/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * expl.c: Take over unoccupied sectors * * Known contributors to this file: * Jeff Wallace, 1989 */ #include #include "misc.h" #include "player.h" #include "plague.h" #include "sect.h" #include "xy.h" #include "nsc.h" #include "item.h" #include "file.h" #include "nat.h" #include "optlist.h" #include "commands.h" static int explore_map(s_char *what, coord curx, coord cury, s_char *arg); int explore(void) { int amount; struct sctstr sect; struct sctstr endsect; struct sctstr start; struct sctstr chksect; double weight; int mcost, dam; int infected; i_type vtype; int amt_src; int amt_dst; struct ichrstr *ip; int work; int loyal; int own, mob; int justtook; coord x, y; s_char *p; int n; int left; s_char buf[1024]; s_char prompt[128]; if (!(ip = whatitem(player->argp[1], "explore with what? (civ/mil) "))) return RET_SYN; vtype = ip->i_uid; if ((vtype != I_CIVIL) && (vtype != I_MILIT)) { pr("You can only explore with civs and mil.\n"); return RET_FAIL; } if ((p = getstarg(player->argp[2], "from sector : ", buf)) == 0) return RET_SYN; if (!sarg_xy(p, &x, &y)) return RET_SYN; if (!getsect(x, y, §) || !player->owner) { pr("Not yours\n"); return RET_FAIL; } infected = sect.sct_pstage == PLG_INFECT; if ((amt_src = sect.sct_item[vtype]) <= 0) { pr("No %s in %s\n", ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum)); return RET_SYN; } own = sect.sct_own; mob = sect.sct_mobil; if (vtype == I_CIVIL && sect.sct_oldown != own) { pr("You can't explore with conquered populace!\n"); return RET_SYN; } if (mob <= 0) { pr("No mobility in %s\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); return RET_SYN; } /* only used when moving civs; but prevent spurious compiler warnings */ work = sect.sct_work; loyal = sect.sct_loyal; if (vtype == I_CIVIL && work != 100) pr("Warning: civil unrest\n"); sprintf(prompt, "Number of %s to explore with? (max %d) ", ip->i_name, amt_src); amount = onearg(player->argp[3], prompt); if (!check_sect_ok(§)) return RET_FAIL; if (amount > amt_src) { amount = amt_src; pr("Only exploring with %d.\n", amount); } if (!want_to_abandon(§, vtype, amount, 0)) { pr("Explore cancelled.\n"); return RET_FAIL; } if (!check_sect_ok(§)) return RET_FAIL; if (amount <= 0) return RET_SYN; weight = amount * ip->i_lbs; /* remove commodities from source sector */ getsect(x, y, &start); amt_src = start.sct_item[vtype]; amt_src -= amount; if (amt_src < 0) { pr("%s in %s are gone!\n", ip->i_name, xyas(start.sct_x, start.sct_y, player->cnum)); return RET_OK; } start.sct_item[vtype] = amt_src; start.sct_flags |= MOVE_IN_PROGRESS; putsect(&start); /* * Now parse the path and return ending sector. */ dam = 1; mcost = move_ground((s_char *)ip, §, &endsect, weight, player->argp[4], explore_map, 1, &dam); if (dam) { left = effdamage(amount, dam); if (left < amount) { if (left) { pr("%d of the %s you were exploring with were destroyed!\nOnly %d %s made it to %s\n", amount - left, ip->i_name, left, ip->i_name, xyas(endsect.sct_x, endsect.sct_y, player->cnum)); } else { pr("All of the %s you were exploring with were destroyed!\n", ip->i_name); } amount = left; } } if (mcost > 0) pr("Total movement cost = %d", mcost); else pr("No mobility used"); if (mcost < 0) { pr("\nExplore aborted"); getsect(start.sct_x, start.sct_y, §); sect.sct_mobil = mob; } else { /* Charge mobility */ getsect(sect.sct_x, sect.sct_y, §); n = sect.sct_mobil - mcost; if (n < 0) n = 0; sect.sct_mobil = n; pr(", %d mob left in %s", sect.sct_mobil, xyas(sect.sct_x, sect.sct_y, player->cnum)); putsect(§); getsect(endsect.sct_x, endsect.sct_y, §); } pr("\n"); justtook = 0; /* * Check for a multitude of problems */ getsect(endsect.sct_x, endsect.sct_y, &chksect); if (amount <= 0) { getsect(start.sct_x, start.sct_y, &start); sect.sct_flags &= ~MOVE_IN_PROGRESS; putsect(§); return RET_FAIL; } if (chksect.sct_type == '.') { pr("Bridge disappeared!\n"); getsect(start.sct_x, start.sct_y, &start); start.sct_flags &= ~MOVE_IN_PROGRESS; putsect(&start); return RET_FAIL; } if (!player->god && chksect.sct_own && chksect.sct_own != player->cnum && chksect.sct_type != SCT_SANCT) { pr("Somebody beat you there!\n"); /* Send them back home */ getsect(start.sct_x, start.sct_y, §); if (sect.sct_own != own) { pr("Someone captured the sector you started from!\n"); pr("Your exploring people die of disappointment!\n"); sect.sct_flags &= ~MOVE_IN_PROGRESS; putsect(§); return RET_FAIL; } } if (!player->god && !player->owner && sect.sct_type != SCT_SANCT) { takeover(§, player->cnum); justtook = 1; sect.sct_oldown = own; sect.sct_work = 100; sect.sct_loyal = 0; } if (vtype == I_CIVIL && sect.sct_oldown != player->cnum) { pr("Your civilians don't want to stay!\n"); getsect(start.sct_x, start.sct_y, §); if (sect.sct_own != own) { pr("Someone captured the sector you started from!\n"); pr("Your exploring people die of disappointment!\n"); sect.sct_flags &= ~MOVE_IN_PROGRESS; putsect(§); return RET_FAIL; } } amt_dst = sect.sct_item[vtype]; if (amount > ITEM_MAX - amt_dst) { amount = ITEM_MAX - amt_dst; pr("Only %d can be left there.\n", amount); if (amount <= 0) getsect(start.sct_x, start.sct_y, §); } sect.sct_item[vtype] = amount + amt_dst; /* * Now add commodities to destination sector, * along with plague that came along for the ride. * Takeover unowned sectors if not deity. */ if (!player->god && sect.sct_type != SCT_SANCT && justtook) { pr("Sector %s is now yours.\n", xyas(sect.sct_x, sect.sct_y, player->cnum)); if (opt_MOB_ACCESS) { time(§.sct_access); sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor); } else { sect.sct_mobil = 0; } } if (infected && sect.sct_pstage == PLG_HEALTHY) sect.sct_pstage = PLG_EXPOSED; if (vtype == I_CIVIL) { sect.sct_loyal = (amt_dst * sect.sct_loyal + amount * loyal) / (amt_dst + amount); sect.sct_work = (amt_dst * sect.sct_work + amount * work) / (amt_dst + amount); } putsect(§); getsect(start.sct_x, start.sct_y, &start); start.sct_flags &= ~MOVE_IN_PROGRESS; putsect(&start); return RET_OK; } /*ARGSUSED*/ static int explore_map(s_char *what, coord curx, coord cury, s_char *arg) { struct nstr_sect ns; struct sctstr sect; char view[7]; int i; int changed = 0; snxtsct_dist(&ns, curx, cury, 1); i = 0; while (i < 7 && nxtsct(&ns, §)) { /* Nasty: this relies on the iteration order */ view[i] = dchr[sect.sct_type].d_mnem; switch (sect.sct_type) { case SCT_WATER: case SCT_RURAL: case SCT_MOUNT: case SCT_WASTE: case SCT_PLAINS: break; default: if (sect.sct_own != player->cnum && !player->god) view[i] = '?'; break; } changed += map_set(player->cnum, ns.x, ns.y, view[i], 0); i++; } if (changed) writemap(player->cnum); if (!getsect(curx, cury, §)) return RET_FAIL; pr(" %c %c min gold fert oil uran\n", view[0], view[1]); pr(" %c %c %c %3d %4d %4d %4d %4d\n", view[2], view[3], view[4], sect.sct_min, sect.sct_gmin, sect.sct_fertil, sect.sct_oil, sect.sct_uran); pr(" %c %c\n", view[5], view[6]); return RET_OK; }