/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * timestamp.c: Timestamp writer/maintainer thread * * Known contributors to this file: * Steve McClure, 1996 * Doug Hay, 1998 */ #include "options.h" #include "misc.h" #include "player.h" #include "empthread.h" #include #include "prototypes.h" #include "optlist.h" #include "server.h" /*ARGSUSED*/ void mobility_check(void *unused) { struct mob_acc_globals timestamps; time_t now; FILE *fp; while (1) { time(&now); /* logerror("Updating timestamp file at %s", ctime(&now));*/ if ((fp = fopen(timestampfil, "rb+")) == NULL) { logerror("Unable to edit timestamp file."); continue; } rewind(fp); fread(×tamps, sizeof(timestamps), 1, fp); timestamps.timestamp = now; rewind(fp); fwrite(×tamps, sizeof(timestamps), 1, fp); fclose(fp); if (!gamehours(now)) { if (updating_mob == 1) { update_all_mob(); logerror("Turning off mobility updating (gamehours)."); updating_mob = 0; } } else if (updating_mob == 1 && now < timestamps.starttime) { logerror("Turning off mobility updating at %s", ctime(&now)); update_all_mob(); updating_mob = 0; } else if (updating_mob == 0 && now >= timestamps.starttime) { logerror("Turning on mobility updating at %s", ctime(&now)); update_all_mob(); updating_mob = 1; } now = now + 180; /* Every 3 minutes */ empth_sleep(now); } /*NOTREACHED*/ } void mobility_init(void) { struct mob_acc_globals timestamps; time_t now; time_t lastsavedtime; FILE *fp; /* During downtime, we don't want mobility to accrue. So, we look at the timestamp file, and determine how far forward to push mobility */ time(&now); if ((fp = fopen(timestampfil, "rb+")) == NULL) { logerror("Unable to edit timestamp file."); /* FIXME safe to continue? */ } else { rewind(fp); fread(×tamps, sizeof(timestamps), 1, fp); lastsavedtime = timestamps.timestamp; timestamps.timestamp = now; rewind(fp); fwrite(×tamps, sizeof(timestamps), 1, fp); fclose(fp); } time(&now); logerror("Adjusting timestamps at %s", ctime(&now)); logerror("(was %s)", ctime(&lastsavedtime)); /* Update the timestamps to this point in time */ update_timestamps(lastsavedtime); time(&now); logerror("Done at %s", ctime(&now)); if (now >= timestamps.starttime && gamehours(now)) { logerror("Turning on mobility updating."); updating_mob = 1; } else { logerror("Turning off mobility updating."); updating_mob = 0; } }