->ef_type != EF_SHIP)) return NULL; if (!sarg_xy(buf, &destx, &desty)) return NULL; if (!together) { pr("Cannot go to a destination sector if not all starting in the same sector\n"); return NULL; } if (!getsect(destx, desty, &d_sect)) { pr("%d,%d is not a sector\n", destx, desty); return NULL; } if (unit->ef_type == EF_SHIP) { cp = BestShipPath(buf, unit->x, unit->y, d_sect.sct_x, d_sect.sct_y, player->cnum); if (!cp || unit->mobil <= 0) { pr("Can't get to '%s' right now.\n", xyas(d_sect.sct_x, d_sect.sct_y, player->cnum)); return NULL; } } else { getsect(unit->x, unit->y, §); mtype = lnd_mobtype((struct lndstr *)unit); cp = BestLandPath(buf, §, &d_sect, &dummy, mtype); if (!cp) { pr("No owned %s from %s to %s!\n", mtype == MOB_RAIL ? "railway" : "path", xyas(unit->x, unit->y, player->cnum), xyas(d_sect.sct_x, d_sect.sct_y, player->cnum)); return NULL; } pr("Using path '%s'\n", cp); } return cp; } void unit_view(struct emp_qelem *list) { struct sctstr sect; struct emp_qelem *qp; struct emp_qelem *next; struct ulist *ulp; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; ulp = (struct ulist *)qp; if (CANT_HAPPEN(!(ef_flags(ulp->unit.gen.ef_type) & EFF_XY))) continue; getsect(ulp->unit.gen.x, ulp->unit.gen.y, §); if (ulp->unit.gen.ef_type == EF_SHIP) { if (((struct mchrstr *)ulp->chrp)->m_flags & M_FOOD) pr("[fert:%d] ", sect.sct_fertil); if (((struct mchrstr *)ulp->chrp)->m_flags & M_OIL) pr("[oil:%d] ", sect.sct_oil); } pr("%s @ %s %d%% %s\n", obj_nameof(&ulp->unit.gen), xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum), sect.sct_effic, dchr[sect.sct_type].d_name); } } /* * Update cargo of CARRIER for movement or destruction. * If the carrier is destroyed, destroy its cargo (planes, land units, * nukes). * Else update their location to the carrier's. Any op sectors equal * to location get updated, too. */ void unit_update_cargo(struct empobj *carrier) { int cargo_type; struct nstr_item ni; union empobj_storage obj; for (cargo_type = EF_PLANE; cargo_type <= EF_NUKE; cargo_type++) { snxtitem_cargo(&ni, cargo_type, carrier->ef_type, carrier->uid); while (nxtitem(&ni, &obj)) { if (!carrier->own) { mpr(obj.gen.own, "%s lost!\n", obj_nameof(&obj.gen)); obj.gen.effic = 0; } else { /* mission op-area centered on the obj travels with it */ if (obj.gen.opx == obj.gen.x && obj.gen.opy == obj.gen.y) { obj.gen.opx = carrier->x; obj.gen.opy = carrier->y; } obj.gen.x = carrier->x; obj.gen.y = carrier->y; } put_empobj(cargo_type, obj.gen.uid, &obj); } } } /* * Drop cargo of UNIT. * Give it to NEWOWN, unless it's zero. */ void unit_drop_cargo(struct empobj *unit, natid newown) { int type; struct nstr_item ni; union empobj_storage cargo; for (type = EF_PLANE; type <= EF_NUKE; type++) { snxtitem_cargo(&ni, type, unit->ef_type, unit->uid); while (nxtitem(&ni, &cargo)) { switch (type) { case EF_PLANE: cargo.plane.pln_ship = cargo.plane.pln_land = -1; break; case EF_LAND: cargo.land.lnd_ship = cargo.land.lnd_land = -1; break; case EF_NUKE: cargo.nuke.nuk_plane = -1; break; } mpr(cargo.gen.own, "%s transferred off %s %d to %s\n", obj_nameof(&cargo.gen), ef_nameof(unit->ef_type), unit->uid, xyas(cargo.gen.x, cargo.gen.y, cargo.gen.own)); if (newown) unit_give_away(&cargo.gen, newown, cargo.gen.own); put_empobj(type, cargo.gen.uid, &cargo.gen); } } } /* * Give UNIT and its cargo to RECIPIENT. * No action if RECIPIENT already owns UNIT. * If GIVER is non-zero, inform RECIPIENT and GIVER of the transaction. * Clears mission and group on the units given away. */ void unit_give_away(struct empobj *unit, natid recipient, natid giver) { int type; struct nstr_item ni; union empobj_storage cargo; if (unit->own == recipient) return; if (giver) { mpr(unit->own, "%s given to %s\n", obj_nameof(unit), cname(recipient)); mpr(recipient, "%s given to you by %s\n", obj_nameof(unit), cname(giver)); } unit->own = recipient; unit_wipe_orders(unit); put_empobj(unit->ef_type, unit->uid, unit); for (type = EF_PLANE; type <= EF_NUKE; type++) { snxtitem_cargo(&ni, type, unit->ef_type, unit->uid); while (nxtitem(&ni, &cargo)) unit_give_away(&cargo.gen, recipient, giver); } } /* * Wipe orders and such from UNIT. */ void unit_wipe_orders(struct empobj *unit) { struct shpstr *sp; struct plnstr *pp; struct lndstr *lp; int i; unit->group = 0; unit->opx = unit->opy = 0; unit->mission = 0; unit->radius = 0; switch (unit->ef_type) { case EF_SHIP: sp = (struct shpstr *)unit; sp->shp_destx[0] = sp->shp_desty[0] = 0; sp->shp_destx[1] = sp->shp_desty[1] = 0; for (i = 0; i < TMAX; ++i) { sp->shp_tstart[i] = I_NONE; sp->shp_tend[i] = I_NONE; sp->shp_lstart[i] = 0; sp->shp_lend[i] = 0; } sp->shp_autonav = 0; sp->shp_mobquota = 0; sp->shp_path[0] = 0; sp->shp_follow = sp->shp_uid; sp->shp_rflags = 0; sp->shp_rpath[0] = 0; break; case EF_PLANE: pp = (struct plnstr *)unit; pp->pln_range = pln_range_max(pp); break; case EF_LAND: lp = (struct lndstr *)unit; lp->lnd_retreat = morale_base; lp->lnd_rflags = 0; lp->lnd_rpath[0] = 0; break; case EF_NUKE: break; default: CANT_REACH(); } }