/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * pboard.c: Capture an enemy plane * * Known contributors to this file: * John Yockey, 2001 */ #include "misc.h" #include "file.h" #include "sect.h" #include "plane.h" #include "commands.h" int pboa(void) { struct sctstr sect; struct nstr_item np; struct plnstr plane; if (!snxtitem(&np, EF_PLANE, player->argp[1])) return RET_SYN; while (nxtitem(&np, &plane)) { getsect(plane.pln_x, plane.pln_y, §); if (sect.sct_own != player->cnum) continue; takeover_plane(&plane, player->cnum); } return RET_OK; }