/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * retr.c: Set retreat conditionals for ships * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 2000 */ #include "options.h" #include "misc.h" #include "player.h" #include "var.h" #include "xy.h" #include "sect.h" #include "retreat.h" #include "ship.h" #include "land.h" #include "nat.h" #include "nsc.h" #include "file.h" #include "path.h" #include "commands.h" int retr(void) { s_char *pq, *fl; int nships; struct nstr_item ni; struct shpstr ship; int isfleet = 0, rflags = (-2), zero; unsigned int x; s_char buf1[1024]; s_char buf2[1024]; if (!snxtitem(&ni, EF_SHIP, player->argp[1])) return RET_SYN; nships = 0; if (player->argp[1] != (s_char *)0) if (isalpha(player->argp[1][0])) isfleet = 1; if (player->argp[2] != (s_char *)0) pq = getstarg(player->argp[2], "Retreat path? ", buf1); else pq = (s_char *)0; if (pq != (s_char *)0) { fl = getstarg(player->argp[3], "Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2); if (!fl) return RET_SYN; rflags = 0 | isfleet; for (x = 0; x < strlen(fl); x++) switch (*(fl + x)) { case 'I': case 'i': rflags |= RET_INJURED; break; case 'T': case 't': rflags |= RET_TORPED; break; case 'S': case 's': rflags |= RET_SONARED; break; case 'H': case 'h': rflags |= RET_HELPLESS; break; case 'B': case 'b': rflags |= RET_BOMBED; break; case 'D': case 'd': rflags |= RET_DCHRGED; break; case 'U': case 'u': rflags |= RET_BOARDED; break; case 'C': case 'c': rflags = -1; break; default: pr("bad condition\n"); case '?': pr("i\tretreat when injured\n"); pr("t\tretreat when torped\n"); pr("s\tretreat when sonared\n"); pr("h\tretreat when helpless\n"); pr("b\tretreat when bombed\n"); pr("d\tretreat when depth-charged\n"); pr("u\tretreat when boarded\n"); } if (rflags == isfleet) { pr("Must give retreat conditions!\n"); return RET_FAIL; } } if (rflags == -1) pq = (s_char *)0; zero = (rflags == -1); if (zero) rflags = 0; while (nxtitem(&ni, (s_char *)&ship)) { if (!player->owner || ship.shp_own == 0) continue; if (ship.shp_type < 0 || ship.shp_type > shp_maxno) { pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur); continue; } if (zero) memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath)); if (pq != (s_char *)0) { strncpy(ship.shp_rpath, pq, sizeof(ship.shp_rpath)); putship(ship.shp_uid, &ship); } if (rflags >= 0) { ship.shp_rflags = rflags; putship(ship.shp_uid, &ship); } if (nships++ == 0) { if (player->god) pr("own "); pr("shp# ship type x,y fl path as flt? flags\n"); } if (player->god) pr("%3d ", ship.shp_own); pr("%4d ", ni.cur); pr("%-16.16s ", mchr[(int)ship.shp_type].m_name); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum); pr("%1c", ship.shp_fleet); pr(" %-11s", ship.shp_rpath); if (ship.shp_rflags & RET_GROUP) pr("Yes "); else pr(" "); if (ship.shp_rflags & RET_INJURED) pr("I"); if (ship.shp_rflags & RET_TORPED) pr("T"); if (ship.shp_rflags & RET_SONARED) pr("S"); if (ship.shp_rflags & RET_HELPLESS) pr("H"); if (ship.shp_rflags & RET_BOMBED) pr("B"); if (ship.shp_rflags & RET_DCHRGED) pr("D"); if (ship.shp_rflags & RET_BOARDED) pr("U"); pr("\n"); } if (nships == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else pr("%d ship%s\n", nships, splur(nships)); return RET_OK; } int lretr(void) { s_char *pq, *fl; int nunits; struct nstr_item ni; struct lndstr land; int isarmy = 0, rflags = (-2), zero; s_char buf1[1024]; s_char buf2[1024]; unsigned int x; if (!snxtitem(&ni, EF_LAND, player->argp[1])) return RET_SYN; nunits = 0; if (player->argp[1] != (s_char *)0) if (isalpha(player->argp[1][0])) isarmy = 1; if (player->argp[2] != (s_char *)0) pq = getstarg(player->argp[2], "Retreat path? ", buf1); else pq = (s_char *)0; if (pq != (s_char *)0) { fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ", buf2); if (!fl) return RET_SYN; rflags = 0 | isarmy; for (x = 0; x < strlen(fl); x++) switch (*(fl + x)) { case 'I': case 'i': rflags |= RET_INJURED; break; case 'H': case 'h': rflags |= RET_HELPLESS; break; case 'B': case 'b': rflags |= RET_BOMBED; break; case 'C': case 'c': rflags = -1; break; default: pr("bad condition\n"); case '?': pr("i\tretreat when injured\n"); pr("h\tretreat when helpless\n"); pr("b\tretreat when bombed\n"); } if (rflags == isarmy) { pr("Must give retreat conditions!\n"); return RET_FAIL; } } if (rflags == -1) pq = (s_char *)0; zero = (rflags == -1); if (zero) rflags = 0; while (nxtitem(&ni, (s_char *)&land)) { if (!player->owner || land.lnd_own == 0) continue; if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) { pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur); continue; } if (zero) memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath)); if (pq != (s_char *)0) { strncpy(land.lnd_rpath, pq, sizeof(land.lnd_rpath)); putland(land.lnd_uid, &land); } if (rflags >= 0) { land.lnd_rflags = rflags; putland(land.lnd_uid, &land); } if (nunits++ == 0) { if (player->god) pr("own "); pr("lnd# unit type x,y ar path as army? flags\n"); } if (player->god) pr("%3d ", land.lnd_own); pr("%4d ", ni.cur); pr("%-16.16s ", lchr[(int)land.lnd_type].l_name); prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum); pr("%1c", land.lnd_army); pr(" %-11s", land.lnd_rpath); if (land.lnd_rflags & RET_GROUP) pr("Yes "); else pr(" "); if (land.lnd_rflags & RET_INJURED) pr("I"); if (land.lnd_rflags & RET_TORPED) pr("T"); if (land.lnd_rflags & RET_SONARED) pr("S"); if (land.lnd_rflags & RET_HELPLESS) pr("H"); if (land.lnd_rflags & RET_BOMBED) pr("B"); if (land.lnd_rflags & RET_DCHRGED) pr("D"); if (land.lnd_rflags & RET_BOARDED) pr("U"); pr("\n"); } if (nunits == 0) { if (player->argp[1]) pr("%s: No unit(s)\n", player->argp[1]); else pr("%s: No unit(s)\n", ""); return RET_FAIL; } pr("%d unit%s\n", nunits, splur(nunits)); return RET_OK; }