/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * payo.c: Calculate trade ship payoffs * * Known contributors to this file: * Thomas Ruschak, 1992 */ #include "misc.h" #include "player.h" #include "xy.h" #include "sect.h" #include "ship.h" #include "nat.h" #include "nsc.h" #include "file.h" #include "commands.h" #include "optlist.h" int payo(void) { struct sctstr sect; int nships; struct nstr_item ni; struct shpstr ship; struct mchrstr *mp; int dist; float cash = 0.0; if (!opt_TRADESHIPS) { pr("Tradeships are not enabled.\n"); return RET_FAIL; } if (!snxtitem(&ni, EF_SHIP, player->argp[1])) return RET_SYN; nships = 0; while (nxtitem(&ni, &ship)) { if (!player->owner || ship.shp_own == 0) continue; if (ship.shp_type < 0 || ship.shp_type > shp_maxno) { pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur); continue; } mp = &mchr[(int)ship.shp_type]; if (!(mp->m_flags & M_TRADE)) continue; if (nships++ == 0) { if (player->god) pr("own "); pr("shp# ship type orig x,y x,y dist $$\n"); } if (player->god) pr("%3d ", ship.shp_own); pr("%4d ", ni.cur); pr("%-16.16s ", mchr[(int)ship.shp_type].m_name); if (ship.shp_own != ship.shp_orig_own && !player->god) { /* Don't disclose construction site to pirates! */ pr(" ? "); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum); pr(" ? $ ?\n"); continue; } prxy("%4d,%-4d ", ship.shp_orig_x, ship.shp_orig_y, player->cnum); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum); getsect(ship.shp_x, ship.shp_y, §); dist = mapdist(ship.shp_x, ship.shp_y, ship.shp_orig_x, ship.shp_orig_y); pr("%4d ", dist); if (dist < trade_1_dist) cash = 0; else if (dist < trade_2_dist) cash = (1.0 + trade_1 * ((float)dist)); else if (dist < trade_3_dist) cash = (1.0 + trade_2 * ((float)dist)); else cash = (1.0 + trade_3 * ((float)dist)); cash *= mp->m_cost; cash *= (((float)ship.shp_effic) / 100.0); if (sect.sct_own && (sect.sct_own != ship.shp_own)) cash *= (1.0 + trade_ally_bonus); pr("$%6.2f\n", cash); } if (nships == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else pr("%d ship%s\n", nships, splur(nships)); return RET_OK; }