/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* player.c: Main command loop for a player
*
* Known contributors to this file:
* Steve McClure, 2000
* Markus Armbruster, 2004-2017
* Ron Koenderink, 2004-2009
*/
#include
#include "chance.h"
#include "empio.h"
#include "empthread.h"
#include "misc.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "version.h"
static int command(void);
static int status(void);
struct player *player;
void
player_main(struct player *p)
{
struct natstr *natp;
char buf[128];
player = p;
time(&player->curup);
update_timeused_login(player->curup);
show_motd();
if (running_test_suite)
pr("\n"
"*** Server configured for testing ***\n"
"*** If you see this in a game, it is misconfigured! ***\n");
else if (strstr(version, "UNKNOWN-"))
pr("\n"
"*** Server version is unknown ***\n"
"*** If you see this in a game, it was built incorrectly! ***\n");
if (init_nats() < 0) {
pr("Server confused, try again later\n");
return;
}
natp = getnatp(player->cnum);
if (!may_play_now(natp, player->curup))
return;
if (natp->nat_stat != STAT_VIS
&& natp->nat_last_login
&& (strcmp(natp->nat_hostaddr, player->hostaddr)
|| strcmp(natp->nat_userid, player->userid))) {
pr("Last connection from: %s", ctime(&natp->nat_last_login));
pr(" to: %s",
natp->nat_last_login <= natp->nat_last_logout
? ctime(&natp->nat_last_logout) : "?");
pr(" by: %s@%s\n",
natp->nat_userid, natp->nat_hostaddr);
}
strcpy(natp->nat_userid, player->userid);
strcpy(natp->nat_hostaddr, player->hostaddr);
natp->nat_last_login = player->curup;
putnat(natp);
if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
if (natp->nat_tgms == 1)
pr("You have a new telegram waiting ...\n");
else
pr("You have %s new telegrams waiting ...\n",
numstr(buf, natp->nat_tgms));
natp->nat_tgms = 0;
}
while (status() && command()) {
if (player->got_ctld)
io_set_eof(player->iop);
player->aborted = 0;
empth_yield();
}
/* #*# I put the following line in to prevent server crash -KHS */
natp = getnatp(player->cnum);
time(&natp->nat_last_logout);
putnat(natp);
update_timeused(natp->nat_last_logout);
enforce_minimum_session_time();
pr("Bye-bye\n");
}
static int
command(void)
{
struct natstr *natp = getnatp(player->cnum);
char *redir; /* UTF-8 */
time_t now;
prprompt(natp->nat_timeused / 60, natp->nat_btu);
if (getcommand(player->combuf) < 0)
return player->aborted;
now = time(NULL);
update_timeused(now);
if (!player->god && !may_play_now(natp, now))
return 0;
if (parse(player->combuf, player->argbuf, player->argp,
player->comtail, &player->condarg, &redir) < 0) {
pr("See \"info Syntax\"?\n");
} else {
if (dispatch(player->combuf, redir) < 0)
pr("Try \"list of commands\" or \"info\"\n");
}
return 1;
}
static int
status(void)
{
struct natstr *natp;
int old_nstat;
char buf[128];
natp = getnatp(player->cnum);
if (player->dolcost > 100.0)
pr("That just cost you $%.2f\n", player->dolcost);
else if (player->dolcost < -100.0)
pr("You just made $%.2f\n", -player->dolcost);
if (player->dolcost != 0.0) {
/*
* Hackish work around for a race condition in the nightly
* build's regression tests: sometimes the update starts right
* after the force command yields, sometimes a bit later. If
* it is late, we use one random number here, for the bye,
* and throwing off the random sequence.
*/
natp->nat_money -= roundavg(player->dolcost);
player->dolcost = 0.0;
}
old_nstat = player->nstat;
player_set_nstat(player, natp);
if ((old_nstat & MONEY) && !(player->nstat & MONEY))
pr("You are now broke; industries are on strike.\n");
if (!(old_nstat & MONEY) && (player->nstat & MONEY))
pr("You are no longer broke!\n");
time(&player->curup);
update_timeused(player->curup);
if (io_error(player->iop) || io_eof(player->iop)
|| !may_play_now(natp, player->curup))
return 0;
if (player->btused) {
natp->nat_btu -= player->btused;
player->btused = 0;
}
if (natp->nat_tgms > 0) {
if (!(natp->nat_flags & NF_INFORM)) {
if (natp->nat_tgms == 1)
pr("You have a new telegram waiting ...\n");
else
pr("You have %s new telegrams waiting ...\n",
numstr(buf, natp->nat_tgms));
natp->nat_tgms = 0;
}
}
if (natp->nat_ann > 0) {
if (natp->nat_ann == 1)
pr("You have a new announcement waiting ...\n");
else
pr("You have %s new announcements waiting ...\n",
numstr(buf, natp->nat_ann));
natp->nat_ann = 0;
}
if (natp->nat_stat == STAT_ACTIVE && (player->nstat & CAP) == 0)
pr("You lost your capital... better designate one (see info capital)\n");
putnat(natp);
return 1;
}
/*
* Make all objects stale if @arg is one of the player's command arguments.
* See ef_make_stale() for what "making stale" means.
* Useful for functions that prompt for missing arguments.
* These can yield the processor, so we'd like to call ef_make_stale()
* there. Except that leads to false positives when the caller passes
* an argument that is never null, and relies on the fact that the
* function doesn't yield then. We can't know that in general. But
* we do know in the common special case of command arguments.
*/
void
make_stale_if_command_arg(char *arg)
{
if (player->argbuf <= arg
&& arg <= player->argbuf + sizeof(player->argbuf))
ef_make_stale();
}
/*
* XXX This whole mess should be redone; execute block should
* start with "exec start", and should end with "exec end".
* We'll wait until 1.2 I guess.
*/
int
execute(void)
{
char buf[1024]; /* UTF-8 */
int failed;
char *p; /* UTF-8 */
char *redir; /* UTF-8 */
failed = 0;
p = player->comtail[1];
if (!p)
p = ugetstring("File? ", buf);
if (p == NULL || *p == '\0')
return RET_SYN;
prexec(p);
while (!failed && status() && !player->got_ctld) {
player->nstat &= ~EXEC;
if (getcommand(player->combuf) < 0)
break;
if (parse(player->combuf, player->argbuf, player->argp,
player->comtail, &player->condarg, &redir) < 0) {
failed = 1;
continue;
}
pr("\nExecute : ");
uprnf(player->combuf);
pr("\n");
if (redir) {
pr("Execute : redirection not supported\n");
failed = 1;
} else if (dispatch(player->combuf, NULL) < 0)
failed = 1;
/* player->aborted not reset; makes next getcommand() fail */
empth_yield();
}
if (failed) {
while (recvclient(buf, sizeof(buf)) >= 0) ;
}
pr("Execute : %s\n", failed ? "aborted" : "terminated");
player->got_ctld = 0;
return RET_OK;
}
int
show_motd(void)
{
show_first_tel(motdfil);
return RET_OK;
}
int
quit(void)
{
io_set_eof(player->iop);
return RET_OK;
}
char *
praddr(struct player *p)
{
return prbuf("%s@%s", p->userid, p->hostaddr);
}