/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * new.c: Create a new capital for a player * * Known contributors to this file: * Dave Pare, 1986 */ #include "misc.h" #include "player.h" #include "nat.h" #include "sect.h" #include "path.h" #include "file.h" #include "xy.h" #include "tel.h" #include "land.h" #include "nsc.h" #include "options.h" #include "optlist.h" #include "commands.h" #include #ifdef START_UNITS static int deity_build_land(int, coord, coord, natid, int); #endif static int isok(int x, int y); static void ok(s_char *map, int x, int y); static struct range defrealm = { -8, -5, 10, 5, 0, 0 }; #define MAXAVAIL 300 int new(void) { struct sctstr sect; struct natstr *natp; struct boundstr newrealms; struct range absrealm; natid num; coord x, y; int i; s_char *p; int n; s_char buf[1024]; natp = getnatp(player->cnum); if (natp->nat_xorg != 0 || natp->nat_yorg != 0) { pr("Must be at 0,0 to add a new country\n"); return 0; } if ((n = natarg(player->argp[1], "Country? ")) < 0) { pr("Bad country number\n"); return 0; } num = n; natp = getnatp(num); if ((natp->nat_stat & STAT_NEW) == 0) { pr("Country #%d (%s) isn't a new country!\n", num, cname(num)); return RET_SYN; } if (player->argp[2] != 0) { if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0) return RET_SYN; if (!sarg_xy(p, &x, &y) || !getsect(x, y, §)) return RET_SYN; if (sect.sct_type != SCT_RURAL) { pr("%s is a %s; try again...\n", xyas(x, y, player->cnum), dchr[sect.sct_type].d_name); return RET_SYN; } getsect(x + 2, y, §); if (sect.sct_type != SCT_RURAL) { pr("%s is a %s; try again...\n", xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name); return RET_SYN; } } else { srandom(time(NULL)); for (i = 0; i < 300 && !player->aborted; i++) { /* Both x and y should be either odd or even */ x = (random() % WORLD_X) - (WORLD_X / 2); y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1); /* * If either of the two potential * sanctuary sectors are already * owned by someone else, pick * another place on the map. */ getsect(x, y, §); if (sect.sct_type == SCT_WATER || sect.sct_own != 0) continue; getsect(x + 2, y, §); if (sect.sct_type == SCT_WATER || sect.sct_own != 0) continue; if (isok(x, y)) break; } if (i == 300) { pr("couldn't find an empty slot!\n"); return RET_FAIL; } } if (player->aborted) return RET_FAIL; pr("added country %d at %s\n", num, xyas(x, y, player->cnum)); getsect(x, y, §); sect.sct_own = num; sect.sct_type = SCT_SANCT; sect.sct_newtype = SCT_SANCT; sect.sct_effic = 100; sect.sct_road = 0; sect.sct_rail = 0; sect.sct_defense = 0; if (!opt_DEFENSE_INFRA) sect.sct_defense = sect.sct_effic; sect.sct_mobil = startmob; sect.sct_work = 100; sect.sct_oldown = num; if (at_least_one_100) { sect.sct_oil = 100; sect.sct_fertil = 100; sect.sct_uran = 100; sect.sct_min = 100; sect.sct_gmin = 100; } sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999; sect.sct_item[I_MILIT] = 55; sect.sct_item[I_FOOD] = 1000; sect.sct_item[I_UW] = 75; putsect(§); getsect(x + 2, y, §); sect.sct_own = num; sect.sct_type = SCT_SANCT; sect.sct_newtype = SCT_SANCT; sect.sct_effic = 100; sect.sct_road = 0; sect.sct_rail = 0; sect.sct_defense = 0; if (!opt_DEFENSE_INFRA) sect.sct_defense = sect.sct_effic; sect.sct_work = 100; sect.sct_oldown = num; sect.sct_mobil = startmob; if (at_least_one_100) { sect.sct_oil = 100; sect.sct_fertil = 100; sect.sct_uran = 100; sect.sct_min = 100; sect.sct_gmin = 100; } sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999; sect.sct_item[I_MILIT] = 55; sect.sct_item[I_FOOD] = 100; sect.sct_item[I_UW] = 75; putsect(§); natp->nat_btu = max_btus; natp->nat_stat &= ~STAT_NEW; natp->nat_stat |= STAT_SANCT; natp->nat_xstart = x; natp->nat_ystart = y; natp->nat_xcap = x; natp->nat_ycap = y; if (players_at_00) { natp->nat_xorg = 0; natp->nat_yorg = 0; } else { natp->nat_xorg = x; natp->nat_yorg = y; } xyabsrange(natp, &defrealm, &absrealm); newrealms.b_xl = absrealm.lx; newrealms.b_xh = absrealm.hx; newrealms.b_yl = absrealm.ly; newrealms.b_yh = absrealm.hy; natp->nat_money = START_CASH; natp->nat_level[NAT_HLEV] = start_happiness; natp->nat_level[NAT_RLEV] = start_research; natp->nat_level[NAT_TLEV] = start_technology; natp->nat_level[NAT_ELEV] = start_education; for (i = 0; i < MAXNOR; i++) natp->nat_b[i] = newrealms; natp->nat_tgms = 0; (void)close(open(mailbox(buf, num), O_RDWR | O_TRUNC | O_CREAT, 0660)); #ifdef START_UNITS for (n = 0; n < START_UNITS; n++) deity_build_land(start_unit_type[n], x, y, num, 0); #endif /* START_UNITS */ putnat(natp); return 0; } static int nmin, ngold, noil, nur; static int nfree, navail, nowned; static int isok(int x, int y) { s_char *map; s_char *p; s_char buf[1024]; nmin = ngold = noil = nur = 0; navail = nfree = nowned = 0; if ((map = (s_char *)malloc((WORLD_X * WORLD_Y) / 2)) == 0) { logerror("malloc failed in isok\n"); pr("Memory error. Tell the deity.\n"); return 0; } memset(map, 0, (WORLD_X * WORLD_Y) / 2); ok(map, x, y); free((s_char *)map); if (nfree < 5) return 0; pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n", xyas(x, y, player->cnum), nowned, nfree, navail); pr("min: %d, oil: %d, gold: %d, uranium: %d\n", nmin, noil, ngold, nur); p = getstring("This setup ok? ", buf); if (p == 0 || *p != 'y') return 0; return 1; } static void ok(s_char *map, int x, int y) { struct sctstr sect; int dir; int id; if (navail > MAXAVAIL) return; id = sctoff(x, y); if (map[id]) return; if (!ef_read(EF_SECTOR, id, (s_char *)§)) return; if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN) return; navail++; if (navail >= MAXAVAIL) { pr("At least %d...\n", MAXAVAIL); return; } if (sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_PLAINS) { if (sect.sct_own == 0) nfree++; else nowned++; if (sect.sct_min > 9) nmin++; if (sect.sct_gmin > 9) ngold++; if (sect.sct_uran > 9) nur++; if (sect.sct_oil > 9) noil++; } map[id] = 1; for (dir = DIR_FIRST; dir <= DIR_LAST; dir++) ok(map, diroff[dir][0] + x, diroff[dir][1] + y); } #ifdef START_UNITS static int deity_build_land(int type, coord x, coord y, natid own, int tlev) { struct lndstr land; struct lchrstr *lp; struct nstr_item nstr; struct natstr *natp; int extend = 1; natp = getnatp(own); snxtitem_all(&nstr, EF_LAND); while (nxtitem(&nstr, (s_char *)&land)) { if (land.lnd_own == 0) { extend = 0; break; } } if (extend) ef_extend(EF_LAND, 50); land.lnd_x = x; land.lnd_y = y; land.lnd_own = own; land.lnd_mission = 0; land.lnd_type = type; land.lnd_effic = 100; land.lnd_mobil = land_mob_max; land.lnd_tech = tlev; land.lnd_uid = nstr.cur; land.lnd_army = ' '; land.lnd_flags = 0; land.lnd_ship = -1; land.lnd_land = -1; land.lnd_nland = 0; land.lnd_harden = 0; time(&land.lnd_access); land.lnd_retreat = morale_base; lp = &lchr[type]; land.lnd_fuel = lp->l_fuelc; land.lnd_nxlight = 0; land.lnd_rflags = 0; memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath)); land.lnd_rad_max = lp->l_rad; memset(land.lnd_item, 0, sizeof(land.lnd_item)); land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech); land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech); land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech); land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech); land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech); land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech); land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech); land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech); land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech); land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech); land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech); land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech); land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech); land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech); land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech); land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech); land.lnd_item[I_FOOD] = lp->l_item[I_FOOD]; putland(land.lnd_uid, &land); makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x, land.lnd_y); pr("%s", prland(&land)); pr(" built in sector %s\n", xyas(x, y, player->cnum)); return 1; } #endif /* START_UNITS */