/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * nuke.h: Definitions for things having to do with nukes * * Known contributors to this file: * Dave Pare, 1986 */ #ifndef NUKE_H #define NUKE_H #include #include "types.h" #define N_MAXNUKE 20 #define MIN_DRNUKE_CONST 0.001 struct nukstr { /* initial part must match struct empobj */ short ef_type; natid nuk_own; short nuk_uid; coord nuk_x, nuk_y; /* current loc of device */ signed char nuk_type; /* index in nchr[] */ signed char nuk_effic; /* unused, always 100% */ signed char nuk_mobil; /* unused, always 0 */ unsigned char nuk_off; /* repairs stopped? (unused) */ short nuk_tech; /* nuke's tech level */ char nuk_stockpile; /* group membership, unused */ coord nuk_opx, nuk_opy; /* Op sector coords, unused */ short nuk_mission; /* mission code, unused */ short nuk_radius; /* mission radius, unused */ /* end of part matching struct empobj */ short nuk_ship; /* currently aboard ship (unused) */ short nuk_plane; /* currently aboard plane */ short nuk_land; /* currently aboard land (unused) */ time_t nuk_timestamp; /* Last time this nuke was touched */ }; struct nchrstr { char *n_name; /* warhead unit name */ int n_lcm; /* costs to build */ int n_hcm; int n_oil; int n_rad; int n_blast; /* blast radius */ int n_dam; /* damage at center */ int n_cost; int n_tech; /* tech needed to build */ int n_weight; int n_flags; /* description of capability */ signed char n_type; /* index in nchr[] */ }; #define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */ #define getnuke(n, p) ef_read(EF_NUKE, (n), (p)) #define putnuke(n, p) ef_write(EF_NUKE, (n), (p)) #define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n))) /* Work required for building */ #define NUK_BLD_WORK(lcm, hcm, oil, rad) \ (((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5) extern struct nchrstr nchr[N_MAXNUKE + 1]; #endif