/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * snxtsct.c: Arrange sector selection using either distance or area * * Known contributors to this file: * Dave Pare, 1989 * Markus Armbruster, 2006-2008 */ #include #include "file.h" #include "misc.h" #include "nat.h" #include "nsc.h" #include "optlist.h" #include "player.h" #include "prototypes.h" #include "xy.h" /* * setup the nstr_sect structure for sector selection. * can select on either NS_ALL, NS_AREA, or NS_RANGE * iterate thru the "condarg" string looking * for arguments to compile into the nstr. * Using this function for anything but command arguments is usually * incorrect, because it respects conditionals. Use the snxtsct_FOO() * instead. */ int snxtsct(struct nstr_sect *np, char *str) { struct range range; struct natstr *natp; coord cx, cy; int dist, n; char buf[1024]; if (!str || !*str) { if (!(str = getstring("(sects)? ", buf))) return 0; } switch (sarg_type(str)) { case NS_AREA: if (!sarg_area(str, &range)) return 0; snxtsct_area(np, &range); break; case NS_DIST: if (!sarg_range(str, &cx, &cy, &dist)) return 0; snxtsct_dist(np, cx, cy, dist); break; case NS_ALL: /* * Can't use snxtsct_all(), as it would disclose the real * origin. Use a world-sized area instead. */ natp = getnatp(player->cnum); range.lx = xabs(natp, -WORLD_X / 2); range.ly = yabs(natp, -WORLD_Y / 2); range.hx = xnorm(range.lx + WORLD_X - 1); range.hy = ynorm(range.ly + WORLD_Y - 1); xysize_range(&range); snxtsct_area(np, &range); break; default: return 0; } if (!player->condarg) return 1; n = nstr_comp(np->cond, sizeof(np->cond) / sizeof(*np->cond), EF_SECTOR, player->condarg); np->ncond = n >= 0 ? n : 0; return n >= 0; } void snxtsct_all(struct nstr_sect *np) { struct range worldrange; worldrange.lx = 0; worldrange.ly = 0; worldrange.hx = WORLD_X - 1; worldrange.hy = WORLD_Y - 1; xysize_range(&worldrange); snxtsct_area(np, &worldrange); } void snxtsct_area(struct nstr_sect *np, struct range *range) { memset(np, 0, sizeof(*np)); np->range = *range; np->ncond = 0; np->type = NS_AREA; np->x = np->range.lx - 1; np->y = np->range.ly; np->dx = -1; np->dy = 0; } void snxtsct_rewind(struct nstr_sect *np) { np->x = np->range.lx - 1; np->y = np->range.ly; np->dx = -1; np->dy = 0; np->id = -1; } void snxtsct_dist(struct nstr_sect *np, coord cx, coord cy, int dist) { memset(np, 0, sizeof(*np)); xydist_range(cx, cy, dist, &np->range); np->cx = cx; np->cy = cy; np->ncond = 0; np->dist = dist; np->type = NS_DIST; np->x = np->range.lx - 1; np->y = np->range.ly; np->dx = -1; np->dy = 0; } void xysize_range(struct range *rp) { if (rp->lx > rp->hx) rp->width = WORLD_X + rp->hx + 1 - rp->lx; else rp->width = rp->hx + 1 - rp->lx; if (CANT_HAPPEN(rp->width > WORLD_X)) rp->width = WORLD_X; if (rp->ly > rp->hy) rp->height = WORLD_Y + rp->hy + 1 - rp->ly; else rp->height = rp->hy + 1 - rp->ly; if (CANT_HAPPEN(rp->height > WORLD_Y)) rp->height = WORLD_Y; } void xydist_range(coord x, coord y, int dist, struct range *rp) { if (4 * dist + 1 < WORLD_X) { rp->lx = xnorm(x - 2 * dist); rp->hx = xnorm(x + 2 * dist); rp->width = 4 * dist + 1; } else { rp->lx = xnorm(x - WORLD_X / 2); rp->hx = xnorm(rp->lx + WORLD_X - 1); rp->width = WORLD_X; } if (2 * dist + 1 < WORLD_Y) { rp->ly = ynorm(y - dist); rp->hy = ynorm(y + dist); rp->height = 2 * dist + 1; } else { rp->ly = ynorm(y - WORLD_Y / 2); rp->hy = ynorm(rp->ly + WORLD_Y - 1); rp->height = WORLD_Y; } }