/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * scut.c: Scuttle ships, planes or land units * * Known contributors to this file: * */ #include #include "misc.h" #include "player.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "commands.h" #include "optlist.h" #include "empobj.h" static void scuttle_land(struct lndstr *); int scut(void) { struct nstr_item ni; union empobj_storage item; int type; struct mchrstr *mp; char *p; char prompt[128]; char buf[1024]; if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf))) return RET_SYN; switch (*p) { case 's': type = EF_SHIP; break; case 'p': type = EF_PLANE; break; case 'l': type = EF_LAND; break; default: pr("Ships, land units, or planes only! (s, l, p)\n"); return RET_SYN; } sprintf(prompt, "%s(s)? ", ef_nameof(type)); if ((p = getstarg(player->argp[2], prompt, buf)) == 0) return RET_SYN; if (!snxtitem(&ni, type, p)) return RET_SYN; if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p) || islist(p))) { char y_or_n[80], bbuf[80]; if (type == EF_SHIP) { if (*p == '*') sprintf(bbuf, "all ships"); else if (*p == '~') sprintf(bbuf, "all unassigned ships"); else if (issector(p)) sprintf(bbuf, "all ships in %s", p); else if (isalpha(*p)) sprintf(bbuf, "fleet %c", *p); else sprintf(bbuf, "ships %s", p); } else if (type == EF_LAND) { if (*p == '*') sprintf(bbuf, "all land units"); else if (*p == '~') sprintf(bbuf, "all unassigned land units"); else if (issector(p)) sprintf(bbuf, "all units in %s", p); else if (isalpha(*p)) sprintf(bbuf, "army %c", *p); else sprintf(bbuf, "units %s", p); } else { if (*p == '*') sprintf(bbuf, "all planes"); else if (*p == '~') sprintf(bbuf, "all unassigned planes"); else if (issector(p)) sprintf(bbuf, "all planes in %s", p); else if (isalpha(*p)) sprintf(bbuf, "wing %c", *p); else sprintf(bbuf, "planes %s", p); } sprintf(y_or_n, "Really scuttle %s? ", bbuf); if (!confirm(y_or_n)) return RET_FAIL; } while (nxtitem(&ni, &item)) { if (!player->owner) continue; if (opt_MARKET) { if (ontradingblock(type, &item.ship)) { pr("You cannot scuttle an item on the trading block!\n"); continue; } } if (type == EF_SHIP) { mp = &mchr[(int)item.ship.shp_type]; if (opt_TRADESHIPS) { if (mp->m_flags & M_TRADE) if (!scuttle_tradeship(&item.ship, 1)) continue; } pr("%s", prship(&item.ship)); scuttle_ship(&item.ship); } else if (type == EF_LAND) { if (item.land.lnd_ship >= 0) { pr("%s is on a ship, and cannot be scuttled!\n", prland(&item.land)); continue; } pr("%s", prland(&item.land)); scuttle_land(&item.land); } else { pr("%s", prplane(&item.plane)); if (item.plane.pln_ship >= 0) { struct shpstr ship; getship(item.plane.pln_ship, &ship); take_plane_off_ship(&item.plane, &ship); } item.plane.pln_effic = 0; putplane(item.plane.pln_uid, &item.plane); } pr(" scuttled in %s\n", xyas(item.ship.shp_x, item.ship.shp_y, player->cnum)); } return RET_OK; } int scuttle_tradeship(struct shpstr *sp, int interactive) { float cash = 0; float ally_cash = 0; int dist; struct sctstr sect; struct mchrstr *mp; struct natstr *np; char buf[512]; struct natstr *natp; mp = &mchr[(int)sp->shp_type]; getsect(sp->shp_x, sp->shp_y, §); if (sect.sct_own && sect.sct_type == SCT_HARBR) { dist = mapdist(sp->shp_x, sp->shp_y, sp->shp_orig_x, sp->shp_orig_y); /* Don't disclose distance to to pirates */ if (sp->shp_own == sp->shp_orig_own) { if (interactive) pr("%s has gone %d sects\n", prship(sp), dist); else wu(0, sp->shp_own, "%s has gone %d sects\n", prship(sp), dist); } if (dist < trade_1_dist) cash = 0; else if (dist < trade_2_dist) cash = 1.0 + trade_1 * dist; else if (dist < trade_3_dist) cash = 1.0 + trade_2 * dist; else cash = 1.0 + trade_3 * dist; cash *= mp->m_cost; cash *= sp->shp_effic / 100.0; if (sect.sct_own != sp->shp_own) { ally_cash = cash * trade_ally_cut; cash *= (1.0 + trade_ally_bonus); } } if (!interactive && cash) { natp = getnatp(sp->shp_own); natp->nat_money += cash; putnat(natp); wu(0, sp->shp_own, "You just made $%d.\n", (int)cash); } else if (!cash && !interactive) { wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n"); } else if (cash && interactive) { player->dolcost -= cash; } else if (interactive && sp->shp_own == sp->shp_orig_own) { pr("You won't get any money if you scuttle in %s!", xyas(sp->shp_x, sp->shp_y, player->cnum)); sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp)); return confirm(buf); } if (ally_cash) { np = getnatp(sect.sct_own); np->nat_money += ally_cash; putnat(np); wu(0, sect.sct_own, "Trade with %s nets you $%d at %s\n", cname(sp->shp_own), (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own)); if (sp->shp_own != sp->shp_orig_own) nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1); else nreport(sp->shp_own, N_TRADE, sect.sct_own, 1); } else if (sp->shp_own != sp->shp_orig_own) nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1); return 1; } void scuttle_ship(struct shpstr *sp) { struct nstr_item ni; struct sctstr sect; struct plnstr plane; struct lndstr land; getsect(sp->shp_x, sp->shp_y, §); snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own == 0) continue; if (plane.pln_ship == sp->shp_uid) { plane.pln_ship = -1; if (sect.sct_own != sp->shp_own) { wu(0, plane.pln_own, "Plane %d scuttled in %s\n", plane.pln_uid, xyas(plane.pln_x, plane.pln_y, plane.pln_own)); plane.pln_effic = 0; } else { wu(0, plane.pln_own, "Plane %d transferred off ship %d to %s\n", plane.pln_uid, sp->shp_uid, xyas(plane.pln_x, plane.pln_y, plane.pln_own)); } putplane(plane.pln_uid, &plane); } } snxtitem_all(&ni, EF_LAND); while (nxtitem(&ni, &land)) { if (land.lnd_own == 0) continue; if (land.lnd_ship == sp->shp_uid) { land.lnd_ship = -1; if (sect.sct_own == sp->shp_own) { wu(0, land.lnd_own, "Land unit %d transferred off ship %d to %s\n", land.lnd_uid, sp->shp_uid, xyas(land.lnd_x, land.lnd_y, land.lnd_own)); putland(land.lnd_uid, &land); } else scuttle_land(&land); } } sp->shp_effic = 0; putship(sp->shp_uid, sp); } static void scuttle_land(struct lndstr *lp) { struct nstr_item ni; struct sctstr sect; struct plnstr plane; struct lndstr land; getsect(lp->lnd_x, lp->lnd_y, §); snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own == 0) continue; if (plane.pln_land == lp->lnd_uid) { plane.pln_land = -1; if (sect.sct_own != lp->lnd_own) { wu(0, plane.pln_own, "Plane %d scuttled in %s\n", plane.pln_uid, xyas(plane.pln_x, plane.pln_y, plane.pln_own)); plane.pln_effic = 0; } else { wu(0, plane.pln_own, "Plane %d transferred off unit %d to %s\n", plane.pln_uid, lp->lnd_uid, xyas(plane.pln_x, plane.pln_y, plane.pln_own)); } putplane(plane.pln_uid, &plane); } } snxtitem_all(&ni, EF_LAND); while (nxtitem(&ni, &land)) { if (land.lnd_own == 0) continue; if (land.lnd_land == lp->lnd_uid) { land.lnd_land = -1; if (sect.sct_own == lp->lnd_own) { wu(0, land.lnd_own, "Land unit %d transferred off unit %d to %s\n", land.lnd_uid, lp->lnd_uid, xyas(land.lnd_x, land.lnd_y, land.lnd_own)); putland(land.lnd_uid, &land); } else scuttle_land(&land); } } lp->lnd_effic = 0; putland(lp->lnd_uid, lp); }