/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* laun.c: Launch missiles from land or sea
*
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
* Markus Armbruster, 2005-2011
*/
#include
#include "commands.h"
#include "damage.h"
#include "mission.h"
#include "news.h"
#include "nuke.h"
#include "optlist.h"
#include "path.h"
#include "plane.h"
#include "ship.h"
static int launch_as(struct plnstr *pp);
static int launch_missile(struct plnstr *pp);
static int launch_sat(struct plnstr *pp);
static int msl_equip(struct plnstr *, char);
/*
* laun
*/
int
laun(void)
{
struct nstr_item nstr;
struct plnstr plane;
struct plchrstr *pcp;
int retval, gone;
if (!snxtitem(&nstr, EF_PLANE, player->argp[1], NULL))
return RET_SYN;
while (nxtitem(&nstr, &plane)) {
if (plane.pln_own != player->cnum)
continue;
pcp = &plchr[(int)plane.pln_type];
if ((pcp->pl_flags & (P_M | P_O)) == 0) {
pr("%s isn't a missile!\n", prplane(&plane));
continue;
}
if (pcp->pl_flags & P_F) {
pr("%s is a surface-to-air missile!\n", prplane(&plane));
continue;
}
if (pcp->pl_flags & P_N) {
pr("%s is an anti-ballistic-missile missile!\n",
prplane(&plane));
continue;
}
if (pln_is_in_orbit(&plane)) {
pr("%s already in orbit!\n", prplane(&plane));
continue;
}
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, &plane)) {
pr("plane #%d inelligible - it's for sale.\n",
plane.pln_uid);
continue;
}
}
if (plane.pln_effic < 40) {
pr("%s is damaged (%d%%)\n", prplane(&plane), plane.pln_effic);
continue;
}
if (!pln_airbase_ok(&plane, 1, 1))
continue;
pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
xyas(plane.pln_x, plane.pln_y, player->cnum),
plane.pln_range, plane.pln_effic);
if (!(pcp->pl_flags & P_O)) {
retval = launch_missile(&plane);
gone = 1;
} else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) {
retval = launch_as(&plane);
gone = 1;
} else { /* satellites */
retval = launch_sat(&plane);
gone = !(plane.pln_flags & PLN_LAUNCHED);
}
if (retval != RET_OK)
return retval;
if (gone) {
plane.pln_effic = 0;
putplane(plane.pln_uid, &plane);
}
}
return RET_OK;
}
/*
* Launch anti-sat weapon PP.
* Return RET_OK if launched (even when missile explodes),
* else RET_SYN or RET_FAIL.
*/
static int
launch_as(struct plnstr *pp)
{
char *cp, buf[1024];
struct plnstr plane;
cp = getstarg(player->argp[2], "Target satellite? ", buf);
if (!check_plane_ok(pp))
return RET_FAIL;
if (!cp || !*cp)
return RET_SYN;
if (!getplane(atoi(cp), &plane) || !plane.pln_own
|| !pln_is_in_orbit(&plane)) {
pr("No such satellite exists!\n");
return RET_FAIL;
/* Can be abused to find satellite ids. Tolerable. */
}
if (mapdist(pp->pln_x, pp->pln_y, plane.pln_x, plane.pln_y)
> pp->pln_range) {
pr("Range too great!\n");
return RET_FAIL;
}
if (msl_equip(pp, 'i') < 0)
return RET_FAIL;
if (msl_launch(pp, EF_PLANE, prplane(&plane),
plane.pln_x, plane.pln_y, plane.pln_own, NULL) < 0)
return RET_OK;
if (msl_hit(pp, pln_def(&plane), EF_PLANE, 0, 0, 0, plane.pln_own)) {
pr("Satellite shot down\n");
mpr(plane.pln_own, "%s anti-sat destroyed %s over %s\n",
cname(player->cnum), prplane(&plane),
xyas(plane.pln_x, plane.pln_y, plane.pln_own));
nreport(pp->pln_own, N_SAT_KILL, plane.pln_own, 1);
plane.pln_effic = 0;
putplane(plane.pln_uid, &plane);
}
return RET_OK;
}
/*
* Launch missile PP.
* Return RET_OK if launched (even when missile explodes),
* else RET_SYN or RET_FAIL.
*/
static int
launch_missile(struct plnstr *pp)
{
struct plchrstr *pcp = plchr + pp->pln_type;
coord sx, sy;
int n, dam, sublaunch;
char *cp;
struct mchrstr *mcp;
struct shpstr target_ship;
struct sctstr sect;
struct nukstr nuke;
char buf[1024];
if (pcp->pl_flags & P_MAR)
cp = getstarg(player->argp[2], "Target ship? ", buf);
else
cp = getstarg(player->argp[2], "Target sector? ", buf);
if (!cp || !*cp)
return RET_SYN;
if (!check_plane_ok(pp))
return RET_FAIL;
if (sarg_type(cp) == NS_LIST) {
if (!(pcp->pl_flags & P_MAR)) {
pr("Missile not designed to attack ships!\n");
return RET_FAIL;
}
n = atoi(cp);
if ((n < 0) || !getship(n, &target_ship) || !target_ship.shp_own) {
pr("Bad ship number!\n");
return RET_FAIL;
}
sx = target_ship.shp_x;
sy = target_ship.shp_y;
mcp = &mchr[(int)target_ship.shp_type];
if (mcp->m_flags & M_SUB) {
pr("Bad ship number!\n");
return RET_FAIL;
}
} else if (!sarg_xy(cp, &sx, &sy)) {
pr("Not a sector!\n");
return RET_FAIL;
} else {
if (pcp->pl_flags & P_MAR) {
pr("Missile designed to attack ships!\n");
return RET_FAIL;
}
}
if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
pr("Range too great; try again!\n");
return RET_FAIL;
}
if (!(pcp->pl_flags & P_MAR)) {
if (msl_equip(pp, 's') < 0)
return RET_FAIL;
getsect(sx, sy, §);
if (msl_launch(pp, EF_SECTOR, "sector", sx, sy, sect.sct_own,
&sublaunch) < 0)
return RET_OK;
getsect(sx, sy, §);
if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR,
N_SCT_MISS, N_SCT_SMISS, sublaunch, sect.sct_own))
CANT_REACH();
if (getnuke(nuk_on_plane(pp), &nuke))
detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST);
else {
dam = pln_damage(pp, 's', 1);
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
xyas(sx, sy, player->cnum));
if (sect.sct_own != 0) {
if (sublaunch)
wu(0, sect.sct_own,
"Sub missile attack did %d damage in %s\n",
dam, xyas(sx, sy, sect.sct_own));
else
wu(0, sect.sct_own,
"%s missile attack did %d damage in %s\n",
cname(player->cnum), dam,
xyas(sx, sy, sect.sct_own));
}
sectdamage(§, dam);
putsect(§);
}
} else {
if (msl_equip(pp, 'p') < 0)
return RET_FAIL;
if (msl_launch(pp, EF_SHIP, prship(&target_ship),
target_ship.shp_x, target_ship.shp_y,
target_ship.shp_own, &sublaunch) < 0)
return RET_OK;
getship(n, &target_ship);
if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
N_SHP_MISS, N_SHP_SMISS, sublaunch,
target_ship.shp_own)) {
pr("splash\n");
dam = pln_damage(pp, 'p', 0);
collateral_damage(target_ship.shp_x, target_ship.shp_y, dam);
return RET_OK;
}
dam = pln_damage(pp, 'p', 1);
check_retreat_and_do_shipdamage(&target_ship, dam);
putship(target_ship.shp_uid, &target_ship);
getship(target_ship.shp_uid, &target_ship);
if (!target_ship.shp_own)
pr("%s sunk!\n", prship(&target_ship));
}
return RET_OK;
}
/*
* Launch a satellite.
* Return RET_OK if launched (even when satellite fails),
* else RET_SYN or RET_FAIL.
*/
static int
launch_sat(struct plnstr *pp)
{
coord sx, sy;
int i;
int dist;
int dir;
char *cp;
char *p;
char buf[1024];
pr("\n");
cp = getstarg(player->argp[2], "Target sector? ", buf);
if (!check_plane_ok(pp))
return RET_FAIL;
if (!cp || !*cp)
return RET_SYN;
if (!sarg_xy(cp, &sx, &sy)) {
pr("Bad sector designation!\n");
return RET_SYN;
}
if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
pr("Range too great; try again!\n");
return RET_FAIL;
}
p = getstring("Geostationary orbit? ", buf);
if (!p)
return RET_SYN;
if (!check_plane_ok(pp))
return RET_FAIL;
if (msl_equip(pp, 'r') < 0)
return RET_FAIL;
pp->pln_theta = 0;
pp->pln_flags |= PLN_SYNCHRONOUS;
if (*p == 0 || *p == 'n')
pp->pln_flags &= ~(PLN_SYNCHRONOUS);
pr("3... 2... 1... Blastoff!!!\n");
if (chance(0.07 + (100 - pp->pln_effic) / 100.0)) {
pr("KABOOOOM! Range safety officer detonates booster!\n");
pp->pln_effic = 0;
return RET_OK;
}
i = pp->pln_tech + pp->pln_effic;
if (chance(1.0 - (i / (i + 50.0)))) {
dir = (random() % 6) + 1;
sx = xnorm(sx + diroff[dir][0]);
sy = ynorm(sy + diroff[dir][1]);
pr("Your trajectory was a little off.\n");
}
nreport(player->cnum, N_LAUNCH, 0, 1);
if (msl_asat_intercept(pp, sx, sy))
return RET_OK;
pp->pln_x = sx;
pp->pln_y = sy;
CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED);
pp->pln_flags |= PLN_LAUNCHED;
pp->pln_mobil = pp->pln_mobil > dist ? pp->pln_mobil - dist : 0;
putplane(pp->pln_uid, pp);
pr("%s positioned over %s, will be ready for use in %d time units\n",
prplane(pp), xyas(sx, sy, player->cnum),
plane_mob_max - pp->pln_mobil);
return RET_OK;
}
static int
msl_equip(struct plnstr *pp, char mission)
{
struct plist pl;
memset(&pl, 0, sizeof(struct plist));
pl.pcp = plchr + pp->pln_type;
pl.plane = *pp;
emp_initque(&pl.queue);
return pln_equip(&pl, NULL, mission);
}