/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sect.c: Sector pre-write and post-read data massage
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
* Markus Armbruster, 2004-2016
*/
#include
#include
#include "file.h"
#include "game.h"
#include "lost.h"
#include "misc.h"
#include "nsc.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "update.h"
#include "xy.h"
void
sct_postread(int id, void *ptr)
{
struct sctstr *sp = ptr;
player->owner = (player->god || sp->sct_own == player->cnum);
if (opt_MOB_ACCESS && sp->sct_own && sp->sct_type != SCT_SANCT
&& !update_running)
mob_inc_sect(sp, game_tick_to_now(&sp->sct_access));
}
void
sct_prewrite(int id, void *old, void *new)
{
struct sctstr *oldsp = old;
struct sctstr *sp = new;
coord x, y;
int mil, civs;
natid own, prev_own;
sctoff2xy(&x, &y, sp->sct_uid);
if (CANT_HAPPEN(sp->sct_x != x || sp->sct_y != y)) {
sp->sct_x = x;
sp->sct_y = y;
}
bridge_damaged(sp);
item_prewrite(sp->sct_item);
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
own = sp->sct_own;
prev_own = oldsp->sct_own;
if (!civs) {
sp->sct_work = 100;
sp->sct_loyal = 0;
sp->sct_oldown = own;
}
/*
* Without civilians, military and land units, revert to deity.
* Note: would_abandon() must match this condition.
*/
if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own)
&& !(sp->sct_flags & MOVE_IN_PROGRESS)) {
own = sp->sct_own = 0;
sp->sct_oldown = 0;
sp->sct_mobil = 0;
if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
caploss(sp, prev_own, "");
}
if (prev_own != own)
lost_and_found(EF_SECTOR, prev_own, own, 0, sp->sct_x, sp->sct_y);
}
void
item_prewrite(short *item)
{
i_type i;
for (i = I_NONE + 1; i <= I_MAX; ++i) {
if (CANT_HAPPEN(item[i] < 0))
item[i] = 0;
else if (CANT_HAPPEN(item[i] > ITEM_MAX))
item[i] = ITEM_MAX;
}
}
int
issector(char *arg)
{
char c;
while (0 != (c = *arg++))
if (!isdigit(c) && !isspace(c) && (c != '/'))
return 1;
return 0;
}