/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * boar.c: Board an enemy ship * * Known contributors to this file: * Ken Stevens, 1995 */ #include #include "combat.h" #include "commands.h" #include "land.h" #include "mission.h" #include "path.h" #include "retreat.h" #include "ship.h" int boar(void) { struct combat off[1]; /* boarding ship or sector */ struct combat def[1]; /* defending ship */ struct emp_qelem olist; /* boarding units */ struct emp_qelem dlist; /* defending units */ int ototal; /* total boarding strength */ int a_engineer = 0; /* boarder engineers are present */ int a_spy = 0; /* the best boarder scout */ struct shpstr ship; /* for retreating */ struct sctstr sect; struct lndstr land; struct nstr_item ni; int foundland; char *p; char buf[1024]; att_combat_init(def, EF_SHIP); /* * Collect input from the boarder */ /* What are we boarding? */ p = getstarg(player->argp[1], "Victim ship #? ", buf); if (!p || (def->shp_uid = atoi(p)) < 0) return RET_SYN; /* * Ask the boarder what he wants to board with */ if (!(p = getstarg(player->argp[2], "Boarding party from? ", buf))) return RET_SYN; if (issector(p)) { att_combat_init(off, EF_SECTOR); if (!sarg_xy(p, &off->x, &off->y)) return RET_SYN; getsect(off->x, off->y, §); if (sect.sct_own != player->cnum) { pr("You don't own %s!\n", xyas(off->x, off->y, player->cnum)); return RET_SYN; } if (sect.sct_mobil <= 0) { /* Look for land units with mobility */ snxtitem_xy(&ni, EF_LAND, off->x, off->y); foundland = 0; while (nxtitem(&ni, &land)) { if (land.lnd_own != player->cnum) continue; if (land.lnd_ship >= 0) continue; if (land.lnd_mobil <= 0) continue; /* Only land units with assault can board */ if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) continue; foundland = 1; } if (!foundland) { pr("You don't have any mobility (sector or land units) in %s!\n", xyas(off->x, off->y, player->cnum)); return RET_SYN; } } } else { att_combat_init(off, EF_SHIP); if ((off->shp_uid = atoi(p)) < 0) return RET_SYN; } if (att_abort(A_BOARD, off, def)) { pr("Board aborted\n"); return RET_OK; } /* Fire at the attacking ship */ att_approach(off, def); if (att_abort(A_BOARD, off, def)) { pr("Board aborted\n"); att_empty_attack(A_BOARD, 0, def); return RET_OK; } /* Show what we're boarding, and check treaties */ if (att_show(def)) return RET_FAIL; /* Ask the player what he wants to board with */ att_ask_offense(A_BOARD, off, def, &olist, &a_spy, &a_engineer); if (att_abort(A_BOARD, off, def)) { pr("Board aborted\n"); att_empty_attack(A_BOARD, 0, def); return att_free_lists(&olist, NULL); } ototal = att_get_offense(A_BOARD, off, &olist, def); if (att_abort(A_BOARD, off, def)) { pr("Board aborted\n"); att_empty_attack(A_BOARD, 0, def); return att_free_lists(&olist, NULL); } /* * We have now got all the answers from the boarder. From this point * forward, we can assume that this battle is the _only_ thing * happening in the game. */ /* Get the real defense */ att_get_defense(&olist, def, &dlist, a_spy, ototal); /* * Death, carnage, and destruction. */ if (!(att_fight(A_BOARD, off, &olist, 1.0, def, &dlist, 1.0))) { getship(def->shp_uid, &ship); if (ship.shp_rflags & RET_BOARDED) { retreat_ship(&ship, 'u'); putship(def->shp_uid, &ship); } } return RET_OK; }