/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * treaty.c: Treaty clause characteristics * * Known contributors to this file: * Steve McClure, 1998 * */ #include #include "misc.h" #include "nsc.h" #include "treaty.h" struct symbol treaty_flags[] = { {LNDATT, "no attacks on any land units"}, {SEAATT, "no attacks on any ships"}, {SEAFIR, "no shelling any ships"}, {SUBFIR, "no depth-charging any subs"}, {LANATT, "no sector attacks"}, {LANFIR, "no shelling any land"}, {NEWSHP, "no building ships"}, {NEWNUK, "no new nuclear weapons"}, {NEWPLN, "no building planes"}, {NEWLND, "no building land units"}, {TRTENL, "no enlistment"}, {0, NULL} };