/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * force.c: Force an update to occur (deity) * * Known contributors to this file: * Dave Pare, 1994 */ #include #include #include "misc.h" #include "player.h" #include "empthread.h" #include "commands.h" #include "server.h" int force(void) { static int seconds; if (update_pending) { pr("Update is pending\n"); return RET_FAIL; } if (shutdown_pending) { pr("Shutdown is pending\n"); return RET_FAIL; } if (updates_disabled()) { pr("Updates are disabled\n"); return RET_FAIL; } seconds = onearg(player->argp[1], "Time until update [in seconds]? "); if (seconds < 0) return RET_FAIL; pr("Scheduling update in %d second(s)\n", seconds); empth_create(PP_SCHED, update_force, (50 * 1024), 0, "forceUpdate", "Schedules an update", &seconds); return RET_OK; }