/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * age.c: Age people * * Known contributors to this file: * Dave Pare, 1986 */ #include #include "update.h" int age_people(int n, int etu) { /* age by 1% per 24 etus */ return roundavg(n * (1.0 - etu / 2400.0)); } void age_levels(int etu) { float best_tech, best_res; struct natstr *np; int i; double level; double delta; best_tech = 0.0; best_res = 0.0; for (i = 0; NULL != (np = getnatp(i)); i++) { if (np->nat_stat != STAT_ACTIVE) continue; if (best_tech < np->nat_level[NAT_TLEV]) best_tech = np->nat_level[NAT_TLEV]; if (best_res < np->nat_level[NAT_RLEV]) best_res = np->nat_level[NAT_RLEV]; if (level_age_rate != 0.0) { delta = np->nat_level[NAT_RLEV] * etu / (100 * level_age_rate); np->nat_level[NAT_RLEV] -= delta; delta = np->nat_level[NAT_TLEV] * etu / (100 * level_age_rate); np->nat_level[NAT_TLEV] -= delta; } np->nat_reserve = age_people(np->nat_reserve, etu); } best_tech /= 5; best_res /= 5; for (i = 0; NULL != (np = getnatp(i)); i++) { if (np->nat_stat < STAT_SANCT || np->nat_stat == STAT_GOD) continue; level = np->nat_level[NAT_TLEV]; if (level < best_tech && chance(0.2)) np->nat_level[NAT_TLEV] += (best_tech - level) / 3; level = np->nat_level[NAT_RLEV]; if (level < best_res && chance(0.2)) np->nat_level[NAT_RLEV] += (best_res - level) / 3; } }