/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * options.h: Define which "optional" features should be enabled. * * Known contributors to this file: * Dave Pare * Jeff Bailey * Chad Zabel * Thomas Rushack, 1992 * Ken Stevens, 1995 * Steve McClure, 1998 */ #ifndef _OPTIONS_H_ #define _OPTIONS_H_ #include "gamesdef.h" /* #define NO_LCMS *//* No lcms needed */ /* #define NO_HCMS *//* No hcms needed */ /* #define NO_FORT_FIRE *//* Forts cannot fire */ #define BRIDGETOWERS /* Bridge towers are enabled */ #define GODNEWS /* We inform the world when deities give/take away */ #define LANDSPIES /* Enable the land unit type spies */ #define START_CASH 25000 /* set starting cash when capitol created */ /* Setting BLITZ sets a couple of things. 1. BTU's always max when you login. 2. Changing name doesn't take any btus or $$ enables BLITZ updates, also turns on NOFOOD, below */ /*#define START_UNITS 2 *//* How many free start units you get. Types are specified in src/lib/global/constants.c */ /* #define GO_RENEW *//* Gold and Oil are renewable resources */ /* #define GUINEA_PIGS *//* Experimental stuff not ready for prime time */ /* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */ /*#define MOB_ACCESS *//* Mobility updates real-time */ /*#define TECH_POP *//* Technology costs more as population rises */ /*#define MARKET *//* Time-based MARKET and TRADING */ #define LOANS /* Bail out other countries via S&L scandals */ #define TREATIES /* Sign treaties with your friends and enemies */ /*#define HIDDEN*//* Hides information between players */ /*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */ /* Chainsaw Mods */ /*#define NONUKES*//* Eliminates nukes */ #ifndef NO_OIL /* Can't have fuel with no oil! */ /*#define FUEL*//* Ships use fuel to move */ #endif /*#define TRADESHIPS*//* Use Tradeships */ /*#define SLOW_WAR*//* Declaring war takes time */ /*#define SNEAK_ATTACK*//* Allows sneak attacks */ #define ORBIT /* Satalites will orbit each update */ #define PINPOINTMISSILE /**/ #define FALLOUT /* Enables secondary effects caused by radiation */ #define SAIL /* A update routine to move ships */ #define SHIPNAMES /* Name your ships, removing this option saves space */ #define NEUTRON /* Enables Neurton Warheads */ #define NOMOBCOST /* No mob cost for firing from ships */ /*#define SUPER_BARS *//* Bars can't be destroyed by fire */ #define EASY_BRIDGES /* Bridges can be built anywhere */ #define ALL_BLEED /* Tech bleeds to everyone */ /*#define DRNUKE*//* Need research to make nukes */ #define NO_PLAGUE /* Plague is disabled */ /*#define RES_POP*//* population is limited by research */ /*#define BIG_CITY *//* allow 10x civs in 'c' sectors */ #define INTERDICT_ATT /* interdict post-attack move in */ #define SHOWPLANE /**/ #define NUKEFAILDETONATE /**/ #define MISSINGMISSILES /* Missiles have a change to miss the target */ #define UPDATESCHED /* Used to controle update times and should always */ #ifdef UPDATESCHED /* be used */ #define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */ #endif /* UPDATESCHED */ #ifdef BLITZ #define NOFOOD /* automatically have no food for blitzes */ #endif /* BLITZ */ /*#define NOFOOD*/ /**/ #ifndef SLOW_WAR #undef SNEAK_ATTACK /* SNEAK_ATTACK is only useful with SLOW_WAR */ #endif /* SLOW_WAR */ #endif /* _OPTIONS_H_ */