/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1994-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sig.c: Wait for signals * * Known contributors to this file: * Markus Armbruster, 2006 */ #include #include #include #include "lwp.h" #include "lwpint.h" /* Signals awaited by lwpSigWait() */ static sigset_t *LwpSigAwaited; /* * Signals from LwpSigAwaited catched so far * Access only with signals blocked! */ static sigset_t LwpSigCatched; /* The thread waiting for signals in lwpSigWait() */ static struct lwpProc *LwpSigWaiter; /* Where to return the signal number to the thread in lwpSigWait() */ static int *LwpSigPtr; static void lwpCatchAwaitedSig(int); /* * Initialize waiting for signals in SET. */ void lwpInitSigWait(sigset_t *set) { struct sigaction act; int i; sigemptyset(&LwpSigCatched); act.sa_flags = 0; act.sa_mask = *set; sigemptyset(&act.sa_mask); act.sa_handler = lwpCatchAwaitedSig; for (i = 0; i < NSIG; i++) { if (sigismember(set, i)) sigaction(i, &act, NULL); } } static void lwpCatchAwaitedSig(int sig) { sigaddset(&LwpSigCatched, sig); } /* * Test whether a signal from SET has been catched. * If yes, delete that signal from the set of catched signals, and * return its number. * Else return 0. */ static int lwpGetSig(sigset_t *set) { sigset_t save; int i; sigprocmask(SIG_BLOCK, set, &save); for (i = NSIG - 1; i > 0; i--) { if (sigismember(set, i) && sigismember(&LwpSigCatched, i)) { lwpStatus(LwpCurrent, "Got awaited signal %d", i); sigdelset(&LwpSigCatched, i); break; } } sigprocmask(SIG_SETMASK, &save, NULL); return i; } /* * Wait until a signal from SET arrives. * Assign its number to *SIG and return 0. * If another thread is already waiting for signals, return EBUSY * without waiting. */ int lwpSigWait(sigset_t *set, int *sig) { int res; if (CANT_HAPPEN(LwpSigWaiter)) return EBUSY; res = lwpGetSig(set); if (res <= 0) { lwpStatus(LwpCurrent, "Waiting for signals"); LwpSigAwaited = set; LwpSigPtr = sig; LwpSigWaiter = LwpCurrent; lwpReschedule(); return 0; } *sig = res; return 0; } /* * Wake up the thread awaiting signals if one arrived. * To be called from lwpReschedule(). */ void lwpSigWakeup(void) { int res; if (!LwpSigWaiter) return; res = lwpGetSig(LwpSigAwaited); if (res > 0) { *LwpSigPtr = res; lwpReady(LwpSigWaiter); LwpSigWaiter = NULL; } }