.TH Server OPTIONS .NA Options "Server options" .LV Expert .nf The following options are from KSU code: SHOWPLANE: planes/units on ships/units up for trade are shown PINPOINT(etc): Missile exist which target ships instead of sectors SAIL: another way to automatically move ships (may also be buggy) NUKEFAIL(etc): nukes on missiles that explode in launching may detonate SHIPNAMES: ships may be named DEMANDUPDATE: updates may be allowed on player demand UPDATESCHED: updates can be controlled by the 'hours' file. NITP The following options were introduced in the Chainsaw server: EASY_BRIDGES: bridges can be built from any sector SUPER_BARS: gold bars aren't destroyed by shelling or bombing ALL_BLEED: you get tech bleed from all countries, not just allies DRNUKE: research is required to make nukes SLOW_WAR: War declaring takes time. No land attacks unless at war. SNEAK_ATTACK: If SLOW_WAR, allows you to pay money and sneak one attack. NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost TRADESHIPS: you can build/nav/scuttle trade ships to make money FUEL: ships need fuel to gain mobility RES_POP: Research affects max sector population. NOFOOD No food is required. BLITZ: Turns NOFOOD option on and players get infinite BTU's. NONUKES: No nuclear weapons NEWPOWER: New power formula. See "info power". NO_PLAGUE: Plague is disabled. NEW_STARVE: UW's starve, then civs, then mil NEW_WORK: Work is changed in proportion to the # of civs moved NEUTRON: Enables neutron bombs FALLOUT: Sectors are damaged by radiation for a few updates after blast The following options were introduced in the Empire2 Server: HIDDEN: Hides information about countries you haven't contacted LOSE_CONTACT: In HIDDEN, lose contact after a few updates ORBIT: Satellites can orbit the planet BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs INTERDICT_ATT Interdict units & mil as they move in after an attack The following options were introduced in the Empire4 Server: ROLLOVER_AVAIL: Unused production avail is rolled over across updates. BRIDGETOWERS: You can build bridge towers, which allow you to build bridges from them. DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use sector efficiency for defensive values. GODNEWS: The world is told via news when deities are giving or taking things from players. GO_RENEW: Gold and Oil are renewable resources. MOB_ACCESS: Allows real-time updating of mobility. MARKET: Time-delay market and trade. LOANS: Allows S&L type interaction between countries. LANDSPIES: Creates land unit style spies. PLANENAMES: Shows real names for planes. NO_FORT_FIRE: Forts cannot fire. NO_LCMS: The game doesn't need lcms to be played. NO_HCMS: The game doesn't need hcms to be played. NO_OIL: The game doesn't need oil to be played. SHIP_DECAY: Allows ships to decay when at sea with not enough crew. TECH_POP: Technology costs more to make as your civilian population grows past 50,000 civilians. TREATIES: Sign treaties with your friends and enemies, and breaking of them is reported in the news. .fi .SA "Hidden, Server"