/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * queue.h: Generic vax-like doubly linked list queues * * Known contributors to this file: * */ #ifndef QUEUE_H #define QUEUE_H #define QEMPTY(p) ((p)->q_forw == (p)) struct emp_qelem { struct emp_qelem *q_forw; struct emp_qelem *q_back; }; extern void emp_remque(struct emp_qelem *); extern void emp_initque(struct emp_qelem *); extern struct emp_qelem *emp_searchque(struct emp_qelem *, void *, int (*)(struct emp_qelem *, void *)); extern void emp_insque(struct emp_qelem *, struct emp_qelem *); #endif