/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* coastal.c: Routines to calculate the coastal flag
*
* Known contributors to this file:
* Ron Koenderink, 2005
*/
#include
#include "path.h"
#include "prototypes.h"
#include "sect.h"
#include "xy.h"
static int
update_coastal_flag(coord x, coord y, coord ign_x, coord ign_y)
{
int n;
struct sctstr sect;
for (n = 1; n <= 6; n++) { /* Directions */
getsect(x + diroff[n][0], y + diroff[n][1], §);
if (sect.sct_x == ign_x && sect.sct_y == ign_y)
continue;
if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER ||
sect.sct_type == SCT_BSPAN)
return 1;
}
return 0;
}
static int
coastal_sea_to_land(coord x, coord y)
{
int n, c;
struct sctstr sect;
for (n = 1; n <= 6; n++) { /* Directions */
getsect(x + diroff[n][0], y + diroff[n][1], §);
c = update_coastal_flag(sect.sct_x, sect.sct_y, x, y);
if (!sect.sct_coastal != !c) {
sect.sct_coastal = c;
putsect(§);
}
}
return update_coastal_flag(x, y, x, y);
}
static int
coastal_land_to_sea(coord x, coord y)
{
int n;
struct sctstr sect;
for (n = 1; n <= 6; ++n) { /* Directions */
getsect(x + diroff[n][0], y + diroff[n][1], §);
if (!sect.sct_coastal) {
sect.sct_coastal = 1;
putsect(§);
}
}
return 1;
}
/*
* Compute coastal flags for a change of @sp from @olddes to @newdes.
* Update adjacent sectors, but don't touch @sp.
*/
void
set_coastal(struct sctstr *sp, int olddes, int newdes)
{
int old_water = olddes == SCT_WATER
|| olddes == SCT_BTOWER || olddes == SCT_BSPAN;
int new_water = newdes == SCT_WATER
|| newdes == SCT_BTOWER || newdes == SCT_BSPAN;
if (new_water != old_water)
sp->sct_coastal = new_water
? coastal_land_to_sea(sp->sct_x, sp->sct_y)
: coastal_sea_to_land(sp->sct_x, sp->sct_y);
}