/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * flee.c: Add ships to a fleet * * Known contributors to this file: * */ #include #include #include "commands.h" #include "ship.h" int flee(void) { struct shpstr ship; int count; char *cp; char c; struct nstr_item nstr; struct nstr_item ni; struct shpstr ship2; char buf[1024]; cp = getstarg(player->argp[1], "fleet? ", buf); if (!cp) return RET_SYN; c = *cp; if (!isalpha(c) && c != '~') { pr("Specify fleet, (1 alpha char or '~')\n"); return RET_SYN; } if (c == '~') c = 0; if (!snxtitem(&nstr, EF_SHIP, player->argp[2], NULL)) return RET_SYN; count = 0; while (nxtitem(&nstr, &ship)) { if (!player->owner) continue; if (ship.shp_fleet == c) continue; ship.shp_rflags &= ~RET_GROUP; snxtitem_group(&ni, EF_SHIP, c); while (nxtitem(&ni, &ship2)) { if ((ship2.shp_rflags & RET_GROUP) == 0) continue; if (ship2.shp_x == ship.shp_x && ship2.shp_y == ship.shp_y) { memcpy(ship.shp_rpath, ship2.shp_rpath, sizeof(ship.shp_rpath)); ship.shp_rflags = ship2.shp_rflags; break; } } ship.shp_fleet = c; putship(ship.shp_uid, &ship); count++; } pr("%d ship%s added to fleet `%1.1s'\n", count, splur(count), &c); return RET_OK; }