/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * move.c: Misc. move routines * * Known contributors to this file: * */ #include #include "misc.h" #include "xy.h" #include "sect.h" #include "path.h" #include "nat.h" #include "common.h" double sector_mcost(struct sctstr *sp, int do_bonus) { double d; d = dchr[sp->sct_type].d_mcst; if (d <= 0) return -1.0; if (do_bonus == MOB_MOVE || do_bonus == MOB_MARCH) { d = d / (1.0 + sp->sct_road / 122.0); } else if (do_bonus == MOB_RAIL) { if (sp->sct_rail <= 0) return -1.0; d = d / (1.0 + sp->sct_rail / 100.0); } else { if (d < 2.0) d = 2.0; } if (d < 1.0) d = 1.0; if (dchr[sp->sct_type].d_mcst < 25) d = (d * 100.0 - sp->sct_effic) / 500.0; else d = (d * 10.0 - sp->sct_effic) / 115; if (do_bonus == MOB_MOVE) return MAX(d, MIN_MOBCOST); if (sp->sct_own != sp->sct_oldown && sp->sct_mobil <= 0 && do_bonus != MOB_RAIL) return MAX(d, LND_MINMOBCOST); return MAX(d, 0.01); } double speed_factor(double effspd, int tech) { return 480.0 / (effspd + techfact(tech, effspd)); }