/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * xdump.c: Extended dump * * Known contributors to this file: * Markus Armbruster, 2004-2008 */ #include #include #include "commands.h" #include "empobj.h" #include "optlist.h" #include "version.h" #include "xdump.h" /* * Is object P of type TYPE visible to the player? * TODO: Fold this into interators. */ static int xdvisible(int type, void *p) { struct empobj *gp = p; struct trtstr *tp = p; struct lonstr *lp = p; struct natstr *natp; int tlev; switch (type) { case EF_SECTOR: case EF_REALM: return gp->own == player->cnum || player->god; case EF_SHIP: case EF_PLANE: case EF_LAND: case EF_NUKE: case EF_LOST: return gp->own != 0 && (gp->own == player->cnum || player->god); case EF_NATION: return ((struct natstr *)p)->nat_stat != STAT_UNUSED; case EF_COUNTRY: return gp->own == player->cnum; case EF_NEWS: return ((struct nwsstr *)p)->nws_vrb != 0 && (!opt_HIDDEN || player->god); /* FIXME */ case EF_TREATY: return tp->trt_status != TS_FREE && (tp->trt_cna == player->cnum || tp->trt_cnb == player->cnum || player->god); case EF_LOAN: if (lp->l_status == LS_FREE) return 0; if (lp->l_status == LS_SIGNED) return 1; return lp->l_loner == player->cnum || lp->l_lonee == player->cnum || player->god; case EF_TRADE: case EF_COMM: return gp->own != 0; case EF_SHIP_CHR: tlev = ((struct mchrstr *)p)->m_tech; goto tech; case EF_PLANE_CHR: tlev = ((struct plchrstr *)p)->pl_tech; goto tech; case EF_LAND_CHR: tlev = ((struct lchrstr *)p)->l_tech; tech: natp = getnatp(player->cnum); return player->god || tlev <= (int)(1.25 * natp->nat_level[NAT_TLEV]); case EF_NUKE_CHR: tlev = ((struct nchrstr *)p)->n_tech; if (drnuke_const > MIN_DRNUKE_CONST) { natp = getnatp(player->cnum); if (tlev > (int)((int)(1.25 * natp->nat_level[NAT_RLEV]) / drnuke_const)) return player->god; } goto tech; case EF_NEWS_CHR: return ((struct rptstr *)p)->r_newspage != 0; case EF_TABLE: return ((struct empfile *)p)->cadef != NULL; default: return 1; } } /* * Dump items of type TYPE selected by ARG to XD. * Return RET_OK on success, RET_SYN on error. */ static int xditem(struct xdstr *xd, int type, char *arg) { struct castr *ca; struct nstr_item ni; int n; char buf[2048]; /* FIXME buffer size? */ ca = ef_cadef(type); if (!ca) return RET_SYN; if (!snxtitem(&ni, type, arg, NULL)) return RET_SYN; xdhdr(xd, ef_nameof(type), 0); n = 0; while (nxtitem(&ni, buf)) { if (!xdvisible(type, buf)) continue; ++n; xdflds(xd, ca, buf); xd->pr("\n"); } xdftr(xd, n); return RET_OK; } /* Extended dump command */ int xdump(void) { char *p; char buf[1024]; struct xdstr xd; struct natstr *natp; int type; int meta = 0; p = getstarg(player->argp[1], "Table name, or meta? ", buf); if (p && strcmp(p, "meta") == 0) { meta = 1; p = getstarg(player->argp[2], "Table name? ", buf); } if (!p || !*p) return RET_SYN; xdinit(&xd, player->cnum, 0, pr); natp = getnatp(player->cnum); type = isdigit(p[0]) ? atoi(p) : ef_byname(p); if (type < 0 || type >= EF_MAX) return RET_SYN; if (meta) return xdmeta(&xd, type); if ((EF_IS_GAME_STATE(type) || EF_IS_VIEW(type)) && !(natp->nat_stat == STAT_ACTIVE || player->god)) { pr("Access to table %s denied\n", ef_nameof(type)); return RET_FAIL; } if (type == EF_VERSION && !player->argp[2]) return xditem(&xd, type, "*"); /* backward compatibility */ return xditem(&xd, type, player->argp[2]); }