/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * shi.c: Show a list of your ships * * Known contributors to this file: * Steve McClure, 2000 * */ #include "misc.h" #include "player.h" #include "var.h" #include "xy.h" #include "sect.h" #include "ship.h" #include "nat.h" #include "nsc.h" #include "deity.h" #include "file.h" #include "optlist.h" #include "commands.h" int shi(void) { int nships; struct nstr_item ni; struct shpstr ship; int vec[I_MAX + 1]; if (!snxtitem(&ni, EF_SHIP, player->argp[1])) return RET_SYN; nships = 0; while (nxtitem(&ni, (s_char *)&ship)) { if (!player->owner || ship.shp_own == 0) continue; if (ship.shp_type < 0 || ship.shp_type > shp_maxno) { pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur); continue; } count_planes(&ship); count_units(&ship); if (nships++ == 0) { if (player->god) pr("own "); pr("shp# ship type x,y fl eff civ mil uw fd pn"); pr(" he"); pr(" xl"); pr(" ln"); pr(" mob"); if (opt_FUEL) pr(" fuel"); pr(" tech\n"); } if (player->god) pr("%3d ", ship.shp_own); pr("%4d ", ni.cur); pr("%-16.16s ", mchr[(int)ship.shp_type].m_name); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum); pr("%1c", ship.shp_fleet); pr("%4d%%", ship.shp_effic); getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP); pr("%4d", vec[I_CIVIL]); pr("%4d", vec[I_MILIT]); pr("%4d", vec[I_UW]); pr("%4d", vec[I_FOOD]); pr("%3d", ship.shp_nplane); pr("%3d", ship.shp_nchoppers); pr("%3d", ship.shp_nxlight); pr("%3d", ship.shp_nland); pr("%4d", ship.shp_mobil); if (opt_FUEL) pr("%5d", ship.shp_fuel); pr("%5d\n", ship.shp_tech); if (opt_SHIPNAMES) { if (ship.shp_name[0] != 0) { if (player->god) pr(" "); pr(" %s\n", ship.shp_name); } } } if (nships == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else pr("%d ship%s\n", nships, splur(nships)); return RET_OK; }