/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * commodity.h: Definitions for buy/market/sell commands in a time delay * market * * Known contributors to this file: * Pat Loney, 1992 * Steve McClure, 1996 */ #ifndef COMMODITY_H #define COMMODITY_H struct comstr { short ef_type; natid com_owner; short com_uid; i_type com_type; int com_amount; float com_price; int com_maxbidder; time_t com_markettime; coord com_x; coord com_y; coord sell_x; coord sell_y; }; #define getcomm(n, p) \ ef_read(EF_COMM, n, p) #define putcomm(n, p) \ ef_write(EF_COMM, n, p) #endif