/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* maps.c: Map routines
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
* Markus Armbruster, 2004-2011
* Ron Koenderink, 2006
*/
#include
#include
#include "com.h"
#include "empobj.h"
#include "file.h"
#include "land.h"
#include "map.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "xy.h"
/* Flags for draw_map() */
/* whether to put ships, planes, land units or nukes on the map */
#define MAP_SHIP bit(0)
#define MAP_PLANE bit(1)
#define MAP_LAND bit(2)
#define MAP_NUKE bit(3)
#define MAP_ALL (MAP_SHIP | MAP_PLANE | MAP_LAND | MAP_NUKE)
/* whether to highlight own sectors */
#define MAP_HIGH bit(4)
/* whether to draw a map or a bmap */
#define MAP_BMAP bit(5)
/* whether to draw an alternate map: newdes for map, true bmap for bmap */
#define MAP_ALT bit(6)
/* whether to revert bmap, internal to do_map() */
#define MAP_BMAP_REVERT bit(7)
static int parse_map_flags(int, char *);
static int revert_bmap(struct nstr_sect *);
static int draw_map(char, int, struct nstr_sect *);
static int bmnxtsct(struct nstr_sect *);
static char map_char(int, natid, int);
static int unit_map(int, int, struct nstr_sect *, char *);
int
do_map(int bmap, int unit_type, char *arg, char *map_flags_arg)
{
struct nstr_sect ns;
char origin = '\0';
int map_flags;
switch (sarg_type(arg)) {
case NS_DIST:
case NS_AREA:
case NS_ALL:
if (!snxtsct(&ns, arg))
return RET_SYN;
break;
default:
if (unit_map(unit_type, atoi(arg), &ns, &origin))
return RET_FAIL;
}
map_flags = parse_map_flags(bmap, map_flags_arg);
if (map_flags < 0)
return RET_SYN;
if (map_flags & MAP_BMAP_REVERT)
return revert_bmap(&ns);
return draw_map(origin, map_flags, &ns);
}
static int
parse_map_flags(int bmap, char *str)
{
int map_flags;
char *p;
switch (bmap) {
default: CANT_REACH();
/* fall through */
case 'b': map_flags = MAP_BMAP; break;
case 'n': map_flags = MAP_ALT; break;
case 0: map_flags = 0;
}
if (!str)
return map_flags;
for (p = str; *p; p++) {
switch (*p) {
case 's':
case 'S':
map_flags |= MAP_SHIP;
break;
case 'l':
case 'L':
map_flags |= MAP_LAND;
break;
case 'p':
case 'P':
map_flags |= MAP_PLANE;
break;
case 'n':
case 'N':
map_flags |= MAP_NUKE;
break;
case 'h':
case 'H':
map_flags |= MAP_HIGH;
break;
case '*':
map_flags |= MAP_ALL;
break;
case 't':
if (bmap != 'b')
goto bad_flag;
return map_flags | MAP_ALT;
case 'r':
if (bmap != 'b')
goto bad_flag;
return MAP_BMAP_REVERT;
default:
bad_flag:
pr("Bad flag %c!\n", *p);
return -1;
}
}
return map_flags;
}
static int
revert_bmap(struct nstr_sect *nsp)
{
if (!confirm("Are you sure you want to revert your bmap? "))
return RET_FAIL;
while (bmnxtsct(nsp))
player->bmap[nsp->id] = player->map[nsp->id];
ef_write(EF_BMAP, player->cnum, player->bmap);
return RET_OK;
}
static int
draw_map(char origin, int map_flags, struct nstr_sect *nsp)
{
struct natstr *np;
struct range range;
struct nstr_item ni;
union empobj_storage unit;
coord x, y;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static unsigned char *bitmap = NULL;
static char *wmapbuf = NULL;
static char **wmap = NULL;
static int ef_mappable[] = { EF_PLANE, EF_SHIP, EF_LAND, EF_NUKE, EF_BAD };
static int ef_unit_map[] = { MAP_PLANE, MAP_SHIP, MAP_LAND, MAP_NUKE };
char *name;
if (!wmapbuf)
wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!wmap) {
wmap = malloc(WORLD_Y * sizeof(char *));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free(wmap);
wmap = NULL;
}
}
if (!bitmap)
bitmap = malloc((WORLD_SZ() + 7) / 8);
if (!wmapbuf || !wmap || !bitmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in draw_map\n");
return RET_FAIL;
}
if (!(player->command->c_flags & C_MOD)) {
logerror("%s command needs C_MOD flag set",
player->command->c_form);
player->command->c_flags |= C_MOD;
}
np = getnatp(player->cnum);
/* zap any conditionals */
nsp->ncond = 0;
xyrelrange(np, &nsp->range, &range);
border(&range, " ", "");
blankfill(wmapbuf, &nsp->range, 1);
if (map_flags & MAP_BMAP) {
int c;
if (map_flags & MAP_ALT) {
while (bmnxtsct(nsp)) {
if (0 != (c = player->map[nsp->id]))
wmap[nsp->dy][nsp->dx] = c;
}
} else {
while (bmnxtsct(nsp)) {
if (0 != (c = player->bmap[nsp->id]))
wmap[nsp->dy][nsp->dx] = c;
}
}
} else {
struct sctstr sect;
if (!player->god) {
memset(bitmap, 0, (WORLD_SZ() + 7) / 8);
bitinit2(nsp, bitmap, player->cnum);
}
if (map_flags & MAP_ALT) {
while (nxtsct(nsp, §)) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
wmap[nsp->dy][nsp->dx]
= map_char(sect.sct_newtype, sect.sct_own,
player->owner);
}
} else {
struct sctstr sect;
char mapch;
int changed = 0;
while (nxtsct(nsp, §)) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
mapch = map_char(sect.sct_type, sect.sct_own, player->owner);
wmap[nsp->dy][nsp->dx] = mapch;
changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0);
}
if (changed)
writemap(player->cnum);
}
}
i = 0;
while (ef_mappable[i] != EF_BAD) {
if (map_flags & ef_unit_map[i]) {
snxtitem_area(&ni, ef_mappable[i], &nsp->range);
while (nxtitem(&ni, &unit)) {
if (unit.gen.own == 0)
continue;
if (unit.gen.own != player->cnum && !player->god)
continue;
x = deltx(&nsp->range, unit.gen.x);
y = delty(&nsp->range, unit.gen.y);
if (ef_mappable[i] == EF_NUKE)
wmap[y][x] = 'N';
else {
name = empobj_chr_name(&unit.gen);
wmap[y][x] = *name & ~0x20;
}
}
}
i++;
}
if (map_flags & MAP_HIGH) {
struct sctstr sect;
snxtsct_rewind(nsp);
while (nxtsct(nsp, §)) {
if (sect.sct_own == player->cnum)
wmap[nsp->dy][nsp->dx] |= 0x80;
}
}
if (origin)
wmap[5][10] = origin & ~0x20;
for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) {
int yval;
yval = yrel(np, y);
wmap[i][nsp->range.width] = '\0';
pr("%4d %s %-4d\n", yval, wmap[i], yval);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
border(&range, " ", "");
return RET_OK;
}
/*
* get the next sector in the range
*/
static int
bmnxtsct(struct nstr_sect *np)
{
while (1) {
np->dx++;
np->x++;
if (np->x >= WORLD_X)
np->x = 0;
if (np->dx >= np->range.width) {
np->dx = 0;
np->x = np->range.lx;
np->dy++;
if (np->dy >= np->range.height)
return 0;
np->y++;
if (np->y >= WORLD_Y)
np->y = 0;
}
if ((np->y + np->x) & 01)
continue;
if (np->type == NS_DIST) {
np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
if (np->curdist > np->dist)
continue;
}
np->id = sctoff(np->x, np->y);
return 1;
}
/*NOTREACHED*/
}
/*
* Return character to use in maps for sector type TYPE owned by OWN.
* If OWNER_OR_GOD, the map is for the sector's owner or a deity.
*/
static char
map_char(int type, natid own, int owner_or_god)
{
if (CANT_HAPPEN(type > SCT_TYPE_MAX || !dchr[type].d_mnem))
return '?';
if (owner_or_god
|| type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE
|| (!own && (type == SCT_RURAL || type == SCT_PLAINS)))
return dchr[type].d_mnem;
return '?';
}
static int
unit_map(int unit_type, int uid, struct nstr_sect *nsp, char *originp)
{
union empobj_storage unit;
struct range range;
char *name;
if (CANT_HAPPEN((ef_flags(unit_type) & (EFF_OWNER | EFF_XY))
!= (EFF_OWNER | EFF_XY)))
return RET_FAIL;
if (!get_empobj(unit_type, uid, &unit))
return RET_FAIL;
if (!player->owner || unit.gen.own == 0)
return RET_FAIL;
if (unit_type == EF_NUKE)
*originp = 'n';
else {
name = empobj_chr_name(&unit.gen);
*originp = *name;
}
range.lx = xnorm(unit.gen.x - 10);
range.hx = xnorm(unit.gen.x + 10);
range.ly = ynorm(unit.gen.y - 5);
range.hy = ynorm(unit.gen.y + 5);
xysize_range(&range);
snxtsct_area(nsp, &range);
return RET_OK;
}
int
display_region_map(int bmap, int unit_type, coord curx, coord cury,
char *arg)
{
char coordinates[80];
char *map_flag_arg;
if (!arg || !*arg) {
struct natstr *np;
np = getnatp(player->cnum);
sprintf(coordinates, "%d:%d,%d:%d",
xrel(np, curx - 10), xrel(np, curx + 10),
yrel(np, cury - 5), yrel(np, cury + 5));
arg = coordinates;
map_flag_arg = NULL;
} else {
map_flag_arg = strchr(arg, ' ');
if (map_flag_arg != NULL) {
*map_flag_arg++ = '\0';
while (isspace(*map_flag_arg)) map_flag_arg++;
}
}
player->condarg = NULL;
return do_map(bmap, unit_type, arg, map_flag_arg);
}
int
bmaps_intersect(natid a, natid b)
{
char *mapa = ef_ptr(EF_MAP, a);
char *mapb = ef_ptr(EF_MAP, b);
int i;
for (i = 0; i < WORLD_SZ(); i++)
if (mapa[i] && mapa[i] != ' ' && mapb[i] && mapb[i] != ' ')
return 1;
return 0;
}
/* Note that this requires that the BMAP is mapped into memory */
int
share_bmap(natid from, natid to, struct nstr_sect *ns, char des,
char *from_name)
{
char *from_bmap = ef_ptr(EF_BMAP, from);
char *to_bmap = ef_ptr(EF_BMAP, to);
int n = 0;
struct sctstr sect;
char fromdes;
char todes;
char from_des = *from_name;
if (from == to)
return 0;
if (isalpha(from_des))
from_des &= ~0x20;
while (nxtsct(ns, §)) {
if (!(fromdes = from_bmap[sect.sct_uid]))
continue;
todes = to_bmap[sect.sct_uid];
if (todes &&
todes != '?' &&
todes != '.' && todes != ' ' && todes != from_des)
continue;
if (sect.sct_own == from) {
if (fromdes != '=' && fromdes != 'h' && fromdes != des)
fromdes = from_des;
}
if (todes == fromdes)
continue;
n += map_set(to, ns->x, ns->y, fromdes, 1);
}
if (n)
writebmap(to);
return n;
}