/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * io.c: Arrange for input and output on a file descriptor to be queued. * * Known contributors to this file: * Doug Hay, 1998 * Steve McClure, 1998 */ /* * Arrange for input and output on a file descriptor * to be queued. Provide main loop -- a mechanism for * blocking across all registered file descriptors, and * reading or writing when appropriate. */ #include #include #include #include #include #include #include #include #include "empio.h" #include "empthread.h" #include "ioqueue.h" #include "misc.h" #include "queue.h" #include "server.h" struct iop { int fd; struct ioqueue *input; struct ioqueue *output; int flags; int bufsize; }; void io_init(void) { } struct iop * io_open(int fd, int flags, int bufsize) { struct iop *iop; flags = flags & (IO_READ | IO_WRITE | IO_NBLOCK | IO_NEWSOCK); if ((flags & (IO_READ | IO_WRITE)) == 0) return NULL; iop = malloc(sizeof(struct iop)); if (!iop) return NULL; iop->fd = fd; iop->input = 0; iop->output = 0; iop->flags = 0; iop->bufsize = bufsize; if ((flags & IO_READ) && (flags & IO_NEWSOCK) == 0) iop->input = ioq_create(bufsize); if ((flags & IO_WRITE) && (flags & IO_NEWSOCK) == 0) iop->output = ioq_create(bufsize); if (flags & IO_NBLOCK) io_noblocking(iop, 1); /* FIXME check success */ iop->flags = flags; return iop; } void io_close(struct iop *iop) { if (iop->input != 0) ioq_destroy(iop->input); if (iop->output != 0) ioq_destroy(iop->output); (void)close(iop->fd); free(iop); } int io_input(struct iop *iop, int waitforinput) { char buf[IO_BUFSIZE]; int cc; /* Not a read IOP */ if ((iop->flags & IO_READ) == 0) return -1; /* IOP is markes as in error. */ if (iop->flags & IO_ERROR) return -1; /* Wait for the file to have input. */ if (waitforinput) { empth_select(iop->fd, EMPTH_FD_READ); } /* Do the actual read. */ cc = read(iop->fd, buf, sizeof(buf)); if (cc < 0) { /* would block, so nothing to read. */ if (errno == EAGAIN || errno == EWOULDBLOCK) return 0; /* Some form of file error occurred... */ iop->flags |= IO_ERROR; return -1; } /* We eof'd */ if (cc == 0) { iop->flags |= IO_EOF; return 0; } /* Append the input to the IOQ. */ ioq_append(iop->input, buf, cc); return cc; } int io_inputwaiting(struct iop *iop) { return ioq_qsize(iop->input); } int io_outputwaiting(struct iop *iop) { return ioq_qsize(iop->output); } int io_output(struct iop *iop, int waitforoutput) { struct iovec iov[16]; int cc; int n; int remain; /* If there is no output waiting. */ if (!io_outputwaiting(iop)) return 0; /* If the iop is not write enabled. */ if ((iop->flags & IO_WRITE) == 0) return -1; /* If the io is marked as in error... */ if (iop->flags & IO_ERROR) return -1; /* make the iov point to the data in the queue. */ /* I.E., each of the elements in the queue. */ /* returns the number of elements in the iov. */ n = ioq_makeiov(iop->output, iov, IO_BUFSIZE); if (n <= 0) { return 0; } /* wait for the file to be output ready. */ if (waitforoutput != IO_NOWAIT) { /* This waits for the file to be ready for writing, */ /* and lets other threads run. */ empth_select(iop->fd, EMPTH_FD_WRITE); } /* Do the actual write. */ cc = writev(iop->fd, iov, n); /* if it failed.... */ if (cc < 0) { /* Hmm, it would block. file is opened noblock, soooooo.. */ if (errno == EAGAIN || errno == EWOULDBLOCK) { /* If there are remaining bytes, set the IO as remaining.. */ remain = ioq_qsize(iop->output); return remain; } iop->flags |= IO_ERROR; return -1; } /* If no bytes were written, something happened.. Like an EOF. */ if (cc == 0) { iop->flags |= IO_EOF; return 0; } /* Remove the number of written bytes from the queue. */ ioq_dequeue(iop->output, cc); return cc; } int io_peek(struct iop *iop, char *buf, int nbytes) { if ((iop->flags & IO_READ) == 0) return -1; return ioq_peek(iop->input, buf, nbytes); } int io_read(struct iop *iop, char *buf, int nbytes) { int cc; if ((iop->flags & IO_READ) == 0) return -1; cc = ioq_peek(iop->input, buf, nbytes); if (cc > 0) ioq_dequeue(iop->input, cc); return cc; } int io_write(struct iop *iop, char *buf, int nbytes, int doWait) { int len; if ((iop->flags & IO_WRITE) == 0) return -1; ioq_append(iop->output, buf, nbytes); len = ioq_qsize(iop->output); if (len > iop->bufsize) { if (doWait) { io_output_all(iop); } else { /* only try a write every BUFSIZE characters */ if (((len - nbytes) % iop->bufsize) < (len % iop->bufsize)) io_output(iop, IO_NOWAIT); } } return nbytes; } int io_output_all(struct iop *iop) { int n; /* * Mustn't block a player thread while update is pending, or else * a malicous player could delay the update indefinitely */ while ((n = io_output(iop, IO_NOWAIT)) > 0 && !play_wrlock_wanted) empth_select(iop->fd, EMPTH_FD_WRITE); return n; } int io_gets(struct iop *iop, char *buf, int nbytes) { if ((iop->flags & IO_READ) == 0) return -1; return ioq_gets(iop->input, buf, nbytes); } int io_puts(struct iop *iop, char *buf) { if ((iop->flags & IO_WRITE) == 0) return -1; return ioq_puts(iop->output, buf); } int io_shutdown(struct iop *iop, int flags) { flags &= (IO_READ | IO_WRITE); if ((iop->flags & flags) != flags) return -1; if (flags & IO_READ) { shutdown(iop->fd, 0); ioq_drain(iop->input); } if (flags & IO_WRITE) { shutdown(iop->fd, 1); ioq_drain(iop->output); } return 0; } int io_noblocking(struct iop *iop, int value) { int flags; flags = fcntl(iop->fd, F_GETFL, 0); if (flags < 0) return -1; if (value == 0) flags &= ~O_NONBLOCK; else flags |= O_NONBLOCK; if (fcntl(iop->fd, F_SETFL, flags) < 0) return -1; if (value == 0) iop->flags &= ~IO_NBLOCK; else iop->flags |= IO_NBLOCK; return 0; } int io_error(struct iop *iop) { return iop->flags & IO_ERROR; } int io_eof(struct iop *iop) { return iop->flags & IO_EOF; } int io_fileno(struct iop *iop) { return iop->fd; }