/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * foll.c: Set leader of a set of ships * * Known contributors to this file: * Robert Forsman */ #include #include "commands.h" #include "optlist.h" #include "ship.h" int foll(void) { struct shpstr ship; char *cp; int good, leader, count = 0; coord x, y; struct nstr_item nstr; char buf[1024]; if (!opt_SAIL) { pr("The SAIL option is not enabled, so this command is not valid.\n"); return RET_FAIL; } if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL)) return RET_SYN; cp = getstarg(player->argp[2], "leader? ", buf); if (!cp) cp = ""; good = sscanf(cp, "%d", &leader); if (!good) return RET_SYN; getship(leader, &ship); if (ship.shp_own != player->cnum && getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) { pr("That ship won't let you follow.\n"); return RET_FAIL; } x = ship.shp_x; y = ship.shp_y; while (nxtitem(&nstr, &ship)) { if (!player->owner) continue; if (ship.shp_x != x || ship.shp_y != y) { pr("Ship #%d not in same sector as #%d\n", ship.shp_uid, leader); continue; } if (ship.shp_uid == leader) { pr("Ship #%d can't follow itself!\n", leader); continue; } if ((ship.shp_autonav & AN_AUTONAV) && !(ship.shp_autonav & AN_STANDBY)) { pr("Ship #%d has other orders!\n", ship.shp_uid); continue; } count++; ship.shp_mission = 0; *ship.shp_path = 'f'; ship.shp_path[1] = 0; ship.shp_follow = leader; pr("Ship #%d follows #%d.\n", ship.shp_uid, leader); putship(ship.shp_uid, &ship); } if (count == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else pr("%d ship%s\n", count, splur(count)); return RET_OK; }