/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * map.c: Display a map of sectors. * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 */ #include "misc.h" #include "nat.h" #include "file.h" #include "player.h" #include "map.h" #include "ship.h" #include "land.h" #include "plane.h" #include "xy.h" #include "nsc.h" #include "commands.h" #include "optlist.h" int map(void) { register s_char *b; int unit_type = 0; int bmap = 0; struct natstr *np; s_char *str; struct nstr_sect ns; s_char origin = '\0'; int as_country; int map_flags = 0; int i; int where = 2; s_char what[64]; s_char buf[1024]; if (**player->argp != 'm') { if (**player->argp == 'b') bmap = EF_BMAP; else if (**player->argp == 'n') bmap = EF_NMAP; else { if (**player->argp == 'l') unit_type = EF_LAND; else if (**player->argp == 'p') unit_type = EF_PLANE; else if (**player->argp == 's') unit_type = EF_SHIP; else { logerror("map: bad player->argp[0]"); return RET_SYN; } if (player->argp[0][1] == 'b') bmap = EF_BMAP; } } if (player->argp[1] == (s_char *)0) { if ((str = getstring("(sects)? ", buf)) == 0) return RET_SYN; } else { str = player->argp[1]; } np = getnatp(player->cnum); if (*str == '*') { sprintf(what, "%d:%d,%d:%d", -WORLD_X / 2, WORLD_X / 2 - 1, -WORLD_Y / 2, WORLD_Y / 2 - 1); if (!snxtsct(&ns, what)) return RET_FAIL; } else if (!snxtsct(&ns, str)) { i = atoi(str); if (unit_map(unit_type, i, &ns, &origin)) return RET_FAIL; } b = player->argp[2]; while (b != (s_char *)0 && (*b)) { where = 3; switch (*b) { case 's': case 'S': map_flags |= MAP_SHIP; break; case 'l': case 'L': map_flags |= MAP_LAND; break; case 'p': case 'P': map_flags |= MAP_PLANE; break; case '*': map_flags |= MAP_ALL; break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': where = 2; break; case 't': bmap = EF_MAP; *(b + 1) = 0; break; case 'r': bmap = EF_MAP + EF_BMAP; *(b + 1) = 0; break; default: pr("Bad flag %c!\n", *b); break; } b++; } as_country = player->cnum; if (player->god) { if (player->argp[where] != (s_char *)0) { as_country = atoi(player->argp[where]); if ((as_country < 0) || (as_country > MAXNOC)) { as_country = player->cnum; } } } return draw_map(bmap, origin, map_flags, &ns, as_country); }