/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nxtsct.c: Select/get the next sector from a range of sectors * * Known contributors to this file: * Dave Pare, 1989 */ #include #include "misc.h" #include "xy.h" #include "sect.h" #include "nsc.h" #include "file.h" #include "prototypes.h" #include "optlist.h" /* * get the next sector in the range * that matches the conditions. */ int nxtsct(struct nstr_sect *np, struct sctstr *sp) { while (1) { np->dx++; np->x++; if (np->x >= WORLD_X) np->x = 0; if (np->dx >= np->range.width) { np->dx = 0; np->x = np->range.lx; np->dy++; if (np->dy >= np->range.height) return 0; np->y++; if (np->y >= WORLD_Y) np->y = 0; } if ((np->y + np->x) & 01) continue; if (np->type == NS_DIST) { np->curdist = mapdist(np->x, np->y, np->cx, np->cy); if (np->curdist > np->dist) continue; } np->id = sctoff(np->x, np->y); if (!np->read(EF_SECTOR, np->id, sp)) continue; if (np->ncond == 0) return 1; if (nstr_exec(np->cond, np->ncond, sp)) return 1; } /*NOTREACHED*/ }