/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * grin.c: Grind gold bars into dust * * Known contributors to this file: * */ #include "misc.h" #include "player.h" #include "var.h" #include "xy.h" #include "sect.h" #include "nat.h" #include "nsc.h" #include "deity.h" #include "file.h" #include "product.h" #include "commands.h" int grin(void) { struct nstr_sect nstr; int vec[I_MAX + 1]; struct sctstr sect; s_char *p; int i, n, qty; int avail; s_char buf[1024]; if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0) return RET_SYN; if (!snxtsct(&nstr, p)) return RET_SYN; if ((p = getstarg(player->argp[2], "amount : ", buf)) == 0 || *p == 0) return RET_SYN; qty = atoi(p); if (qty < 0) return RET_SYN; while (nxtsct(&nstr, §)) { if (!player->owner) continue; /* getsect(item.sct_x, item.sct_y, §); */ if (sect.sct_effic < 60 || sect.sct_own != player->cnum) continue; getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR); n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR]; avail = n * 5.0; if (avail > sect.sct_avail) { n = sect.sct_avail / 5; avail = sect.sct_avail; if (n == 0) continue; } if (n) { vec[I_BAR] -= n; pr("%d bars ground up in %s\n", n, xyas(sect.sct_x, sect.sct_y, player->cnum)); for (i = 0; i < pchr[P_BAR].p_nv; i++) { vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n * pchr[P_BAR]. p_vamt[i]) * 0.8); } putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR); sect.sct_avail -= avail; putsect(§); } } return RET_OK; }