/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * rada.c: Do radar from a ship/unit/sector * * Known contributors to this file: * */ #include #include #include "commands.h" #include "optlist.h" #include "empobj.h" int rada(void) { return radar(EF_SHIP); } int lrad(void) { return radar(EF_LAND); } int radar(short type) { char *cp; double tf; double tech; struct nstr_item ni; struct nstr_sect ns; union empobj_storage item; char buf[1024]; char prompt[80]; sprintf(prompt, "Radar from (%s # or sector(s)) : ", ef_nameof(type)); cp = getstarg(player->argp[1], prompt, buf); if (cp == 0) return RET_SYN; switch (sarg_type(cp)) { case NS_AREA: if (!snxtsct(&ns, cp)) return RET_SYN; tech = tfact(player->cnum, 8.0); if (tech > WORLD_Y / 4.0) tech = WORLD_Y / 4.0; if (tech > WORLD_X / 8.0) tech = WORLD_X / 8.0; while (nxtsct(&ns, &item.sect)) { if (item.sect.sct_type != SCT_RADAR) continue; if (!player->owner) continue; radmap(item.sect.sct_x, item.sect.sct_y, item.sect.sct_effic, (int)(tech * 2.0), 0.0); } break; case NS_LIST: case NS_GROUP: /* assumes a NS_LIST return is a unit no */ if (!snxtitem(&ni, type, cp)) { pr("Specify at least one %s\n", ef_nameof(type)); return RET_SYN; } while (nxtitem(&ni, &item)) { if (!player->owner) continue; tf = 0.0; if (type == EF_SHIP) { if (mchr[(int)item.ship.shp_type].m_flags & M_SONAR) tf = techfact(item.ship.shp_tech, 1.0); tech = techfact(item.ship.shp_tech, mchr[(int)item.ship.shp_type].m_vrnge); } else { if (!(lchr[(int)item.land.lnd_type].l_flags & L_RADAR)) { pr("%s can't use radar!\n", prland(&item.land)); continue; } if (item.land.lnd_ship >= 0) { pr("Units on ships can't use radar!\n"); continue; } tech = techfact(item.land.lnd_tech, item.land.lnd_spy); } pr("%s at ", obj_nameof(&item.gen)); if (tech > WORLD_Y / 2.0) tech = WORLD_Y / 2.0; if (tech > WORLD_X / 4.0) tech = WORLD_X / 4.0; radmap(item.gen.x, item.gen.y, item.gen.effic, (int)tech, tf); } break; default: pr("Must use a %s or sector specifier\n", ef_nameof(type)); return RET_SYN; } return RET_OK; }