/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * coastal.c: Routines to calculate the coastal flag * * Known contributors to this file: * Ron Koenderink, 2005 */ #include #include "path.h" #include "prototypes.h" #include "sect.h" #include "xy.h" static int update_coastal_flag(coord x, coord y, coord ign_x, coord ign_y) { int n; struct sctstr sect; for (n = 1; n <= 6; n++) { /* Directions */ getsect(x + diroff[n][0], y + diroff[n][1], §); if (sect.sct_x == ign_x && sect.sct_y == ign_y) continue; if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER || sect.sct_type == SCT_BSPAN) return 1; } return 0; } static int coastal_sea_to_land(coord x, coord y) { int n, c; struct sctstr sect; for (n = 1; n <= 6; n++) { /* Directions */ getsect(x + diroff[n][0], y + diroff[n][1], §); c = update_coastal_flag(sect.sct_x, sect.sct_y, x, y); if (!sect.sct_coastal != !c) { sect.sct_coastal = c; putsect(§); } } return update_coastal_flag(x, y, x, y); } static int coastal_land_to_sea(coord x, coord y) { int n; struct sctstr sect; for (n = 1; n <= 6; ++n) { /* Directions */ getsect(x + diroff[n][0], y + diroff[n][1], §); if (!sect.sct_coastal) { sect.sct_coastal = 1; putsect(§); } } return 1; } /* * Compute coastal flags for a change of @sp from @olddes to @newdes. * Update adjacent sectors, but don't touch @sp. */ void set_coastal(struct sctstr *sp, int olddes, int newdes) { int old_water = olddes == SCT_WATER || olddes == SCT_BTOWER || olddes == SCT_BSPAN; int new_water = newdes == SCT_WATER || newdes == SCT_BTOWER || newdes == SCT_BSPAN; if (new_water != old_water) sp->sct_coastal = new_water ? coastal_land_to_sea(sp->sct_x, sp->sct_y) : coastal_sea_to_land(sp->sct_x, sp->sct_y); }