/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * plnsub.c: Plane subroutine stuff * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998-2000 */ #include #include #include "misc.h" #include "player.h" #include "sect.h" #include "ship.h" #include "land.h" #include "item.h" #include "plane.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "nat.h" #include "path.h" #include "prototypes.h" #include "optlist.h" static int pln_equip(struct plist *, struct ichrstr *, int, s_char); /* * Get assembly point argument. * If INPUT is not empty, use it, else prompt for more input using PROMPT. * If this yields a valid assembly point, read it into *AP_SECT and * return AP_SECT. * Else complain and return NULL. * *AP_SECT and BUF[1024] may be modified in either case. */ struct sctstr * get_assembly_point(char *input, struct sctstr *ap_sect, char *buf) { char *p; coord x, y; struct nstr_item ni; struct shpstr ship; p = getstarg(input, "assembly point? ", buf); if (!p || *p == 0) return NULL; if (!sarg_xy(p, &x, &y) || !getsect(x, y, ap_sect)) return NULL; /* over own or allied sector is fine */ if (ap_sect->sct_own == player->cnum || getrel(getnatp(ap_sect->sct_own), player->cnum) == ALLIED) return ap_sect; /* over own or allied ship is fine */ snxtitem_xy(&ni, EF_SHIP, x, y); while (nxtitem(&ni, &ship)) { if (ship.shp_effic < SHIP_MINEFF || ship.shp_own == 0) continue; if (ship.shp_own == player->cnum || getrel(getnatp(ship.shp_own), player->cnum) == ALLIED) return ap_sect; } pr("Assembly point not owned by you or an ally!\n"); return NULL; } int pln_onewaymission(struct sctstr *target, int *shipno, int *flagp) { int nships; int cno; int flags; struct shpstr ship; char buf[1024]; char *p; flags = *flagp; /* offer carriers */ nships = carriersatxy(target->sct_x, target->sct_y, M_FLY | M_CHOPPER, 0, player->cnum); if (nships) { for (;;) { if (!(p = getstarg(0, "Carrier #? ", buf)) || !*p) break; cno = atoi(p); if (cno < 0 || !getship(cno, &ship) || (!player->owner && (getrel(getnatp(ship.shp_own), player->cnum) != ALLIED))) { pr("Not yours\n"); continue; } if (ship.shp_x != target->sct_x || ship.shp_y != target->sct_y) { pr("Ship #%d not in %s\n", cno, xyas(target->sct_x, target->sct_y, player->cnum)); continue; } if ((!(mchr[(int)ship.shp_type].m_flags & M_FLY) && !(mchr[(int)ship.shp_type].m_flags & M_XLIGHT) && !(mchr[(int)ship.shp_type].m_flags & M_CHOPPER)) || ship.shp_effic < SHP_AIROPS_EFF) { pr("Can't land on %s.\n", prship(&ship)); continue; } /* clear to land on ship#CNO */ pr("landing on carrier %d\n", cno); if (mchr[(int)ship.shp_type].m_flags & M_FLY) flags |= P_L; if (mchr[(int)ship.shp_type].m_flags & M_CHOPPER) flags |= P_K; if (mchr[(int)ship.shp_type].m_flags & M_XLIGHT) flags |= P_E; *shipno = cno; *flagp = flags; return 0; } } /* try to land at sector */ if (target->sct_own != player->cnum && getrel(getnatp(target->sct_own), player->cnum) != ALLIED) { pr("Nowhere to land at sector %s!\n", xyas(target->sct_x, target->sct_y, player->cnum)); return -1; } if (target->sct_type == SCT_MOUNT) { pr("Nowhere to land at sector %s!\n", xyas(target->sct_x, target->sct_y, player->cnum)); return -1; } if (target->sct_type != SCT_AIRPT || target->sct_effic < 60) flags |= P_V; /* clear to land at sector */ *shipno = -1; *flagp = flags; return 0; } int pln_oneway_to_carrier_ok(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, int cno) { struct emp_qelem *list, *qp; struct plist *plp; struct plchrstr *pcp; struct shpstr ship; struct mchrstr *mcp; int nchoppers, nxlight, nplane; if (cno < 0 || !getship(cno, &ship)) return 0; count_planes(&ship); nchoppers = ship.shp_nchoppers; nxlight = ship.shp_nxlight; nplane = ship.shp_nplane; mcp = &mchr[(int)ship.shp_type]; /* for both lists */ for (list = bomb_list; list; list = list == bomb_list ? esc_list : NULL) { for (qp = list->q_forw; qp != list; qp = qp->q_forw) { /* FIXME duplicates put_plane_on_ship() logic; refactor */ plp = (struct plist *)qp; pcp = &plchr[(int)plp->plane.pln_type]; if (plp->plane.pln_ship == ship.shp_uid) continue; /* try chopper space */ if ((pcp->pl_flags & P_K) && (mcp->m_flags & M_CHOPPER) && nchoppers < mcp->m_nchoppers) ++nchoppers; /* try xlight space */ else if ((pcp->pl_flags & P_E) && (mcp->m_flags & M_XLIGHT) && nxlight < mcp->m_nxlight) ++nxlight; /* try plane space */ else if ((((pcp->pl_flags & P_L) && (mcp->m_flags & M_FLY)) || ((pcp->pl_flags & P_M) && (pcp->pl_flags & P_L) && (mcp->m_flags & M_MSL))) && nplane < mcp->m_nplanes) ++nplane; else return 0; /* won't be able to land */ } } return 1; } void pln_newlanding(struct emp_qelem *list, coord tx, coord ty, int cno) { struct emp_qelem *qp; struct plist *plp; struct shpstr ship; struct sctstr sect; if (cno >= 0) getship(cno, &ship); for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if (cno >= 0) { count_planes(&ship); if (!can_be_on_ship(plp->plane.pln_uid, ship.shp_uid)) pr("\t%s cannot land on ship #%d! %s aborts!\n", prplane(&plp->plane), cno, prplane(&plp->plane)); else if (!put_plane_on_ship(&plp->plane, &ship)) pr("\tNo room on ship #%d! %s aborts!\n", cno, prplane(&plp->plane)); else { if (plp->plane.pln_own != ship.shp_own) { /* plp->plane.pln_own = ship.shp_own;*/ wu(0, ship.shp_own, "%s %s lands on your %s\n", cname(player->cnum), prplane(&plp->plane), prship(&ship)); } } } else { plp->plane.pln_x = tx; plp->plane.pln_y = ty; getsect(tx, ty, §); if (plp->plane.pln_own != sect.sct_own) { /* plp->plane.pln_own = sect.sct_own;*/ wu(0, sect.sct_own, "%s %s lands at your sector %s\n", cname(player->cnum), prplane(&plp->plane), xyas(tx, ty, sect.sct_own)); } plp->plane.pln_ship = cno; } } if (cno >= 0) putship(ship.shp_uid, &ship); } void pln_dropoff(struct emp_qelem *list, struct ichrstr *ip, coord tx, coord ty, void *ptr, int type) { struct emp_qelem *qp; struct plist *plp; int amt; struct sctstr *sectp; struct shpstr *sp; int there; int max; struct mchrstr *mp; if (ip == 0) return; amt = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; amt += plp->misc; } if (type == EF_SECTOR) { sectp = ptr; if (!sectp->sct_own) { if (sectp->sct_type == SCT_WATER) pr("Your %s sink like a rock!\n", ip->i_name); else pr("Your %s vanish without a trace.\n", ip->i_name); return; } if (sectp->sct_own != player->cnum && getrel(getnatp(sectp->sct_own), player->cnum) != ALLIED) { pr("You don't own %s! Cargo jettisoned...\n", xyas(tx, ty, player->cnum)); return; } if (ip->i_uid == I_CIVIL && sectp->sct_own != sectp->sct_oldown) { pr("%s is occupied. Your civilians suffer from identity crisis and die.\n", xyas(tx, ty, player->cnum)); return; } there = sectp->sct_item[ip->i_uid]; max = ITEM_MAX; } else { sp = ptr; there = sp->shp_item[ip->i_uid]; mp = &mchr[(int)sp->shp_type]; max = mp->m_item[ip->i_uid]; } there += amt; if (there > max) { pr("%d excess %s discarded\n", max - there, ip->i_name); amt = max - there; there = max; } pr("%d %s landed safely", amt, ip->i_name); if (type == EF_SECTOR) { sectp = ptr; sectp->sct_item[ip->i_uid] = there; if (sectp->sct_own != player->cnum) wu(0, sectp->sct_own, "%s planes drop %d %s in %s\n", cname(player->cnum), amt, ip->i_name, xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own)); pr(" at %s\n", xyas(tx, ty, player->cnum)); putsect((struct sctstr *)ptr); } else { struct shpstr *sp = (struct shpstr *)ptr; sp->shp_item[ip->i_uid] = there; if (sp->shp_own != player->cnum) wu(0, sp->shp_own, "%s planes land %d %s on carrier %d\n", cname(player->cnum), amt, ip->i_name, sp->shp_uid); pr(" on carrier #%d\n", sp->shp_uid); putship(sp->shp_uid, sp); } } void pln_mine(struct emp_qelem *list, struct sctstr *sectp) { struct emp_qelem *qp; struct plist *plp; int amt; amt = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; amt += plp->misc; } if (amt > 0) { if (sectp->sct_type != SCT_WATER) { pr("Your seamines have no effect here.\n"); return; } sectp->sct_mines = MIN(sectp->sct_mines + amt, MINES_MAX); pr("%d mines laid in %s.\n", amt, xyas(sectp->sct_x, sectp->sct_y, player->cnum)); if (map_set(player->cnum, sectp->sct_x, sectp->sct_y, 'X', 0)) writemap(player->cnum); putsect(sectp); } } void pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap, int ap_to_target, int rangemult, int wantflags, int nowantflags) { struct plnstr plane; struct shpstr ship; struct lndstr land; struct sctstr sect; int range; struct plchrstr *pcp; struct plist *plp; int y; int bad, bad1; unsigned int x; emp_initque(list); while (nxtitem(ni, &plane)) { if (!player->owner) continue; if (plane.pln_mobil <= 0) continue; if (opt_MARKET) { if (ontradingblock(EF_PLANE, (int *)&plane)) { pr("plane #%d inelligible - it's for sale.\n", plane.pln_uid); continue; } } range = mapdist(plane.pln_x, plane.pln_y, ap->sct_x, ap->sct_y); if (range > 4) { pr("%s too far from assembly point\n", prplane(&plane)); continue; } if (plane.pln_effic < 40) { pr("%s not efficient enough (must be 40%%)\n", prplane(&plane)); continue; } range += ap_to_target; pcp = &plchr[(int)plane.pln_type]; bad = 0; bad1 = 0; if (wantflags) { for (x = 0; x < sizeof(wantflags) * 8; x++) { y = (1 << x); if ((wantflags & y) == y) if ((pcp->pl_flags & y) != y) { switch (y) { case P_F: case P_ESC: bad1 = 2; break; case P_E: case P_L: case P_K: bad1 = 1; break; default: bad = 1; } } } if (bad) continue; if (bad1 == 2) { if ((pcp->pl_flags & P_ESC) || (pcp->pl_flags & P_F)) bad1 = 0; } if (bad1 == 1) { if ((wantflags & P_L) && (pcp->pl_flags & P_L)) bad1 = 0; if ((wantflags & P_K) && (pcp->pl_flags & P_K)) bad1 = 0; if ((wantflags & P_E) && (pcp->pl_flags & P_E)) bad1 = 0; } if (bad1) continue; } bad = 0; bad1 = 0; if (nowantflags) { for (x = 0; x < sizeof(nowantflags) * 8; x++) { y = (1 << x); if ((nowantflags & y) == y) if ((pcp->pl_flags & y) == y) bad = 1; } if (bad) continue; } range *= rangemult; if (plane.pln_range < range) { pr("%s out of range (%d:%d)\n", prplane(&plane), plane.pln_range, range); continue; } if (plane.pln_ship >= 0) { if (!getship(plane.pln_ship, &ship) || plane.pln_own != player->cnum) { shipsunk: plane.pln_effic = 0; pr("(note) ship not valid for %s\n", prplane(&plane)); putplane(plane.pln_uid, &plane); continue; } if (!can_be_on_ship(plane.pln_uid, ship.shp_uid)) goto shipsunk; if (ship.shp_effic < SHIP_MINEFF) goto shipsunk; if (ship.shp_effic < SHP_AIROPS_EFF) continue; /* Can't fly off non-owned ships or non-allied ship */ if ((ship.shp_own != player->cnum) && (getrel(getnatp(ship.shp_own), player->cnum) != ALLIED)) { pr("(note) An ally does not own the ship %s is on\n", prplane(&plane)); continue; } } if (plane.pln_land >= 0) { if (!getland(plane.pln_land, &land) || (plane.pln_own != player->cnum)) { landdead: plane.pln_effic = 0; pr("(note) land unit not valid for %s\n", prplane(&plane)); putplane(plane.pln_uid, &plane); continue; } if (!(plchr[(int)plane.pln_type].pl_flags & P_E)) goto landdead; if (land.lnd_effic < LAND_MINEFF) goto landdead; if (land.lnd_effic < LND_AIROPS_EFF) continue; /* Can't fly off units in ships or other units */ if ((land.lnd_ship >= 0) || (land.lnd_land >= 0)) continue; /* Can't fly off non-owned units or non-allied unit */ if ((land.lnd_own != player->cnum) && (getrel(getnatp(land.lnd_own), player->cnum) != ALLIED)) { pr("(note) An ally does not own the unit %s is on\n", prplane(&plane)); continue; } } /* Now, check the sector status if not on a plane or unit */ if ((plane.pln_ship < 0) && (plane.pln_land < 0)) { if (!getsect(plane.pln_x, plane.pln_y, §)) continue; /* First, check allied status */ /* Can't fly from non-owned sectors or non-allied sectors */ if ((sect.sct_own != player->cnum) && (getrel(getnatp(sect.sct_own), player->cnum) != ALLIED)) { pr("(note) An ally does not own the sector %s is in\n", prplane(&plane)); continue; } /* non-vtol plane */ if ((pcp->pl_flags & P_V) == 0) { if (sect.sct_type != SCT_AIRPT) { pr("%s not at airport\n", prplane(&plane)); continue; } if (sect.sct_effic < 40) { pr("%s is not 40%% efficient, %s can't take off from there.\n", xyas(sect.sct_x, sect.sct_y, plane.pln_own), prplane(&plane)); continue; } if (rangemult == 2 && sect.sct_effic < 60) { pr("%s is not 60%% efficient, %s can't land there.\n", xyas(sect.sct_x, sect.sct_y, plane.pln_own), prplane(&plane)); continue; } } } pr("%s standing by\n", prplane(&plane)); plane.pln_mission = 0; putplane(plane.pln_uid, &plane); plp = malloc(sizeof(struct plist)); plp->misc = 0; plp->bombs = 0; plp->pcp = pcp; plp->plane = plane; emp_insque(&plp->queue, list); } } int pln_arm(struct emp_qelem *list, int dist, int mission, struct ichrstr *ip, int flags, int mission_flags) { struct emp_qelem *qp; struct emp_qelem *next; struct plist *plp; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (pln_equip(plp, ip, flags, mission) < 0) { emp_remque(qp); free(qp); continue; } if (flags & (P_S | P_I)) { if (plp->pcp->pl_flags & P_S) mission_flags |= P_S; if (plp->pcp->pl_flags & P_I) mission_flags |= P_I; } if (!(plp->pcp->pl_flags & P_H)) /* no stealth on this mission */ mission_flags &= ~P_H; if (!(plp->pcp->pl_flags & P_X)) /* no stealth on this mission */ mission_flags &= ~P_X; if (!(plp->pcp->pl_flags & P_A)) { /* no asw on this mission */ mission_flags &= ~P_A; } if (!(plp->pcp->pl_flags & P_MINE)) { /* no asw on this mission */ mission_flags &= ~P_MINE; } plp->plane.pln_mobil -= pln_mobcost(dist, &plp->plane, flags); pr("%s equipped\n", prplane(&plp->plane)); } return mission_flags; } static int pln_equip(struct plist *plp, struct ichrstr *ip, int flags, s_char mission) { struct plchrstr *pcp; struct plnstr *pp; int needed; struct lndstr land; struct shpstr ship; struct sctstr sect; i_type itype; int rval; short *item; int own; int abandon_needed; pp = &plp->plane; pcp = plp->pcp; if (pp->pln_ship >= 0) { getship(pp->pln_ship, &ship); item = ship.shp_item; own = ship.shp_own; } else if (pp->pln_land >= 0) { getland(pp->pln_land, &land); item = land.lnd_item; own = land.lnd_own; } else { getsect(pp->pln_x, pp->pln_y, §); item = sect.sct_item; own = sect.sct_oldown; } if (ip) { if (ip->i_uid == I_CIVIL) { if (pp->pln_own != own) { pr("You don't control those civilians!\n"); return -1; } } } if (pcp->pl_fuel > item[I_PETROL]) { pr("%s not enough petrol there!\n", prplane(pp)); return -1; } item[I_PETROL] -= pcp->pl_fuel; rval = 0; if ((flags & P_F) == 0) { itype = I_NONE; needed = 0; switch (mission) { case 's': case 'p': if (pp->pln_nuketype == -1) { itype = I_SHELL; needed = pp->pln_load; } break; case 't': case 'd': if ((pcp->pl_flags & P_C) == 0 || ip == 0) break; itype = ip->i_uid; needed = (pp->pln_load * 2) / ip->i_lbs; break; case 'm': if ((pcp->pl_flags & P_MINE) == 0) break; itype = I_SHELL; needed = (pp->pln_load * 2) / ip->i_lbs; break; case 'a': if ((pcp->pl_flags & (P_V | P_C)) == 0) break; itype = I_MILIT; needed = pp->pln_load / ip->i_lbs; break; case 'n': if (pp->pln_nuketype == -1) rval = -1; break; default: break; } if (rval < 0 || (itype != I_NONE && needed <= 0)) { pr("%s can't contribute to mission\n", prplane(pp)); return -1; } if (itype != I_NONE) { #if 0 /* Supply is broken somewhere, so don't use it for now */ if (itype == I_SHELL && item[itype] < needed) item[itype] += supply_commod(plp->plane.pln_own, plp->plane.pln_x, plp->plane.pln_y, I_SHELL, needed); #endif abandon_needed = !!would_abandon(§, itype, needed, NULL); if (item[itype] < needed + abandon_needed) { pr("Not enough %s for %s\n", ichr[itype].i_name, prplane(pp)); return -1; } item[itype] -= needed; } if (itype == I_SHELL && (mission == 's' || mission == 'p')) plp->bombs = needed; else plp->misc = needed; } if (pp->pln_ship >= 0) { if (pp->pln_own != ship.shp_own) { wu(0, ship.shp_own, "%s %s prepares for takeoff from ship %s\n", cname(pp->pln_own), prplane(pp), prship(&ship)); } putship(ship.shp_uid, &ship); } else if (pp->pln_land >= 0) { if (pp->pln_own != land.lnd_own) { wu(0, land.lnd_own, "%s %s prepares for takeoff from unit %s\n", cname(pp->pln_own), prplane(pp), prland(&land)); } putland(land.lnd_uid, &land); } else { if (pp->pln_own != sect.sct_own) { wu(0, sect.sct_own, "%s %s prepares for takeoff from %s\n", cname(pp->pln_own), prplane(pp), xyas(sect.sct_x, sect.sct_y, sect.sct_own)); } putsect(§); } return rval; } void pln_put(struct emp_qelem *list) { struct emp_qelem *qp; struct emp_qelem *newqp; struct plist *plp; struct plnstr *pp; struct shpstr ship; struct sctstr sect; /* Here is where planes return home from bombing runs. We need to make sure they still have somewhere to return home to! */ qp = list->q_forw; while (qp != list) { plp = (struct plist *)qp; pp = &plp->plane; /* Ok, check out where it wants to land */ if (pp->pln_ship >= 0) { /* It is landing on a carrier */ getship(pp->pln_ship, &ship); /* We should do more, like make sure it's really a carrier, etc. but for now just make sure it's not sunk. */ if (ship.shp_effic < SHIP_MINEFF) { mpr(pp->pln_own, "Ship #%d has been sunk, plane #%d has nowhere to land, and\nsplashes into the sea.\n", pp->pln_ship, pp->pln_uid); pp->pln_effic = 0; } } else { /* Presume we are landing back in a sector. */ getsect(pp->pln_x, pp->pln_y, §); if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_WASTE) { mpr(pp->pln_own, "Nowhere to land at %s, plane #%d crashes and burns...\n", xyas(pp->pln_x, pp->pln_y, pp->pln_own), pp->pln_uid); pp->pln_effic = 0; } } putplane(pp->pln_uid, pp); newqp = qp->q_forw; emp_remque(qp); free(qp); qp = newqp; } } void pln_removedupes(struct emp_qelem *bomb_list, struct emp_qelem *esc_list) { struct emp_qelem *bomb; struct emp_qelem *esc; struct plist *bombp; struct plist *escp; if (QEMPTY(bomb_list) || QEMPTY(esc_list)) return; bomb = bomb_list->q_forw; while (bomb != bomb_list) { if (QEMPTY(esc_list)) { bomb = bomb_list; continue; } esc = esc_list->q_forw; bombp = (struct plist *)bomb; while (esc != esc_list) { escp = (struct plist *)esc; if (escp->plane.pln_uid == bombp->plane.pln_uid) { emp_remque(esc); free(esc); esc = esc_list; } else esc = esc->q_forw; } bomb = bomb->q_forw; } } int put_plane_on_ship(struct plnstr *plane, struct shpstr *ship) { struct plchrstr *pcp; struct mchrstr *mcp; pcp = &plchr[(int)plane->pln_type]; mcp = &mchr[(int)ship->shp_type]; if (((int)plane->pln_ship) == ((int)ship->shp_uid)) return 1; /* Already on ship */ /* Try to put on ship as a chopper plane */ if ((pcp->pl_flags & P_K) && (mcp->m_flags & M_CHOPPER) && (ship->shp_nchoppers < mcp->m_nchoppers)) { ship->shp_nchoppers++; plane->pln_x = ship->shp_x; plane->pln_y = ship->shp_y; plane->pln_ship = ship->shp_uid; putship(ship->shp_uid, ship); putplane(plane->pln_uid, plane); return 1; } /* Try to put on ship as an xlight plane */ if ((pcp->pl_flags & P_E) && (mcp->m_flags & M_XLIGHT) && (ship->shp_nxlight < mcp->m_nxlight)) { ship->shp_nxlight++; plane->pln_x = ship->shp_x; plane->pln_y = ship->shp_y; plane->pln_ship = ship->shp_uid; putship(ship->shp_uid, ship); putplane(plane->pln_uid, plane); return 1; } /* Try to put on ship as a normal plane */ if ((((pcp->pl_flags & P_L) && (mcp->m_flags & M_FLY)) || ((pcp->pl_flags & P_M) && (pcp->pl_flags & P_L) && (mcp->m_flags & M_MSL))) && (ship->shp_nplane < mcp->m_nplanes)) { ship->shp_nplane++; plane->pln_x = ship->shp_x; plane->pln_y = ship->shp_y; plane->pln_ship = ship->shp_uid; putship(ship->shp_uid, ship); putplane(plane->pln_uid, plane); return 1; } /* We have failed */ return 0; } int take_plane_off_ship(struct plnstr *plane, struct shpstr *ship) { struct plchrstr *pcp; struct mchrstr *mcp; pcp = &plchr[(int)plane->pln_type]; mcp = &mchr[(int)ship->shp_type]; /* Try to take off ship as a chopper plane */ if ((pcp->pl_flags & P_K) && (mcp->m_flags & M_CHOPPER) && (ship->shp_nchoppers)) { ship->shp_nchoppers--; plane->pln_ship = -1; putship(ship->shp_uid, ship); putplane(plane->pln_uid, plane); return 1; } /* Try to take off ship as an xlight plane */ if ((pcp->pl_flags & P_E) && (mcp->m_flags & M_XLIGHT) && (ship->shp_nxlight)) { ship->shp_nxlight--; plane->pln_ship = -1; putship(ship->shp_uid, ship); putplane(plane->pln_uid, plane); return 1; } /* Try to take off ship as a normal plane */ if ((((pcp->pl_flags & P_L) && (mcp->m_flags & M_FLY)) || ((pcp->pl_flags & P_M) && (pcp->pl_flags & P_L) && (mcp->m_flags & M_MSL))) && (ship->shp_nplane)) { ship->shp_nplane--; plane->pln_ship = -1; putship(ship->shp_uid, ship); putplane(plane->pln_uid, plane); return 1; } /* We have failed */ return 0; } int take_plane_off_land(struct plnstr *plane, struct lndstr *land) { struct plchrstr *pcp; pcp = &plchr[(int)plane->pln_type]; /* Try to take off ship as an xlight plane */ if ((pcp->pl_flags & P_E) && land->lnd_nxlight) { land->lnd_nxlight--; plane->pln_land = -1; putland(land->lnd_uid, land); putplane(plane->pln_uid, plane); return 1; } /* We have failed */ return 0; } int can_be_on_ship(int p, int s) { struct plnstr plane; struct shpstr ship; struct plchrstr *pcp; struct mchrstr *mcp; getplane(p, &plane); getship(s, &ship); pcp = &plchr[(int)plane.pln_type]; mcp = &mchr[(int)ship.shp_type]; if (pcp->pl_flags & P_L) if (mcp->m_flags & M_FLY) return 1; if (pcp->pl_flags & P_K) if (mcp->m_flags & M_CHOPPER) return 1; if (pcp->pl_flags & P_M) if (mcp->m_flags & M_MSL) return 1; if (pcp->pl_flags & P_E) if (mcp->m_flags & M_XLIGHT) return 1; return 0; } void plane_sweep(struct emp_qelem *plane_list, coord x, coord y) { struct plnstr *pp; struct plchrstr *pcp; struct emp_qelem *qp; struct emp_qelem *next; struct plist *ip; struct sctstr sect; int mines_there; int found = 0; getsect(x, y, §); mines_there = sect.sct_mines; if (mines_there == 0) return; if ((sect.sct_type != SCT_WATER) && (sect.sct_type != SCT_HARBR)) return; for (qp = plane_list->q_forw; ((qp != plane_list) && (mines_there)); qp = next) { next = qp->q_forw; ip = (struct plist *)qp; pp = &ip->plane; pcp = ip->pcp; if (!(pcp->pl_flags & P_SWEEP)) /* if it isn't an sweep plane */ continue; if (chance(((double)(100 - pp->pln_acc)) / 100.0)) { pr("Sweep! in %s\n", xyas(sect.sct_x, sect.sct_y, pp->pln_own)); mines_there--; found = 1; } } if (found && map_set(player->cnum, sect.sct_x, sect.sct_y, 'X', 0)) writemap(player->cnum); sect.sct_mines = mines_there; putsect(§); } void count_planes(struct shpstr *sp) { struct nstr_item ni; struct plnstr plane; struct plchrstr *pcp; struct mchrstr *mcp; int nplane = 0; int nchoppers = 0; int nxlight = 0; if (sp->shp_effic < SHIP_MINEFF) return; mcp = &mchr[(int)sp->shp_type]; snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y); while (nxtitem(&ni, &plane)) { if (plane.pln_own == 0) continue; if (plane.pln_ship == sp->shp_uid) { pcp = &plchr[(int)plane.pln_type]; if ((pcp->pl_flags & P_K) && (nchoppers < mcp->m_nchoppers)) nchoppers++; else if ((pcp->pl_flags & P_E) && (nxlight < mcp->m_nxlight)) nxlight++; else if ((pcp->pl_flags & P_L) || (pcp->pl_flags & P_M)) nplane++; } } if (nplane != sp->shp_nplane || nxlight != sp->shp_nxlight || nchoppers != sp->shp_nchoppers) { sp->shp_nplane = nplane; sp->shp_nxlight = nxlight; sp->shp_nchoppers = nchoppers; putship(sp->shp_uid, sp); } } void count_land_planes(struct lndstr *lp) { struct nstr_item ni; struct plnstr plane; int nplane = 0; if (lp->lnd_effic < LAND_MINEFF) return; snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own == 0) continue; if (plane.pln_land == lp->lnd_uid) nplane++; } if (lp->lnd_nxlight != nplane) { lp->lnd_nxlight = nplane; putland(lp->lnd_uid, lp); } } int count_sect_planes(struct sctstr *sp) { int count = 0; struct nstr_item ni; struct plnstr plane; snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (!plane.pln_own) continue; if (plane.pln_flags & PLN_LAUNCHED) continue; if (plane.pln_x == sp->sct_x && plane.pln_y == sp->sct_y) ++count; } return count; } int put_plane_on_land(struct plnstr *plane, struct lndstr *land) { struct plchrstr *pcp; pcp = &plchr[(int)plane->pln_type]; if (((int)plane->pln_land) == ((int)land->lnd_uid)) return 1; /* Already on unit */ /* Try to put on unit as an xlight plane */ if ((pcp->pl_flags & P_E) && (land->lnd_nxlight < land->lnd_maxlight)) { land->lnd_nxlight++; plane->pln_x = land->lnd_x; plane->pln_y = land->lnd_y; plane->pln_land = land->lnd_uid; putland(land->lnd_uid, land); putplane(plane->pln_uid, plane); return 1; } /* We have failed */ return 0; } int pln_hitchance(struct plnstr *pp, int hardtarget, int type) { struct plchrstr *pcp = plchr + pp->pln_type; float tfact = (float)(pp->pln_tech - pcp->pl_tech) / (pp->pln_tech - pcp->pl_tech / 2); int acc = pp->pln_acc; int hitchance; if (type == EF_SHIP) { if (pcp->pl_flags & P_A) acc -= 20; if (!(pcp->pl_flags & P_T)) acc += 35; } hitchance = (int)(pp->pln_effic * (1.0 - 0.1 * tfact) * (1.0 - (float)acc / 100.0)) - hardtarget; /* smooth out the bottom of the graph with asymtote at 5 -KHS */ if (hitchance < 20) hitchance = 5 + ldround(300.0 / (40.0 - hitchance), 1); if (hitchance > 100) hitchance = 100; return hitchance; } /* return 0 if there was a nuclear detonation */ int pln_damage(struct plnstr *pp, coord x, coord y, s_char type, int *nukedamp, int noisy) { struct plchrstr *pcp = plchr + pp->pln_type; int i; int hitroll; int dam = 0; int aim; int effective = 1; int pinbomber = 0; if (pp->pln_nuketype != -1) { mpr(pp->pln_own, "Releasing RV's for %s detonation...\n", pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst"); *nukedamp = detonate(pp, x, y); return 0; } else *nukedamp = 0; if (!pp->pln_load) /* e.g. ab, blowing up on launch pad */ return 0; i = roll(pp->pln_load) + 1; if (i > pp->pln_load) i = pp->pln_load; if (pcp->pl_flags & P_M) { if (pcp->pl_flags & P_MAR) pinbomber = 1; } else if (pcp->pl_flags & P_T) pinbomber = 1; aim = 100 - pp->pln_acc; if (type == 's') { if (pinbomber) { aim = pp->pln_acc; effective = 0; } aim += 30; } else { if (!pinbomber) { effective = 0; } } while (i--) { dam += roll(6); hitroll = roll(100); if (hitroll >= 90) { dam += 8; if (noisy) mpr(pp->pln_own, "BLAM"); } else if (hitroll < aim) { dam += 5; if (noisy) mpr(pp->pln_own, "Blam"); } else { dam += 1; if (noisy) mpr(pp->pln_own, "blam"); } if (i && noisy) mpr(pp->pln_own, "-"); } if (noisy) mpr(pp->pln_own, "\n"); if (effective) dam *= 2; return dam; } int pln_identchance(struct plnstr *pp, int hardtarget, int type) { double misschance = (100.0 - pln_hitchance(pp, hardtarget, type)) / 100.0; return (int)(100 - 100 * misschance * misschance); } int pln_mobcost(int dist, struct plnstr *pp, int flags) { int cost; if ((flags & P_F) || (flags & P_ESC)) cost = 10 * 100 / pp->pln_effic; else cost = 20 * 100 / pp->pln_effic; cost = ldround((double)cost * dist / pp->pln_range_max, 1); return MIN(32 + pp->pln_mobil, cost + 5); } /* * Set PP's tech to TLEV along with everything else that depends on it. */ void pln_set_tech(struct plnstr *pp, int tlev) { struct plchrstr *pcp = plchr + pp->pln_type; int tech_diff = tlev - pcp->pl_tech; int limited_range = pp->pln_range < pp->pln_range_max; if (CANT_HAPPEN(tech_diff < 0)) { tlev -= tech_diff; tech_diff = 0; } pp->pln_tech = tlev; pp->pln_att = PLN_ATTDEF(pcp->pl_att, tech_diff); pp->pln_def = PLN_ATTDEF(pcp->pl_def, tech_diff); pp->pln_acc = PLN_ACC(pcp->pl_acc, tech_diff); pp->pln_range_max = PLN_RAN(pcp->pl_range, tech_diff); pp->pln_load = PLN_LOAD(pcp->pl_load, tech_diff); if (!limited_range || pp->pln_range > pp->pln_range_max) pp->pln_range = pp->pln_range_max; }