/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sinf.c: Do an infrastructure report * * Known contributors to this file: * Steve McClure, 1996 */ #include #include "combat.h" #include "commands.h" #include "optlist.h" #include "path.h" static void prmobcost(struct sctstr *, int); int sinfra(void) { struct sctstr sect; int nsect; struct nstr_sect nstr; if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; prdate(); nsect = 0; while (nxtsct(&nstr, §)) { if (!player->owner) continue; if (nsect++ == 0) { if (player->god) pr(" "); pr(" road rail defense\n"); if (player->god) pr("own "); pr(" sect eff eff mcost eff mcost eff fact\n"); } if (player->god) pr("%3d ", sect.sct_own); prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum); pr(" %c", dchr[sect.sct_type].d_mnem); if (sect.sct_newtype != sect.sct_type) pr("%c", dchr[sect.sct_newtype].d_mnem); else pr(" "); pr("%4d%% ", sect.sct_effic); pr("%4d%% ", sect.sct_road); prmobcost(§, MOB_MOVE); if (opt_RAILWAYS) pr(sect.sct_track ? " yes " : " no "); else pr("%4d%% ", sect.sct_rail); prmobcost(§, MOB_RAIL); pr("%4d%% ", SCT_DEFENSE(§)); pr("%5.2f\n", sector_strength(§)); } if (nsect == 0) { if (player->argp[1]) pr("%s: No sector(s)\n", player->argp[1]); else pr("%s: No sector(s)\n", ""); return RET_FAIL; } else pr("%d sector%s\n", nsect, splur(nsect)); return 0; } static void prmobcost(struct sctstr *sp, int mobtype) { double cost = sector_mcost(sp, mobtype); if (cost < 0) pr(" N/A "); else pr("%5.3f ", cost); }