/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* lost.h: Definitions for lost items
*
* Known contributors to this file:
* Steve McClure, 1997
*/
#ifndef LOST_H
#define LOST_H
#include
#include "types.h"
struct loststr {
/* initial part must match struct empobj */
signed ef_type: 8;
unsigned lost_seqno: 12;
unsigned lost_generation: 12;
int lost_uid;
time_t lost_timestamp; /* When it was lost */
natid lost_owner; /* Who lost it */
/* end of part matching struct empobj */
short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
int lost_id; /* uid of lost thing (0 for sector) */
coord lost_x;
coord lost_y;
};
#define getlost(n, p) ef_read(EF_LOST, (n), (p))
#define putlost(n, p) ef_write(EF_LOST, (n), (p))
/* src/lib/subs/lostsub.c */
extern void lost_and_found(int, natid, natid, int, coord, coord);
extern void makelost(int, natid, int, coord, coord);
extern void makenotlost(int, natid, int, coord, coord);
extern void delete_old_lostitems(void);
#endif