/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* budg.c: Calculate production levels, prioritize
*
* Known contributors to this file:
* Thomas Ruschak, 1992
* Ville Virrankoski, 1995
* Steve McClure, 1997-2000
* Markus Armbruster, 2004-2020
*/
#include
#include
#include "commands.h"
#include "item.h"
#include "optlist.h"
#include "product.h"
#include "update.h"
static struct budget *calc_all(void);
static char *dotsprintf(char *buf, char *format, int data);
int
budg(void)
{
static struct {
char *activity;
char *object;
} bm_name[] = {
{ "Ship building", "ship" },
{ "Ship maintenance", "ship" },
{ "Plane building", "plane" },
{ "Plane maintenance", "plane" },
{ "Unit building", "unit" },
{ "Unit maintenance", "unit" },
{ "Sector building", "sector" },
{ "Sector maintenance", "sector" }
};
unsigned i;
struct budget *budget;
int income, expenses, taxes;
struct natstr *np;
char buf[1024];
np = getnatp(player->cnum);
player->simulation = 1;
budget = calc_all();
player->simulation = 0;
income = expenses = 0;
pr("Sector Type\t\t\tProduction\t\t\t Cost\n");
for (i = 0; i < ARRAY_SIZE(budget->prod); i++) {
if (!budget->prod[i].money)
continue;
pr("%-17s\t\t", dchr[i].d_name);
if (i == SCT_ENLIST)
pr("%d mil \t", budget->prod[i].count);
else if (dchr[i].d_prd >= 0)
pr("%d %-7s\t", budget->prod[i].count,
pchr[dchr[i].d_prd].p_sname);
else
pr("\t\t");
pr("\t\t%8.0f\n", -budget->prod[i].money);
expenses -= budget->prod[i].money;
}
for (i = 0; i <= BUDG_BLD_MAX; i++) {
if (!budget->bm[i].money)
continue;
snprintf(buf, sizeof(buf), "%d %s%s",
budget->bm[i].count, bm_name[i].object,
splur(budget->bm[i].count));
pr("%-20s\t\t%-16s\t\t%8.0f\n",
bm_name[i].activity, buf, -budget->bm[i].money);
expenses -= budget->bm[i].money;
}
if (budget->mil.money) {
snprintf(buf, sizeof(buf), "%d mil, %d res",
budget->mil.count, np->nat_reserve);
pr("Military payroll\t\t%-32s%8.0f\n",
buf, -budget->mil.money);
expenses -= budget->mil.money;
}
pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
taxes = budget->civ.money + budget->uw.money;
if (taxes) {
snprintf(buf, sizeof(buf), "%d civ%s, %d uw%s",
budget->civ.count, splur(budget->civ.count),
budget->uw.count, splur(budget->uw.count));
pr("Income from taxes\t\t%-32s%+8d\n", buf, taxes);
income += taxes;
}
if (budget->bars.money) {
snprintf(buf, sizeof(buf), "%d bar%s",
budget->bars.count, splur(budget->bars.count));
pr("Income from bars\t\t%-32s%+8.0f\n",
buf, budget->bars.money);
income += budget->bars.money;
}
pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
pr("Estimated new treasury%s\n",
dotsprintf(buf, "%50d", np->nat_money + income - expenses));
if (np->nat_money + income - expenses < 0 && !player->god) {
pr("After processing sectors, you will be broke!\n");
pr("Sectors will not produce, distribute, or deliver!\n\n");
}
return RET_OK;
}
static struct budget *
calc_all(void)
{
struct budget *budget = &nat_budget[player->cnum];
struct natstr *np;
struct bp *bp;
int i;
int etu = etu_per_update;
memset(nat_budget, 0, sizeof(nat_budget));
np = getnatp(player->cnum);
/* Take care not to disclose others going broke: */
for (i = 0; i < MAXNOC; i++)
nat_budget[i].start_money = nat_budget[i].money = INT_MAX;
budget->start_money = budget->money = np->nat_money;
bp = bp_alloc();
prep_ships(etu, bp);
prep_planes(etu, bp);
prep_lands(etu, bp);
prepare_sects(etu, bp);
pay_reserve(np, etu);
/* Maintain ships, planes and land units */
prod_ship(etu, bp, 0);
prod_plane(etu, bp, 0);
prod_land(etu, bp, 0);
/* Produce */
produce_sect(etu, bp);
/* Build ships, planes and land units */
prod_ship(etu, bp, 1);
prod_plane(etu, bp, 1);
prod_land(etu, bp, 1);
if (CANT_HAPPEN(np->nat_money != budget->start_money))
np->nat_money = budget->start_money;
free(bp);
return budget;
}
static char *
dotsprintf(char *buf, char *format, int data)
{
sprintf(buf, format, data);
return memset(buf, '.', strspn(buf, " "));
}