/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sect.c: Sector pre-write and post-read data massage * * Known contributors to this file: * Dave Pare, 1989 * Steve McClure, 1996 * Markus Armbruster, 2004-2016 */ #include #include #include "file.h" #include "game.h" #include "lost.h" #include "misc.h" #include "nsc.h" #include "optlist.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "update.h" #include "xy.h" void sct_postread(int id, void *ptr) { struct sctstr *sp = ptr; player->owner = (player->god || sp->sct_own == player->cnum); if (opt_MOB_ACCESS && sp->sct_own && sp->sct_type != SCT_SANCT && !update_running) mob_inc_sect(sp, game_tick_to_now(&sp->sct_access)); } void sct_prewrite(int id, void *old, void *new) { struct sctstr *oldsp = old; struct sctstr *sp = new; coord x, y; int mil, civs; natid own, prev_own; sctoff2xy(&x, &y, sp->sct_uid); if (CANT_HAPPEN(sp->sct_x != x || sp->sct_y != y)) { sp->sct_x = x; sp->sct_y = y; } bridge_damaged(sp); item_prewrite(sp->sct_item); mil = sp->sct_item[I_MILIT]; civs = sp->sct_item[I_CIVIL]; own = sp->sct_own; prev_own = oldsp->sct_own; if (!civs) { sp->sct_work = 100; sp->sct_loyal = 0; sp->sct_oldown = own; } /* * Without civilians, military and land units, revert to deity. * Note: would_abandon() must match this condition. */ if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own) && !(sp->sct_flags & MOVE_IN_PROGRESS)) { own = sp->sct_own = 0; sp->sct_oldown = 0; sp->sct_mobil = 0; if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT) caploss(sp, prev_own, ""); } if (prev_own != own) lost_and_found(EF_SECTOR, prev_own, own, 0, sp->sct_x, sp->sct_y); } void item_prewrite(short *item) { i_type i; for (i = I_NONE + 1; i <= I_MAX; ++i) { if (CANT_HAPPEN(item[i] < 0)) item[i] = 0; else if (CANT_HAPPEN(item[i] > ITEM_MAX)) item[i] = ITEM_MAX; } } int issector(char *arg) { char c; while (0 != (c = *arg++)) if (!isdigit(c) && !isspace(c) && (c != '/')) return 1; return 0; }