/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * shpsub.c: Ship subroutine stuff * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1996-2000 */ #include #include #include "misc.h" #include "queue.h" #include "player.h" #include "sect.h" #include "ship.h" #include "plane.h" #include "land.h" #include "news.h" #include "item.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "nat.h" #include "path.h" #include "mission.h" #include "optlist.h" #include "damage.h" #include "server.h" #include "prototypes.h" static int shp_check_one_mines(struct mlist *); static int shp_hit_mine(struct shpstr *, struct mchrstr *); static void shp_mess(s_char *, struct mlist *); void shp_sel(struct nstr_item *ni, struct emp_qelem *list) /* int wantflags; int nowantflags; */ { struct shpstr ship; struct mchrstr *mcp; struct mlist *mlp; emp_initque(list); while (nxtitem(ni, &ship)) { if (!player->owner) continue; mcp = &mchr[(int)ship.shp_type]; /* if (wantflags && (mcp->m_flags & wantflags) != wantflags) continue; if (nowantflags && mcp->m_flags & nowantflags) continue; */ if (opt_MARKET) { if (ontradingblock(EF_SHIP, &ship)) { pr("ship #%d inelligible - it's for sale.\n", ship.shp_uid); continue; } } /* This abuse is better fixed by building a ship with the normal negative mobility that everything else is built with */ /* if (opt_MOB_ACCESS) { if (ship.shp_effic < 21 && ship.shp_mobil < etu_per_update) { pr("%s needs at least %d mob to navigate.\n", prship(&ship), etu_per_update); continue; } } */ ship.shp_mission = 0; ship.shp_rflags = 0; memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath)); putship(ship.shp_uid, &ship); mlp = malloc(sizeof(struct mlist)); mlp->mcp = mcp; mlp->ship = ship; mlp->mobil = (double)ship.shp_mobil; emp_insque(&mlp->queue, list); } } /* This function assumes that the list was created by shp_sel */ void shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, int *togetherp, natid actor) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; struct sctstr sect; struct shpstr ship; coord allx; coord ally; int first = 1; *minmobp = 9876.0; *maxmobp = -9876.0; *togetherp = 1; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; getship(mlp->ship.shp_uid, &ship); if (ship.shp_own != actor) { mpr(actor, "%s was sunk at %s\n", prship(&ship), xyas(ship.shp_x, ship.shp_y, actor)); emp_remque((struct emp_qelem *)mlp); free(mlp); continue; } if (opt_SAIL) { if (*ship.shp_path && !update_pending) { shp_mess("has a sail path", mlp); mpr(actor, "Use `sail <#> -' to reset\n"); continue; } } /* check crew - uws don't count */ if (ship.shp_item[I_MILIT] == 0 && ship.shp_item[I_CIVIL] == 0) { shp_mess("is crewless", mlp); continue; } if (!getsect(ship.shp_x, ship.shp_y, §)) { shp_mess("was sucked into the sky by a strange looking spaceship", mlp); /* heh -KHS */ continue; } switch (shp_check_nav(§, &ship)) { case CN_CONSTRUCTION: shp_mess("is caught in a construction zone", mlp); continue; case CN_LANDLOCKED: shp_mess("is landlocked", mlp); continue; case CN_NAVIGABLE: break; case CN_ERROR: default: shp_mess("was just swallowed by a big green worm", mlp); continue; } if (first) { allx = ship.shp_x; ally = ship.shp_y; first = 0; } if (ship.shp_x != allx || ship.shp_y != ally) *togetherp = 0; if (ship.shp_mobil + 1 < (int)mlp->mobil) { mlp->mobil = (double)ship.shp_mobil; } if (mlp->mobil < *minmobp) *minmobp = mlp->mobil; if (mlp->mobil > *maxmobp) *maxmobp = mlp->mobil; mlp->ship = ship; } } void shp_put(struct emp_qelem *list, natid actor) { struct emp_qelem *qp; struct emp_qelem *newqp; struct mlist *mlp; qp = list->q_back; while (qp != list) { mlp = (struct mlist *)qp; mpr(actor, "%s stopped at %s\n", prship(&mlp->ship), xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own)); mlp->ship.shp_mobil = (int)mlp->mobil; putship(mlp->ship.shp_uid, &mlp->ship); newqp = qp->q_back; emp_remque(qp); free(qp); qp = newqp; } } int shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; struct sctstr sect; int mines, m, max, shells; int changed = 0; int stopping = 0; double mobcost; for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (!(mlp->mcp->m_flags & M_SWEEP)) { if (verbose) mpr(actor, "%s doesn't have minesweeping capability!\n", prship(&mlp->ship)); continue; } if (mlp->mobil <= 0.0) { if (verbose) mpr(actor, "%s is out of mobility!\n", prship(&mlp->ship)); continue; } getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); if (sect.sct_type != SCT_WATER) { if (verbose) mpr(actor, "%s is not at sea. No mines there!\n", prship(&mlp->ship)); continue; } mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed; mobcost = 480.0 / (mobcost + techfact(mlp->ship.shp_tech, mobcost)); mlp->mobil -= mobcost; mlp->ship.shp_mobil = (int)mlp->mobil; putship(mlp->ship.shp_uid, &mlp->ship); if (!(mines = sect.sct_mines)) continue; max = mlp->mcp->m_item[I_SHELL]; shells = mlp->ship.shp_item[I_SHELL]; for (m = 0; mines > 0 && m < 5; m++) { if (chance(0.66)) { mpr(actor, "Sweep...\n"); mines--; shells = MIN(max, shells + 1); changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0); } } sect.sct_mines = mines; mlp->ship.shp_item[I_SHELL] = shells; if (shp_check_one_mines(mlp)) { stopping = 1; emp_remque(qp); free(qp); } putship(mlp->ship.shp_uid, &mlp->ship); putsect(§); } if (changed) writemap(actor); return stopping; } static int shp_check_one_mines(struct mlist *mlp) { struct sctstr sect; int changed = 0; int actor; getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); if (sect.sct_type != SCT_WATER) return 0; if (!sect.sct_mines) return 0; if (chance(DMINE_HITCHANCE(sect.sct_mines))) { actor = mlp->ship.shp_own; shp_hit_mine(&mlp->ship, mlp->mcp); sect.sct_mines--; changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0); if (changed) writemap(actor); putsect(§); putship(mlp->ship.shp_uid, &mlp->ship); if (!mlp->ship.shp_own) return 1; } return 0; } static int shp_check_mines(struct emp_qelem *ship_list) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; int stopping = 0; for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (shp_check_one_mines(mlp)) { stopping = 1; emp_remque(qp); free(qp); } } return stopping; } void shp_list(struct emp_qelem *ship_list) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; struct shpstr *shp; pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n"); for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; shp = &mlp->ship; pr("%4d ", shp->shp_uid); pr("%-16.16s ", mlp->mcp->m_name); prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->ship.shp_own); pr("%c", shp->shp_fleet); pr("%4d%%", shp->shp_effic); pr("%4d", shp->shp_item[I_MILIT]); pr("%4d", shp->shp_item[I_SHELL]); pr("%4d", shp->shp_item[I_GUN]); count_planes(shp); pr("%3d", shp->shp_nplane); pr("%3d", shp->shp_nchoppers); pr("%3d", shp->shp_nxlight); count_units(shp); pr("%3d", shp->shp_nland); pr("%4d", shp->shp_mobil); pr("%4d\n", shp->shp_tech); } } static void shp_mess(s_char *str, struct mlist *mlp) { mpr(mlp->ship.shp_own, "%s %s & stays in %s\n", prship(&mlp->ship), str, xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own)); mlp->ship.shp_mobil = (int)mlp->mobil; putship(mlp->ship.shp_uid, &mlp->ship); emp_remque((struct emp_qelem *)mlp); free(mlp); } int shp_check_nav(struct sctstr *sect, struct shpstr *shp) { switch (dchr[sect->sct_type].d_nav) { case NAVOK: break; case NAV_CANAL: if (mchr[(int)shp->shp_type].m_flags & M_CANAL) { if (sect->sct_effic < 2) return CN_CONSTRUCTION; } else return CN_LANDLOCKED; break; case NAV_02: if (sect->sct_effic < 2) return CN_CONSTRUCTION; break; case NAV_60: if (sect->sct_effic < 60) return CN_CONSTRUCTION; break; default: return CN_LANDLOCKED; } return CN_NAVIGABLE; } int sect_has_dock(struct sctstr *sect) { switch (dchr[sect->sct_type].d_nav) { case NAV_02: return 1; default: return 0; } } static int shp_count(struct emp_qelem *list, int wantflags, int nowantflags, int x, int y) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; int count = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (mlp->ship.shp_x != x || mlp->ship.shp_y != y) continue; if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) continue; if (nowantflags && mlp->mcp->m_flags & nowantflags) continue; ++count; } return count; } static void shp_damage_one(struct mlist *mlp, int dam) { shipdamage(&mlp->ship, dam); putship(mlp->ship.shp_uid, &mlp->ship); if (!mlp->ship.shp_own) { emp_remque((struct emp_qelem *)mlp); free(mlp); } } static int shp_damage(struct emp_qelem *list, int totdam, int wantflags, int nowantflags, int x, int y) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; int dam; int count; if (!totdam || !(count = shp_count(list, wantflags, nowantflags, x, y))) return 0; dam = ldround(((double)totdam / (double)count), 1); for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (mlp->ship.shp_x != x || mlp->ship.shp_y != y) continue; if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) continue; if (nowantflags && mlp->mcp->m_flags & nowantflags) continue; shp_damage_one(mlp, dam); } return dam; } static int shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags, int nowantflags) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; /* If the ship isn't in the requested sector, then continue */ if (newx != mlp->ship.shp_x || newy != mlp->ship.shp_y) continue; if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) continue; if (nowantflags && mlp->mcp->m_flags & nowantflags) continue; return 1; } return 0; } static struct mlist * most_valuable_ship(struct emp_qelem *list) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; struct mlist *mvs = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (mlp->mcp->m_flags & M_SUB) continue; if (!mlp->mcp->m_nxlight && !mlp->mcp->m_nchoppers && mlp->mcp->m_cost < 1000 && !mlp->mcp->m_nplanes && !mlp->mcp->m_nland) continue; if (!mvs) { mvs = mlp; continue; } if (mlp->mcp->m_cost * mlp->ship.shp_effic > mvs->mcp->m_cost * mvs->ship.shp_effic) mvs = mlp; } return mvs; } static int shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; int hard; int easiest = 9876; /* things start great for victim */ int count = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) continue; if (nowantflags && mlp->mcp->m_flags & nowantflags) continue; hard = shp_hardtarget(&mlp->ship); if (hard < easiest) easiest = hard; /* things get worse for victim */ ++count; } return easiest - count; } static int shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, natid victim) { int dam; int twotries; int stopping = 0; struct emp_qelem msl_list, *qp, *newqp; struct mlist *mvs; s_char what[512]; msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT); twotries = 0; while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) { sprintf(what, "%s", prship(&mvs->ship)); dam = msl_launch_mindam(&msl_list, newx, newy, shp_hardtarget(&mvs->ship), EF_SHIP, 1, what, victim, MI_INTERDICT); if (dam) { mpr(victim, "missile interdiction mission does %d damage to %s!\n", dam, what); shp_damage_one(mvs, dam); twotries = 0; stopping |= 1; } else if (++twotries >= 2) { break; } } qp = msl_list.q_forw; while (qp != msl_list.q_forw) { newqp = qp->q_forw; emp_remque(qp); free(qp); qp = newqp; } return stopping; } /* Note that this function has a side effect - it uses coastwatch * ranges to see if it should fire upon a ship. So, this function * is expected to return positive if a ship is in range, and 0 if a * ship is not in range. */ static int notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp) { struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; struct natstr *natp; int vrange; natp = getnatp(sectp->sct_own); vrange = sectp->sct_type == SCT_RADAR ? 14 : 4; vrange *= tfact(sectp->sct_own, 1.0) * sectp->sct_effic / 100.0; if (vrange < 1) vrange = 1; if (vrange < trange) return 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (mlp->mcp->m_flags & M_SUB) continue; if (natp->nat_flags & NF_COASTWATCH) wu(0, sectp->sct_own, "%s %s sighted at %s\n", cname(mlp->ship.shp_own), prship(&mlp->ship), xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own)); if (opt_HIDDEN) setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_COAST); } return 1; } static int shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, natid victim) { struct nstr_sect ns; struct sctstr fsect; int trange; double range, range2, guneff; int shell, gun; int dam; int totdam = 0; s_char notified[MAXNOC]; int i; /* Inform neutral and worse */ for (i = 0; i < MAXNOC; ++i) { if (getrel(getnatp(i), victim) <= NEUTRAL) notified[i] = 0; else notified[i] = 1; } snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range); while (nxtsct(&ns, &fsect)) { if (!fsect.sct_own) continue; if (fsect.sct_own == victim) continue; if (notified[fsect.sct_own]) continue; trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y); if (notify_coastguard(list, trange, &fsect)) notified[fsect.sct_own] = 1; } if (opt_NO_FORT_FIRE) return 0; /* Only coastwatch notify in nofortfire */ /* Only fire at Hostile ships */ for (i = 0; i < MAXNOC; ++i) { if (getrel(getnatp(i), victim) >= NEUTRAL) notified[i] = 0; } snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range); while (nxtsct(&ns, &fsect)) { if (!notified[fsect.sct_own]) continue; if (fsect.sct_type != SCT_FORTR) continue; gun = fsect.sct_item[I_GUN]; if (gun < 1) continue; range = tfactfire(fsect.sct_own, (double)MIN(gun, 7)); if (fsect.sct_effic > 59) range++; range2 = roundrange(range); trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y); if (trange > range2) continue; if (fsect.sct_item[I_MILIT] < 5) continue; shell = fsect.sct_item[I_SHELL]; if (shell < 1) shell += supply_commod(fsect.sct_own, fsect.sct_x, fsect.sct_y, I_SHELL, 1); if (shell < 1) continue; shell--; fsect.sct_item[I_SHELL] = shell; putsect(&fsect); if (gun > 7) gun = 7; guneff = landgun((int)fsect.sct_effic, gun); dam = (int)guneff; totdam += dam; mpr(victim, "Incoming fire does %d damage!\n", dam); /* mpr(victim, "%s fires at you for %d!\n", xyas(fsect.sct_x,fsect.sct_y,victim), dam); */ wu(0, fsect.sct_own, "%s fires at %s ships in %s for %d!\n", xyas(fsect.sct_x, fsect.sct_y, fsect.sct_own), cname(victim), xyas(newx, newy, fsect.sct_own), dam); nreport(fsect.sct_own, N_SHP_SHELL, victim, 1); } if (totdam > 0) return shp_damage(list, totdam, 0, M_SUB, newx, newy); return 0; } static int shp_interdict(struct emp_qelem *list, coord newx, coord newy, natid victim) { int stopping = 0; if (shp_contains(list, newx, newy, 0, M_SUB)) { stopping |= shp_fort_interdiction(list, newx, newy, victim); if (shp_contains(list, newx, newy, 0, M_SUB)) { stopping |= shp_damage(list, unit_interdict(newx, newy, victim, "ships", shp_easiest_target(list, 0, M_SUB), MI_INTERDICT), 0, M_SUB, newx, newy); if (most_valuable_ship(list)) { stopping |= shp_missile_interdiction(list, newx, newy, victim); } } } if (shp_contains(list, newx, newy, M_SUB, 0)) { stopping |= shp_damage(list, unit_interdict(newx, newy, victim, "subs", shp_easiest_target(list, M_SUB, 0), MI_SINTERDICT), M_SUB, 0, newx, newy); } return stopping; } /* high value of hardtarget is harder to hit */ int shp_hardtarget(struct shpstr *sp) { struct sctstr sect; int vis, onsea; struct mchrstr *mcp = mchr + sp->shp_type; vis = sp->shp_visib; getsect(sp->shp_x, sp->shp_y, §); onsea = (sect.sct_type == SCT_WATER); if (mcp->m_flags & M_SUB) vis *= 4; return (int)(((double)sp->shp_effic / 100.0) * (20 + (double)sp->shp_speed * onsea / 2.0 - vis)); } static int shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) { double m; mpr(sp->shp_own, "Kawhomp! Mine detected in %s!\n", xyas(sp->shp_x, sp->shp_y, sp->shp_own)); nreport(sp->shp_own, N_HIT_MINE, 0, 1); m = 22.0 + (double)(random() % 21); if (mcp->m_flags & M_SWEEP) m /= 2.0; shipdamage(sp, ldround(m, 1)); return (int)m; } void shp_view(struct emp_qelem *list) { struct sctstr sect; struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); if (mlp->mcp->m_flags & M_FOOD) mpr(mlp->ship.shp_own, "[fert:%d] ", sect.sct_fertil); if (mlp->mcp->m_flags & M_OIL) mpr(mlp->ship.shp_own, "[oil:%d] ", sect.sct_oil); mpr(mlp->ship.shp_own, "%s @ %s %d%% %s\n", prship(&mlp->ship), xyas(mlp->ship.shp_x, mlp->ship.shp_y, player->cnum), sect.sct_effic, dchr[sect.sct_type].d_name); } } int shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, int together) { struct sctstr sect; struct emp_qelem *qp; struct emp_qelem *next; struct mlist *mlp; struct emp_qelem done; coord dx; coord dy; coord newx; coord newy; int stopping = 0; double mobcost; double tech; /* for mapping */ double tf; /* for mapping */ s_char dp[80]; int navigate; if (dir <= DIR_STOP || dir >= DIR_VIEW) { shp_put(list, actor); return 1; } dx = diroff[dir][0]; dy = diroff[dir][1]; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; newx = xnorm(mlp->ship.shp_x + dx); newy = ynorm(mlp->ship.shp_y + dy); getsect(newx, newy, §); navigate = shp_check_nav(§, &mlp->ship); if (navigate != CN_NAVIGABLE || (sect.sct_own && actor != sect.sct_own && getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) { if (dchr[sect.sct_type].d_nav == NAV_CANAL && !(mlp->mcp->m_flags & M_CANAL) && navigate == CN_LANDLOCKED) sprintf(dp, "is too large to fit into the canal system at %s", xyas(newx, newy, actor)); else sprintf(dp, "can't go to %s", xyas(newx, newy, actor)); if (together) { mpr(actor, "%s\n", dp); return 2; } else { shp_mess(dp, mlp); continue; } } if (mlp->mobil <= 0.0) { shp_mess("is out of mobility", mlp); continue; } mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed; mobcost = 480.0 / (mobcost + techfact(mlp->ship.shp_tech, mobcost)); mlp->ship.shp_x = newx; mlp->ship.shp_y = newy; if (mlp->mobil - mobcost < -127) { mlp->mobil = -127; } else { mlp->mobil -= mobcost; } mlp->ship.shp_mobil = (int)mlp->mobil; putship(mlp->ship.shp_uid, &mlp->ship); /* Now update the map for this ship */ tech = techfact(mlp->ship.shp_tech, (double)mlp->mcp->m_vrnge); if (mlp->mcp->m_flags & M_SONAR) tf = techfact(mlp->ship.shp_tech, 1.0); else tf = 0.0; radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y, (int)mlp->ship.shp_effic, (int)tech, tf); } if (QEMPTY(list)) return stopping; stopping |= shp_sweep(list, 0, actor); if (QEMPTY(list)) return stopping; stopping |= shp_check_mines(list); if (QEMPTY(list)) return stopping; /* interdict ships sector by sector */ emp_initque(&done); while (!QEMPTY(list)) { mlp = (struct mlist *)list->q_back; newx = mlp->ship.shp_x; newy = mlp->ship.shp_y; stopping |= shp_interdict(list, newx, newy, actor); /* move survivors in this sector to done */ for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct mlist *)qp; if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy) { emp_remque(qp); emp_insque(qp, &done); } } } /* assign surviving ships back to list */ emp_insque(list, &done); emp_remque(&done); return stopping; } /* * shp_miss_defence * Check for incoming missiles with a P_MAR flag. * Return True=1 if the missile was shotdown. * Or False=0 * * Chad Zabel, July 95 */ int shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) { struct nstr_item ni; struct shpstr ship; int hitchance; int shell; double gun, eff, teff; snxtitem_dist(&ni, EF_SHIP, dx, dy, 1); while (nxtitem(&ni, &ship)) { if (!ship.shp_own) continue; if (!(mchr[(int)ship.shp_type].m_flags & M_ANTIMISSILE)) continue; if (getrel(getnatp(ship.shp_own), bombown) >= NEUTRAL) continue; if (ship.shp_effic < 60) continue; shell = ship.shp_item[I_SHELL]; if (ship.shp_item[I_MILIT] < 1) /* do we have mil? */ continue; if (shell < 2) { /* do we need shells */ shell += supply_commod(ship.shp_own, ship.shp_x, ship.shp_y, I_SHELL, 2); if (shell < 2) continue; } if (ship.shp_item[I_GUN] < 1) /* we need at least 1 gun */ continue; /* now calculate the odds */ gun = MIN(ship.shp_item[I_GUN], ship.shp_glim); eff = (double)ship.shp_effic / 100.0; teff = (((double)ship.shp_tech) / (((double)ship.shp_tech) + 200.0)); /* raise 4.5 for better interception -KHS */ hitchance = (int)(gun * eff * teff * 4.5) - hardtarget; if (hitchance < 0) hitchance = 0; if (hitchance > 100) hitchance = 100; mpr(bombown, "%s anti-missile system activated...", cname(ship.shp_own)); mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n", ship.shp_uid); mpr(ship.shp_own, "%d%% hitchance...", hitchance); /* use ammo */ ship.shp_item[I_SHELL] = shell - 2; putship(ship.shp_uid, &ship); if (roll(100) <= hitchance) { mpr(bombown, "KABOOOM!! Missile destroyed\n\n"); mpr(ship.shp_own, "KABOOOM!! Incoming missile destroyed!\n\n"); return 1; } else { mpr(bombown, "SWOOSH!! anti-missile system failed!!\n"); mpr(ship.shp_own, "SWOOSH!! Missile evades anti-missile systems\n\n"); } } return 0; /* all attempts failed */ } s_char * shp_path(int together, struct shpstr *shp, s_char *buf) { coord destx; coord desty; struct sctstr d_sect; s_char *cp; if (!sarg_xy(buf, &destx, &desty)) return 0; if (!together) { mpr(shp->shp_own, "Cannot go to a destination sector if not all starting in the same sector\n"); return 0; } if (!getsect(destx, desty, &d_sect)) { mpr(shp->shp_own, "%d,%d is not a sector\n", destx, desty); return 0; } cp = BestShipPath(buf, shp->shp_x, shp->shp_y, d_sect.sct_x, d_sect.sct_y, player->cnum); if (!cp || shp->shp_mobil <= 0) { mpr(shp->shp_own, "Can't get to '%s' right now.\n", xyas(d_sect.sct_x, d_sect.sct_y, player->cnum)); return 0; } return cp; } /* Fire missiles at a ship which has fired shells */ void shp_missdef(struct shpstr *sp, natid victim) { struct emp_qelem list; struct mlist *mlp; int eff; s_char buf[512]; emp_initque(&list); mlp = malloc(sizeof(struct mlist)); mlp->mcp = &mchr[(int)sp->shp_type]; mlp->ship = *sp; mlp->mobil = (double)sp->shp_mobil; emp_insque(&mlp->queue, &list); sprintf(buf, "%s", prship(&mlp->ship)); eff = sp->shp_effic; if (most_valuable_ship(&list)) { shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own); getship(sp->shp_uid, sp); if (!sp->shp_own) { wu(0, victim, "missiles launched in defense did 100%% damage to %s\n", buf); wu(0, victim, "%s sunk!\n", buf); } else if (eff > 0 && sp->shp_effic < eff) { wu(0, victim, "missiles launched in defense did %d%% damage to %s\n", 100 * (eff - sp->shp_effic) / eff, buf); } } if (!QEMPTY(&list)) free(mlp); } /* * Set SP's tech to TLEV along with everything else that depends on it. */ void shp_set_tech(struct shpstr *sp, int tlev) { struct mchrstr *mcp = mchr + sp->shp_type; int tech_diff = tlev - mcp->m_tech; if (CANT_HAPPEN(tech_diff < 0)) { tlev -= tech_diff; tech_diff = 0; } sp->shp_tech = tlev; sp->shp_armor = (short)SHP_DEF(mcp->m_armor, tech_diff); sp->shp_speed = (short)SHP_SPD(mcp->m_speed, tech_diff); sp->shp_visib = (short)SHP_VIS(mcp->m_visib, tech_diff); sp->shp_frnge = (short)SHP_RNG(mcp->m_frnge, tech_diff); sp->shp_glim = (short)SHP_FIR(mcp->m_glim, tech_diff); }