/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * load.c: load/unload goods from a sector onto a ship or land unit * * Known contributors to this file: * David Sharnoff, 1987 * Ken Stevens, 1995 (rewritten) * Steve McClure, 1998-2000 * Markus Armbruster, 2004-2009 */ #include #include #include "commands.h" #include "empobj.h" #include "item.h" #include "land.h" #include "optlist.h" #include "plague.h" #include "plane.h" #include "ship.h" #include "unit.h" /* * The values 1 and -1 are important below, don't change them. */ #define LOAD 1 #define UNLOAD -1 static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, int load_unload, int *nshipsp); static int load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, int load_unload, int *nshipsp); static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp, struct ichrstr *ich, int load_unload, int *nshipsp); static int load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, int load_unload, int *nunitsp); static int load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, int load_unload, int *nunitsp); static int load_comm_land(struct sctstr *sectp, struct lndstr *lp, struct ichrstr *ich, int load_unload, int *nunitsp); int load(void) { int noisy; int load_unload; int type; struct nstr_item nbst; struct ichrstr *ich; int nships; struct sctstr sect; struct shpstr ship; int retval; char *p; char buf[1024]; if (!(p = getstarg(player->argp[1], "What commodity (or 'plane' or 'land')? ", buf)) || !*p) return RET_SYN; if (!strncmp(p, "plane", 5)) type = EF_PLANE; else if (!strncmp(p, "land", 4)) type = EF_LAND; else if (NULL != (ich = item_by_name(p))) type = EF_SECTOR; else { pr("Can't load '%s'\n", p); return RET_SYN; } if (!(p = getstarg(player->argp[2], "Ship(s): ", buf)) || !*p) return RET_SYN; noisy = isdigit(*p); if (!snxtitem(&nbst, EF_SHIP, p, NULL)) return RET_SYN; load_unload = **player->argp == 'l' ? LOAD : UNLOAD; nships = 0; while (nxtitem(&nbst, &ship)) { if (!ship.shp_own) continue; if (!player->owner) { if (load_unload == UNLOAD || !noisy) continue; if (getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) continue; } if (!getsect(ship.shp_x, ship.shp_y, §)) /* XXX */ continue; if (!sect.sct_own) continue; if (!player->owner) { if (ship.shp_own != player->cnum) continue; if (!sect_has_dock(§)) continue; if (load_unload == LOAD) { if (noisy) pr("You don't own %s \n", xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } } if (!sect_has_dock(§)) { if (noisy) pr("Sector %s is not a harbor or canal.\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } if (!player->owner && load_unload == UNLOAD && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) { if (noisy) pr("You can't unload into an unfriendly %s\n", dchr[sect.sct_type].d_name); continue; } if (sect.sct_effic < 2) { if (noisy) pr("The %s at %s is not 2%% efficient yet.\n", dchr[sect.sct_type].d_name, xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } if (opt_MARKET) { if (ontradingblock(EF_SHIP, &ship)) { pr("You cannot load/unload an item on the trading block!\n"); continue; } } switch (type) { case EF_PLANE: retval = load_plane_ship(§, &ship, noisy, load_unload, &nships); if (retval != 0) return retval; break; case EF_LAND: retval = load_land_ship(§, &ship, noisy, load_unload, &nships); if (retval != 0) return retval; break; case EF_SECTOR: retval = load_comm_ship(§, &ship, ich, load_unload, &nships); if (retval != 0) return retval; } /* load/unload plague */ if (sect.sct_pstage == PLG_INFECT && ship.shp_pstage == PLG_HEALTHY) ship.shp_pstage = PLG_EXPOSED; if (ship.shp_pstage == PLG_INFECT && sect.sct_pstage == PLG_HEALTHY) sect.sct_pstage = PLG_EXPOSED; putsect(§); putship(ship.shp_uid, &ship); } if (!nships) pr("No ships affected\n"); else pr("%d ship%s %sloaded\n", nships, splur(nships), load_unload == UNLOAD ? "un" : ""); return RET_OK; } int lload(void) { int noisy; int load_unload; int type; struct nstr_item nbst; struct ichrstr *ich; int nunits; struct sctstr sect; struct lndstr land; int retval; char *p; char buf[1024]; if (!(p = getstarg(player->argp[1], "What commodity (or 'plane' or 'land')? ", buf)) || !*p) return RET_SYN; if (!strncmp(p, "plane", 5)) type = EF_PLANE; else if (!strncmp(p, "land", 4)) type = EF_LAND; else if (NULL != (ich = item_by_name(p))) type = EF_SECTOR; else { pr("Can't load '%s'\n", p); return RET_SYN; } if (!(p = getstarg(player->argp[2], "Unit(s): ", buf)) || !*p) return RET_SYN; noisy = isdigit(*p); if (!snxtitem(&nbst, EF_LAND, p, NULL)) return RET_SYN; load_unload = player->argp[0][1] == 'l' ? LOAD : UNLOAD; nunits = 0; while (nxtitem(&nbst, &land)) { if (land.lnd_own == 0) continue; if (!player->owner) { if (load_unload == UNLOAD || !noisy) continue; if (getrel(getnatp(land.lnd_own), player->cnum) != ALLIED) continue; } if (!getsect(land.lnd_x, land.lnd_y, §)) /* XXX */ continue; if (!player->owner) { if (land.lnd_own != player->cnum) continue; if (load_unload == LOAD) { if (noisy) pr("Sector %s is not yours.\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } if (getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) { pr("Sector %s is not yours.\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } } if (opt_MARKET) { if (ontradingblock(EF_LAND, &land)) { pr("You cannot load/unload an item on the trading block!\n"); continue; } } switch (type) { case EF_LAND: retval = load_land_land(§, &land, noisy, load_unload, &nunits); if (retval != 0) return retval; break; case EF_PLANE: retval = load_plane_land(§, &land, noisy, load_unload, &nunits); if (retval != 0) return retval; break; case EF_SECTOR: retval = load_comm_land(§, &land, ich, load_unload, &nunits); if (retval != 0) return retval; } /* load/unload plague */ if (sect.sct_pstage == PLG_INFECT && land.lnd_pstage == PLG_HEALTHY) land.lnd_pstage = PLG_EXPOSED; if (land.lnd_pstage == PLG_INFECT && sect.sct_pstage == PLG_HEALTHY) sect.sct_pstage = PLG_EXPOSED; putsect(§); putland(land.lnd_uid, &land); } if (nunits == 0) pr("No units affected\n"); else pr("%d unit%s %sloaded\n", nunits, splur(nunits), load_unload == UNLOAD ? "un" : ""); return RET_OK; } static int move_amount(int sect_amt, int unit_amt, int unit_max, int load_unload, int amount) { int move_amt; if (amount < 0) move_amt = -amount - unit_amt; else move_amt = load_unload == LOAD ? amount : -amount; if (move_amt > unit_max - unit_amt) move_amt = unit_max - unit_amt; if (move_amt < -unit_amt) move_amt = -unit_amt; if (move_amt > sect_amt) move_amt = sect_amt; if (move_amt < sect_amt - ITEM_MAX) move_amt = sect_amt - ITEM_MAX; return move_amt; } static int load_comm_ok(struct sctstr *sectp, natid unit_own, i_type item, int move_amt) { if (!move_amt) return 0; if (move_amt < 0 && !player->god && unit_own != player->cnum) return 0; if (move_amt > 0 && !player->god && sectp->sct_own != player->cnum) return 0; if (sectp->sct_oldown != unit_own && item == I_CIVIL) { pr("%s civilians refuse to %s at %s!\n", (move_amt < 0 ? unit_own : sectp->sct_oldown) == player->cnum ? "Your" : "Foreign", move_amt < 0 ? "disembark" : "board", xyas(sectp->sct_x, sectp->sct_y, player->cnum)); return 0; } return 1; } void gift(natid givee, natid giver, void *ptr, char *mesg) { if (giver != givee) wu(0, givee, "%s %s %s\n", cname(giver), obj_nameof(ptr), mesg); unit_give_away(ptr, givee, 0); } static int still_ok_ship(struct sctstr *sectp, struct shpstr *shipp) { if (!check_sect_ok(sectp)) return 0; if (!check_ship_ok(shipp)) return 0; return 1; } static int still_ok_land(struct sctstr *sectp, struct lndstr *landp) { if (!check_sect_ok(sectp)) return 0; if (!check_land_ok(landp)) return 0; return 1; } static int load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, int load_unload, int *nshipsp) { struct nstr_item ni; struct plnstr pln; int loaded = 0; char buf[1024]; char *p; char prompt[512]; struct mchrstr *mcp = mchr + sp->shp_type; if (mcp->m_nplanes + mcp->m_nchoppers + mcp->m_nxlight == 0) { if (noisy) pr("%s cannot carry planes\n", prship(sp)); return 0; } if (load_unload == LOAD && shp_nplane(sp, NULL, NULL, NULL) >= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) { if (noisy) pr("%s doesn't have room for any more planes\n", prship(sp)); return 0; } sprintf(prompt, "Plane(s) to %s %s? ", load_unload == LOAD ? "load onto" : "unload from", prship(sp)); p = getstarg(player->argp[3], prompt, buf); if (!p) return RET_SYN; if (!snxtitem(&ni, EF_PLANE, p, NULL)) return RET_SYN; if (!still_ok_ship(sectp, sp)) return RET_SYN; if (noisy && p && *p) noisy = isdigit(*p); while (nxtitem(&ni, &pln)) { if (!player->owner) continue; if (!(plchr[(int)pln.pln_type].pl_flags & P_L) && !(plchr[(int)pln.pln_type].pl_flags & P_E) && !(plchr[(int)pln.pln_type].pl_flags & P_K) && !(plchr[(int)pln.pln_type].pl_flags & P_M) ) { if (noisy) pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n"); continue; } if (load_unload == LOAD && pln.pln_ship > -1) { if (noisy) pr("%s is already on ship #%d!\n", prplane(&pln), pln.pln_ship); continue; } if (load_unload == LOAD && pln.pln_land > -1) { if (noisy) pr("%s is already on land unit #%d!\n", prplane(&pln), pln.pln_land); continue; } if (pln.pln_harden != 0) { if (noisy) pr("%s has been hardened and can't be loaded\n", prplane(&pln)); continue; } /* Plane sanity done */ /* Find the right ship */ if (load_unload == UNLOAD) { if (pln.pln_ship != sp->shp_uid) continue; } else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y) continue; /* ship to (plane or missle) sanity */ if (!could_be_on_ship(&pln, sp, 0, 0, 0, 0)) { if (plchr[(int)pln.pln_type].pl_flags & P_L) { strcpy(buf, "planes"); } else if (plchr[(int)pln.pln_type].pl_flags & P_K) { strcpy(buf, "choppers"); } else if (plchr[(int)pln.pln_type].pl_flags & P_M) { strcpy(buf, "missiles"); } else if (plchr[(int)pln.pln_type].pl_flags & P_E) { strcpy(buf, "extra light planes"); } /* else impossible */ if (noisy) pr("%s cannot carry %s.\n", prship(sp), buf); continue; } /* Fit plane on ship */ if (load_unload == LOAD) { if (!put_plane_on_ship(&pln, sp)) { if (noisy) pr("Can't put plane %d on this ship!\n", pln.pln_uid); continue; } sprintf(buf, "loaded on your %s at %s", prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own)); gift(sp->shp_own, player->cnum, &pln, buf); putplane(pln.pln_uid, &pln); } else { pln.pln_ship = -1; sprintf(buf, "unloaded in your %s at %s", dchr[sectp->sct_type].d_name, xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own)); gift(sectp->sct_own, player->cnum, &pln, buf); putplane(pln.pln_uid, &pln); } pr("%s %s %s at %s.\n", prplane(&pln), (load_unload == UNLOAD) ? "unloaded from" : "loaded onto", prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum)); loaded = 1; } *nshipsp += loaded; return 0; } static int load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, int load_unload, int *nshipsp) { struct nstr_item ni; struct lndstr land; int loaded = 0; char *p; char prompt[512]; char buf[1024]; int load_spy = 0; if (load_unload == LOAD) { if (opt_LANDSPIES) { if ((mchr[(int)sp->shp_type].m_flags & M_SUB) && (mchr[(int)sp->shp_type].m_nland == 0)) { if (shp_nland(sp) >= 2) { pr("Non-land unit carrying subs can only carry up to two spy units.\n"); return 0; } /* Eh, let 'em load a spy only */ load_spy = 1; } } if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) { if (noisy) { if (mchr[(int)sp->shp_type].m_nland) pr("%s doesn't have room for any more land units!\n", prship(sp)); else pr("%s cannot carry land units!\n", prship(sp)); } return 0; } } sprintf(prompt, "Land unit(s) to %s %s? ", load_unload == LOAD ? "load onto" : "unload from", prship(sp)); p = getstarg(player->argp[3], prompt, buf); if (!p) return RET_SYN; if (!snxtitem(&ni, EF_LAND, p, NULL)) return RET_SYN; if (!still_ok_ship(sectp, sp)) return RET_SYN; if (noisy && p && *p) noisy = isdigit(*p); while (nxtitem(&ni, &land)) { if (!player->owner) continue; if (load_unload == LOAD) { if (land.lnd_ship > -1) { if (noisy) pr("%s is already on ship #%d!\n", prland(&land), land.lnd_ship); continue; } if (land.lnd_land > -1) { if (noisy) pr("%s is already on land #%d!\n", prland(&land), land.lnd_land); continue; } if (lnd_first_on_land(&land) >= 0) { if (noisy) pr("%s cannot be loaded since it is carrying units\n", prland(&land)); continue; } if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) { if (noisy) pr("%s is too heavy to load.\n", prland(&land)); continue; } if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) { if (noisy) pr("Subs can only carry spy units.\n"); continue; } } /* Unit sanity done */ /* Find the right ship */ if (load_unload == UNLOAD) { if (land.lnd_ship != sp->shp_uid) continue; if (land.lnd_land > -1) continue; } else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y) continue; if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) && (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) && (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) { if (noisy) { pr("You can only load light units onto ships,\n"); pr("unless the ship is a non-sub supply ship\n"); pr("%s not loaded\n", prland(&land)); } continue; } /* Fit unit on ship */ if (load_unload == LOAD) { /* We have to check again, since it may have changed */ if (opt_LANDSPIES) { if ((mchr[(int)sp->shp_type].m_flags & M_SUB) && (mchr[(int)sp->shp_type].m_nland == 0)) { if (shp_nland(sp) >= 2) { pr("Non-land unit carrying subs can only carry up to two spy units.\n"); return 0; } /* Eh, let 'em load a spy only */ load_spy = 1; } } if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) { if (noisy) { if (mchr[(int)sp->shp_type].m_nland) pr("%s doesn't have room for any more land units!\n", prship(sp)); else pr("%s cannot carry land units!\n", prship(sp)); } return 0; } sprintf(buf, "loaded on your %s at %s", prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own)); gift(sp->shp_own, player->cnum, &land, buf); land.lnd_ship = sp->shp_uid; land.lnd_harden = 0; putland(land.lnd_uid, &land); #if 0 /* * FIXME if this supplies from the sector, the putsect in * load() / lload() duplicates those supplies, causing a * seqno mismatch */ if (!lnd_supply_all(&land)) pr("WARNING: %s is out of supply!\n", prland(&land)); #else if (!lnd_in_supply(&land)) pr("WARNING: %s is out of supply!\n", prland(&land)); #endif } else { sprintf(buf, "unloaded in your %s at %s", dchr[sectp->sct_type].d_name, xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own)); /* Spies are unloaded quietly, others aren't */ if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) gift(sectp->sct_own, player->cnum, &land, buf); land.lnd_ship = -1; putland(land.lnd_uid, &land); } pr("%s %s %s at %s.\n", prland(&land), (load_unload == UNLOAD) ? "unloaded from" : "loaded onto", prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum)); loaded = 1; } *nshipsp += loaded; return 0; } static int load_comm_ship(struct sctstr *sectp, struct shpstr *sp, struct ichrstr *ich, int load_unload, int *nshipsp) { i_type item = ich->i_uid; struct mchrstr *mcp = &mchr[(int)sp->shp_type]; int ship_amt, sect_amt, move_amt; char prompt[512]; char *p; char buf[1024]; sprintf(prompt, "Number of %s to %s %s at %s? ", ich->i_name, (load_unload == UNLOAD) ? "unload from" : "load onto", prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum)); if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p) return RET_SYN; if (!still_ok_ship(sectp, sp)) return RET_SYN; ship_amt = sp->shp_item[item]; sect_amt = sectp->sct_item[item]; move_amt = move_amount(sect_amt, ship_amt, mcp->m_item[item], load_unload, atoi(p)); if (!load_comm_ok(sectp, sp->shp_own, item, move_amt)) return RET_OK; if (!want_to_abandon(sectp, item, move_amt, 0)) return RET_FAIL; if (!still_ok_ship(sectp, sp)) return RET_SYN; sectp->sct_item[item] = sect_amt - move_amt; sp->shp_item[item] = ship_amt + move_amt; if (move_amt >= 0) { pr("%d %s loaded onto %s at %s\n", move_amt, ich->i_name, prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum)); if (sp->shp_own != player->cnum) { wu(0, sp->shp_own, "%s loaded %d %s onto %s at %s\n", cname(player->cnum), move_amt, ich->i_name, prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own)); } } else { pr("%d %s unloaded from %s at %s\n", -move_amt, ich->i_name, prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum)); if (sectp->sct_own != player->cnum) { wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n", cname(player->cnum), -move_amt, ich->i_name, prship(sp), xyas(sp->shp_x, sp->shp_y, sectp->sct_own)); } } ++*nshipsp; return 0; } static int load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, int load_unload, int *nunitsp) { struct nstr_item ni; struct plnstr pln; int loaded = 0; char *p; char prompt[512]; char buf[1024]; struct lchrstr *lcp = lchr + lp->lnd_type; if (!lcp->l_nxlight) { if (noisy) pr("%s cannot carry extra-light planes.\n", prland(lp)); return 0; } if (load_unload == LOAD && lnd_nxlight(lp) >= lcp->l_nxlight) { if (noisy) pr("%s doesn't have room for any more extra-light planes\n", prland(lp)); return 0; } sprintf(prompt, "Plane(s) to %s %s? ", load_unload == LOAD ? "load onto" : "unload from", prland(lp)); p = getstarg(player->argp[3], prompt, buf); if (!p) return RET_SYN; if (!snxtitem(&ni, EF_PLANE, p, NULL)) return RET_SYN; if (!still_ok_land(sectp, lp)) return RET_SYN; if (noisy && p && *p) noisy = isdigit(*p); while (nxtitem(&ni, &pln)) { if (!player->owner) continue; if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) { if (noisy) pr("You can only load xlight planes onto units.\n"); continue; } if (load_unload == LOAD && pln.pln_ship > -1) { if (noisy) pr("%s is already on ship #%d!\n", prplane(&pln), pln.pln_ship); continue; } if (load_unload == LOAD && pln.pln_land > -1) { if (noisy) pr("%s is already on unit #%d!\n", prplane(&pln), pln.pln_land); continue; } if (pln.pln_harden != 0) { if (noisy) pr("%s has been hardened and can't be loaded\n", prplane(&pln)); continue; } /* Plane sanity done */ /* Find the right unit */ if (load_unload == UNLOAD) { if (pln.pln_land != lp->lnd_uid) continue; } else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y) continue; /* Fit plane on unit */ if (load_unload == LOAD) { if (!put_plane_on_land(&pln, lp)) { if (noisy) pr("Can't put plane %d on this unit!\n", pln.pln_uid); continue; } sprintf(buf, "loaded on %s at %s", prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own)); gift(lp->lnd_own, player->cnum, &pln, buf); putplane(pln.pln_uid, &pln); } else { pln.pln_land = -1; sprintf(buf, "unloaded at your sector at %s", xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own)); gift(sectp->sct_own, player->cnum, &pln, buf); putplane(pln.pln_uid, &pln); } pr("%s %s %s at %s.\n", prplane(&pln), (load_unload == UNLOAD) ? "unloaded from" : "loaded onto", prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum)); loaded = 1; } *nunitsp += loaded; return 0; } static int load_comm_land(struct sctstr *sectp, struct lndstr *lp, struct ichrstr *ich, int load_unload, int *nunitsp) { i_type item = ich->i_uid; struct lchrstr *lcp = &lchr[(int)lp->lnd_type]; int land_amt, sect_amt, move_amt; char prompt[512]; char *p; char buf[1024]; sprintf(prompt, "Number of %s to %s %s at %s? ", ich->i_name, (load_unload == UNLOAD) ? "unload from" : "load onto", prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum)); if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p) return RET_SYN; if (!still_ok_land(sectp, lp)) return RET_SYN; land_amt = lp->lnd_item[item]; sect_amt = sectp->sct_item[item]; move_amt = move_amount(sect_amt, land_amt, lcp->l_item[item], load_unload, atoi(p)); if (!load_comm_ok(sectp, lp->lnd_own, item, move_amt)) return RET_OK; sectp->sct_item[item] = sect_amt - move_amt; lp->lnd_item[item] = land_amt + move_amt; /* Did we put mils onto this unit? If so, reset the fortification */ if (item == I_MILIT && move_amt > 0) lp->lnd_harden = 0; if (move_amt >= 0) { pr("%d %s loaded onto %s at %s\n", move_amt, ich->i_name, prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum)); if (lp->lnd_own != player->cnum) { wu(0, lp->lnd_own, "%s loaded %d %s onto %s at %s\n", cname(player->cnum), move_amt, ich->i_name, prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own)); } } else { pr("%d %s unloaded from %s at %s\n", -move_amt, ich->i_name, prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum)); if (sectp->sct_own != player->cnum) { wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n", cname(player->cnum), -move_amt, ich->i_name, prland(lp), xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own)); } } ++*nunitsp; return 0; } static int load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, int load_unload, int *nunitsp) { struct nstr_item ni; struct lndstr land; int loaded = 0; char *p; char prompt[512]; char buf[1024]; if (load_unload == LOAD && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) { if (noisy) { if (lchr[lp->lnd_type].l_nland) pr("%s doesn't have room for any more land units!\n", prland(lp)); else pr("%s cannot carry land units!\n", prland(lp)); } return 0; } sprintf(prompt, "Land unit(s) to %s %s? ", load_unload == LOAD ? "load onto" : "unload from", prland(lp)); p = getstarg(player->argp[3], prompt, buf); if (!p) return RET_SYN; if (!snxtitem(&ni, EF_LAND, p, NULL)) return RET_SYN; if (!still_ok_land(sectp, lp)) return RET_SYN; if (noisy && p && *p) noisy = isdigit(*p); while (nxtitem(&ni, &land)) { if (!player->owner) continue; if (load_unload == LOAD) { if (land.lnd_ship > -1) { if (noisy) pr("%s is already on ship #%d!\n", prland(&land), land.lnd_ship); continue; } if (land.lnd_land > -1) { if (noisy) pr("%s is already on land #%d!\n", prland(&land), land.lnd_land); continue; } if (lnd_first_on_land(&land) >= 0) { if (noisy) pr("%s cannot be loaded since it is carrying units\n", prland(&land)); continue; } if (land.lnd_uid == lp->lnd_uid) { if (noisy) pr("%s can't be loaded onto itself!\n", prland(&land)); continue; } if (lchr[(int)land.lnd_type].l_flags & (L_HEAVY | L_TRAIN)) { if (noisy) pr("%s is too heavy to load.\n", prland(&land)); continue; } } /* Unit sanity done */ /* Find the right ship */ if (load_unload == UNLOAD) { if (land.lnd_land != lp->lnd_uid) continue; if (land.lnd_ship > -1) continue; } else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y) continue; /* Fit unit on ship */ if (load_unload == LOAD) { if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) { if (noisy) { if (lchr[lp->lnd_type].l_nland) pr("%s doesn't have room for any more land units!\n", prland(lp)); else pr("%s cannot carry land units!\n", prland(lp)); } break; } sprintf(buf, "loaded on your %s at %s", prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own)); gift(lp->lnd_own, player->cnum, &land, buf); land.lnd_land = lp->lnd_uid; land.lnd_harden = 0; putland(land.lnd_uid, &land); #if 0 /* FIXME same issue as in load_land_ship() */ if (!lnd_supply_all(&land)) pr("WARNING: %s is out of supply!\n", prland(&land)); #else if (!lnd_in_supply(&land)) pr("WARNING: %s is out of supply!\n", prland(&land)); #endif } else { sprintf(buf, "unloaded in your %s at %s", dchr[sectp->sct_type].d_name, xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own)); gift(sectp->sct_own, player->cnum, &land, buf); land.lnd_land = -1; putland(land.lnd_uid, &land); } pr("%s %s %s at %s.\n", prland(&land), (load_unload == UNLOAD) ? "unloaded from" : "loaded onto", prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum)); loaded = 1; } *nunitsp += loaded; return 0; }