/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * types.h: Empire types * * Known contributors to this file: * Markus Armbruster, 2006-2007 */ #ifndef TYPES_H #define TYPES_H typedef unsigned char natid; /* NSC_NATID must match this */ typedef short coord; struct bp; struct emp_qelem; struct empobj; struct gamestr; struct lndstr; struct lndstr; struct lonstr; struct natstr; struct nchrstr; struct nstr_item; struct nstr_sect; struct nukstr; struct player; struct plist; struct plnstr; struct range; struct sctstr; struct shiplist; struct shpstr; struct trdstr; struct trtstr; struct comstr; struct cmndstr; struct ulist; union empobj_storage; #endif