/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * empobj.h: General empire objects. * * Known contributors to this file: * Ron Koenderink, 2006 * Markus Armbruster, 2006 */ #ifndef EMPOBJ_H #define EMPOBJ_H #include "commodity.h" #include "game.h" #include "land.h" #include "loan.h" #include "lost.h" #include "nat.h" #include "news.h" #include "nuke.h" #include "plane.h" #include "sect.h" #include "ship.h" #include "trade.h" #include "treaty.h" #include "types.h" struct empobj { /* * initial part must match struct emptypedstr * valid if EFF_TYPED is set in table's flags */ short ef_type; short uid; /* end of part matching struct emptypedstr */ natid own; /* valid if EFF_OWNER is in table's flags */ coord x; /* valid if EFF_XY is in table's flags */ coord y; /* valid if EFF_XY is in table's flags */ signed char type; /* valid for sectors and units */ /* remaining are valid for units */ signed char effic; signed char mobil; unsigned char off; short tech; char group; /* valid if EFF_GROUP is in table's flags */ coord opx, opy; short mission; short radius; }; union empobj_storage { short ef_type; struct empobj gen; struct comstr comm; struct gamestr game; struct lndstr land; struct lonstr loan; struct loststr lost; struct natstr nat; struct nwsstr news; struct nukstr nuke; struct plnstr plane; struct realmstr realm; struct sctstr sect; struct shpstr ship; struct trdstr trade; struct trtstr treaty; }; struct empobj_chr; #define get_empobj(type, n, p) ef_read((type), (n), (p)) #define put_empobj(type, n, p) ef_write((type), (n), (p)) #define get_empobjp(type, n) ((struct empobj *)ef_ptr((type), (n))) extern char *obj_nameof(struct empobj *gp); extern struct empobj_chr *get_empobj_chr(struct empobj *gp); extern char *emp_obj_chr_name(struct empobj *gp); extern int get_empobj_mob_max(int type); #endif