/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * main.c: Thread and signal initialization for Empire Server * * Known contributors to this file: * Dave Pare, 1994 * Steve McClure, 1996, 1998 * Doug Hay, 1998 */ #if defined(aix) || defined(linux) #include #endif /* aix or linux */ #include #include #if !defined(_WIN32) #include #endif #include #include #include #if defined(_WIN32) #include #endif #include "misc.h" #include "nat.h" #include "file.h" #include "player.h" #include "empthread.h" #include "plane.h" #include "nuke.h" #include "land.h" #include "ship.h" #include "sect.h" #include "var.h" #include "product.h" #include "optlist.h" #include "global.h" #include "server.h" #include "prototypes.h" static void nullify_objects(void); static void init_files(void); static void close_files(void); #if defined(_WIN32) static void loc_NTInit(void); static void loc_NTTerm(void); #endif #if !defined(_WIN32) static int mainpid = 0; #endif int main(int argc, char **argv) { time_t now; int hour[2]; int flags = 0; int debug = 0; int op; char *config_file = NULL; extern char *optarg; s_char tbuf[256]; #ifdef POSIXSIGNALS struct sigaction act; #endif /* POSIXSIGNALS */ loginit("server"); #if !defined(_WIN32) mainpid = getpid(); while ((op = getopt(argc, argv, "D:de:psh")) != EOF) { switch (op) { case 'D': datadir = optarg; break; case 'd': debug++; break; case 'e': config_file = optarg; break; case 'p': flags |= EMPTH_PRINT; break; case 's': flags |= EMPTH_PRINT | EMPTH_STACKCHECK; break; case 'h': default: printf("Usage: %s -d -p -s\n", argv[0]); return 0; } } #endif if (config_file == NULL) { sprintf(tbuf, "%s/econfig", datadir); config_file = tbuf; } logerror("------------------------------------------------------"); #if !defined(_WIN32) logerror("Empire server (pid %d) started", getpid()); #else logerror("Empire server started"); #endif /* _WIN32 */ #if defined(_WIN32) loc_NTInit(); #endif emp_config(config_file); update_policy_check(); nullify_objects(); #if !defined(_WIN32) /* signal() should not be used with mit pthreads. Anyway if u have a posix threads u definitly have posix signals -- Sasha */ #if defined (POSIXSIGNALS) || defined (_EMPTH_POSIX) #ifdef SA_SIGINFO act.sa_flags = SA_SIGINFO; #endif sigemptyset(&act.sa_mask); if (debug == 0 && flags == 0) { disassoc(); } act.sa_handler = shutdwn; /* pthreads on Linux use SIGUSR1 (*shrug*) so only catch it if not on a Linux box running POSIX threads -- STM */ #if !(defined(__linux__) && defined(_EMPTH_POSIX)) sigaction(SIGUSR1, &act, NULL); #endif sigaction(SIGTERM, &act, NULL); sigaction(SIGINT, &act, NULL); act.sa_handler = panic; sigaction(SIGBUS, &act, NULL); sigaction(SIGSEGV, &act, NULL); sigaction(SIGILL, &act, NULL); sigaction(SIGFPE, &act, NULL); act.sa_handler = SIG_IGN; sigaction(SIGPIPE, &act, NULL); #else if (debug == 0 && flags == 0) { disassoc(); /* pthreads on Linux use SIGUSR1 (*shrug*) so only catch it if not on a Linux box running POSIX threads -- STM */ #if !(defined(__linux__) && defined(_EMPTH_POSIX)) signal(SIGUSR1, shutdwn); #endif signal(SIGTERM, shutdwn); signal(SIGBUS, panic); signal(SIGSEGV, panic); signal(SIGILL, panic); signal(SIGFPE, panic); signal(SIGINT, shutdwn); } signal(SIGPIPE, SIG_IGN); #endif /* POSIXSIGNALS */ #endif /* _WIN32 */ empth_init((char **)&player, flags); time(&now); #if !defined(_WIN32) srandom(now); #else srand(now); #endif /* _WIN32 */ global_init(); shutdown_init(); player_init(); ef_init(); init_files(); io_init(); gamehours(now, hour); if (opt_MOB_ACCESS) { /* This fixes up mobility upon restart */ mobility_init(); } empth_create(PP_ACCEPT, player_accept, (50 * 1024), flags, "AcceptPlayers", "Accept network connections", 0); empth_create(PP_KILLIDLE, player_kill_idle, (50 * 1024), flags, "KillIdle", "Kills idle player connections", 0); empth_create(PP_SCHED, update_sched, (50 * 1024), flags, "UpdateSched", "Schedules updates to occur", 0); empth_create(PP_TIMESTAMP, delete_lostitems, (50 * 1024), flags, "DeleteItems", "Deletes old lost items", 0); if (opt_MOB_ACCESS) { /* Start the mobility access check thread */ empth_create(PP_TIMESTAMP, mobility_check, (50 * 1024), flags, "MobilityCheck", "Writes the timestamp file", 0); } if (opt_MARKET) { empth_create(PP_TIMESTAMP, market_update, (50 * 1024), flags, "MarketUpdate", "Updates the market", 0); } #if defined(__linux__) && defined(_EMPTH_POSIX) strcpy(tbuf, argv[0]); for (op = 1; op < argc; op++) { strcat(tbuf, " "); strcat(tbuf, argv[op]); } sprintf(argv[0], "%s (main pid: %d)", tbuf, getpid()); #endif empth_exit(); /* We should never get here. But, just in case... */ close_files(); #if defined(_WIN32) loc_NTTerm(); #endif return 0; } static void init_files(void) { ef_open(EF_NATION, O_RDWR, EFF_MEM); ef_open(EF_SECTOR, O_RDWR, EFF_MEM); ef_open(EF_SHIP, O_RDWR, EFF_MEM); ef_open(EF_PLANE, O_RDWR, EFF_MEM); ef_open(EF_LAND, O_RDWR, EFF_MEM); ef_open(EF_NEWS, O_RDWR, 0); ef_open(EF_LOAN, O_RDWR, 0); ef_open(EF_TREATY, O_RDWR, 0); ef_open(EF_NUKE, O_RDWR, EFF_MEM); ef_open(EF_POWER, O_RDWR, 0); ef_open(EF_TRADE, O_RDWR, 0); ef_open(EF_MAP, O_RDWR, EFF_MEM); ef_open(EF_BMAP, O_RDWR, EFF_MEM); ef_open(EF_COMM, O_RDWR, 0); ef_open(EF_LOST, O_RDWR, 0); } static void close_files(void) { ef_close(EF_NATION); ef_close(EF_SECTOR); ef_close(EF_SHIP); ef_close(EF_PLANE); ef_close(EF_LAND); ef_close(EF_NEWS); ef_close(EF_LOAN); ef_close(EF_TREATY); ef_close(EF_NUKE); ef_close(EF_POWER); ef_close(EF_TRADE); ef_close(EF_MAP); ef_close(EF_COMM); ef_close(EF_BMAP); ef_close(EF_LOST); } /* we're going down. try to close the files at least */ void panic(int sig) { #if !defined(_WIN32) #ifdef POSIXSIGNALS struct sigaction act; act.sa_flags = 0; sigemptyset(&act.sa_mask); act.sa_handler = SIG_DFL; sigaction(SIGBUS, &act, NULL); sigaction(SIGSEGV, &act, NULL); sigaction(SIGILL, &act, NULL); sigaction(SIGFPE, &act, NULL); #else signal(SIGBUS, SIG_DFL); signal(SIGSEGV, SIG_DFL); signal(SIGILL, SIG_DFL); signal(SIGFPE, SIG_DFL); #endif /* POSIXSIGNALS */ #endif /* _WIN32 */ logerror("server received fatal signal %d", sig); log_last_commands(); close_files(); _exit(0); } void shutdwn(int sig) { struct player *p; time_t now; #if defined(__linux__) && defined(_EMPTH_POSIX) /* This is a hack to get around the way pthreads work on Linux. This may be useful on other platforms too where threads are turned into processes. */ if (getpid() != mainpid) { empth_t *me; me = empth_self(); if (me && me->name) { if (strlen(me->name) > 5) { /* Player threads are cleaned up below, so just have them return. This should work. */ if (!strncmp("Player", me->name, 6)) { return; } } } /* Not a player thread - must be server thread, so exit */ empth_exit(); return; } #endif logerror("Shutdown commencing (cleaning up threads.)"); for (p = player_next(0); p != 0; p = player_next(p)) { if (p->state != PS_PLAYING) continue; pr_flash(p, "Server shutting down...\n"); p->state = PS_SHUTDOWN; p->aborted++; if (p->command) { pr_flash(p, "Shutdown aborting command\n"); } empth_wakeup(p->proc); } if (!sig) { /* Sleep and let some cleanup happen - note this doesn't work when called from a signal handler, since we may or may not be in the right thread. So we just pass by and kill 'em all. */ time(&now); empth_sleep(now + 1); } for (p = player_next(0); p != 0; p = player_next(p)) { p->state = PS_KILL; p->aborted++; empth_terminate(p->proc); p = player_delete(p); } if (sig) logerror("Server shutting down on signal %d", sig); else logerror("Server shutting down at Deity's request"); close_files(); _exit(0); } static void nullify_objects(void) { int i, j; if (opt_BIG_CITY) { dchr[SCT_CAPIT].d_flg = bigcity_dchr.d_flg; dchr[SCT_CAPIT].d_pkg = bigcity_dchr.d_pkg; dchr[SCT_CAPIT].d_build = bigcity_dchr.d_build; dchr[SCT_CAPIT].d_lcms = bigcity_dchr.d_lcms; dchr[SCT_CAPIT].d_hcms = bigcity_dchr.d_hcms; dchr[SCT_CAPIT].d_name = bigcity_dchr.d_name; } for (i = 0; i < pln_maxno; i++) { if (opt_NO_HCMS) plchr[i].pl_hcm = 0; if (opt_NO_LCMS) plchr[i].pl_lcm = 0; if (opt_NO_OIL) plchr[i].pl_fuel = 0; if (opt_PLANENAMES) plchr[i].pl_name = plchr[i].pl_planename; } for (i = 0; i < lnd_maxno; i++) { if (opt_NO_HCMS) lchr[i].l_hcm = 0; if (opt_NO_LCMS) lchr[i].l_lcm = 0; /* Fix up the military values */ for (j = 0; j < lchr[i].l_nv; j++) { if (lchr[i].l_vtype[j] == V_MILIT) lchr[i].l_mil = lchr[i].l_vamt[j]; } } for (i = 0; i < shp_maxno; i++) { if (opt_NO_HCMS) mchr[i].m_hcm = 0; if (opt_NO_LCMS) mchr[i].m_lcm = 0; if (opt_NO_OIL) { if (mchr[i].m_flags & M_OIL) mchr[i].m_name = 0; } } for (i = 0; i < nuk_maxno; i++) { if (opt_NO_HCMS) nchr[i].n_hcm = 0; if (opt_NO_LCMS) nchr[i].n_lcm = 0; } for (i = 0; i < sct_maxno; i++) { if (opt_NO_HCMS) dchr[i].d_hcms = 0; if (opt_NO_LCMS) dchr[i].d_lcms = 0; } for (i = 0; i < prd_maxno; i++) { for (j = 0; j < pchr[i].p_nv; j++) { if (opt_NO_HCMS && pchr[i].p_vtype[j] == V_HCM) pchr[i].p_vamt[j] = 0; if (opt_NO_LCMS && pchr[i].p_vtype[j] == V_LCM) pchr[i].p_vamt[j] = 0; if (opt_NO_OIL && pchr[i].p_vtype[j] == V_OIL) pchr[i].p_vamt[j] = 0; } } } #if defined(_WIN32) static void loc_NTInit() { int rc; WORD wVersionRequested; WSADATA wsaData; wVersionRequested = MAKEWORD(2, 0); rc = WSAStartup(wVersionRequested, &wsaData); if (rc != 0) { logerror("WSAStartup failed. %d", rc); _exit(1); } } #endif #if defined(_WIN32) static void loc_NTTerm() { WSACleanup(); } #endif