/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * server.h: Server startup, control and shutdown * * Known contributors to this file: * Markus Armbruster, 2004-2007 */ #ifndef SERVER_H #define SERVER_H #include "empthread.h" #define UPDATE_TIME_LEN 16 extern int shutdown_pending; extern empth_rwlock_t *play_lock; extern int play_wrlock_wanted; extern int update_running; extern time_t update_time[UPDATE_TIME_LEN]; void market_init(void); void update_main(void); void update_init(void); int update_trigger(void); int update_reschedule(void); int shutdown_initiate(int); /* thread entry points */ void delete_lostitems(void *); void player_kill_idle(void *); #endif