/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * serverio.c: Handle input from server * * Known contributors to this file: * Steve McClure, 1998 */ #include "misc.h" #include "queue.h" #include "ioqueue.h" #include #include #if !defined(_WIN32) #include #else #include #include #endif int serverio(int s, struct ioqueue *ioq) { char *buf; int n; if ((buf = malloc(ioq->bsize)) == NULL) { fprintf(stderr, "malloc server i/o failed\n"); return 0; } #ifdef _WIN32 n = recv(s, buf, ioq->bsize, 0); #else n = read(s, buf, ioq->bsize); #endif if (n < 0) { #ifdef _WIN32 errno = WSAGetLastError(); #endif perror("server i/o read"); free(buf); return 0; } if (n == 0) { fprintf(stderr, "Server EOF\n"); (void)close(s); return 0; } if (n != ioq->bsize) buf = (char *)realloc(buf, n); ioq_write(ioq, buf, n); return 1; }