/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * bomb.c: Fly bombing missions * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998-2000 * Markus Armbruster, 2004-2009 */ #include #include #include "commands.h" #include "damage.h" #include "item.h" #include "land.h" #include "news.h" #include "nuke.h" #include "optlist.h" #include "path.h" #include "plane.h" #include "retreat.h" #include "ship.h" static void pin_bomb(struct emp_qelem *, struct sctstr *); static void eff_bomb(struct emp_qelem *, struct sctstr *); static void comm_bomb(struct emp_qelem *, struct sctstr *); static void ship_bomb(struct emp_qelem *, struct sctstr *); static void plane_bomb(struct emp_qelem *, struct sctstr *); static void land_bomb(struct emp_qelem *, struct sctstr *); static void strat_bomb(struct emp_qelem *, struct sctstr *); static int changed_plane_aborts(struct plist *); static int pinflak_planedamage(struct plnstr *, struct plchrstr *, natid, int); static i_type bombcomm[] = { I_CIVIL, I_MILIT, I_SHELL, I_GUN, I_PETROL, I_IRON, I_DUST, I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD }; static int nbomb = sizeof(bombcomm) / sizeof(*bombcomm); int bomb(void) { char *p; coord tx, ty; coord ax, ay; int ap_to_target; char flightpath[MAX_PATH_LEN]; struct nstr_item ni_bomb; struct nstr_item ni_esc; struct sctstr target; struct emp_qelem bomb_list; struct emp_qelem esc_list; struct sctstr ap_sect; char mission; struct plist *plp; struct emp_qelem *qp, *next; char buf[1024]; if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0) return RET_SYN; p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf); if (!p || !*p) return RET_SYN; mission = *p; if (!strchr("ps", mission)) return RET_SYN; if (!get_assembly_point(player->argp[4], &ap_sect, buf)) return RET_SYN; ax = ap_sect.sct_x; ay = ap_sect.sct_y; if (!getpath(flightpath, player->argp[5], ax, ay, 0, 0, P_FLYING) || *flightpath == 0) return RET_SYN; tx = ax; ty = ay; (void)pathtoxy(flightpath, &tx, &ty, fcost); pr("target sector is %s\n", xyas(tx, ty, player->cnum)); getsect(tx, ty, &target); ap_to_target = strlen(flightpath); if (flightpath[ap_to_target - 1] == 'h') ap_to_target--; pr("range to target is %d\n", ap_to_target); /* * select planes within range */ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2, P_B | P_T, P_M | P_O); pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2, P_ESC | P_F, P_M | P_O); /* * now arm and equip the bombers, transports, whatever. */ pln_arm(&bomb_list, 2 * ap_to_target, mission, NULL); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL); ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0); if (QEMPTY(&bomb_list)) { pr("No planes got through fighter defenses\n"); } else if (target.sct_type == SCT_SANCT) { pr("You can't bomb that sector!\n"); } else { switch (mission) { case 'p': pin_bomb(&bomb_list, &target); for (qp = bomb_list.q_forw; qp != &bomb_list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; changed_plane_aborts(plp); } for (qp = esc_list.q_forw; qp != &esc_list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; changed_plane_aborts(plp); } break; case 's': nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1); strat_bomb(&bomb_list, &target); break; default: CANT_REACH(); } } pln_put(&bomb_list); pln_put(&esc_list); return RET_OK; } static void pin_bomb(struct emp_qelem *list, struct sctstr *target) { struct dchrstr *dcp; int nplanes; int nships; int type; int bad; char *p; int nsubs; int nunits; char buf[1024]; int i; bad = 0; type = target->sct_type; dcp = &dchr[type]; pr("Target sector is a %s constructed %s\n", effadv((int)target->sct_effic), dcp->d_name); nsubs = 0; nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); if (pln_caps(list) & P_A) { nsubs = shipsatxy(target->sct_x, target->sct_y, M_SUB, 0, 1); if (nsubs > 0) pr("Some subs are present in the sector.\n"); } nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0); nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0); retry: p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ", buf); if (!p) return; if (!*p) { bad++; if (bad > 2) return; goto retry; } switch (*p) { case 'l': if (nunits == 0) { pr("no units there\n"); goto retry; } land_bomb(list, target); break; case 'p': if (nplanes == 0) { pr("no planes there\n"); goto retry; } plane_bomb(list, target); break; case 's': if (nships == 0) { if (pln_caps(list) & P_A) { if (nsubs == 0) { pr("no ships there\n"); goto retry; } } else { pr("no ships there\n"); goto retry; } } ship_bomb(list, target); break; case 'c': for (i = 0; i < nbomb; i++) { if (!target->sct_item[bombcomm[i]]) continue; break; } if (i >= nbomb) { pr("No bombable commodities in %s\n", xyas(target->sct_x, target->sct_y, player->cnum)); goto retry; } comm_bomb(list, target); break; case 'e': eff_bomb(list, target); break; case 'q': pr("Aborting mission.\n"); return; default: pr("Bad target type.\n"); goto retry; } } static void eff_bomb(struct emp_qelem *list, struct sctstr *target) { struct plist *plp; struct emp_qelem *qp, *next; struct sctstr sect; int oldeff, dam = 0; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; dam += pln_damage(&plp->plane, 'p', 1); } getsect(target->sct_x, target->sct_y, §); target = § oldeff = target->sct_effic; target->sct_effic = effdamage(target->sct_effic, dam); target->sct_avail = effdamage(target->sct_avail, dam); target->sct_road = effdamage(target->sct_road, dam); target->sct_rail = effdamage(target->sct_rail, dam); target->sct_defense = effdamage(target->sct_defense, dam); pr("did %d%% damage to efficiency in %s\n", oldeff - target->sct_effic, xyas(target->sct_x, target->sct_y, player->cnum)); if (target->sct_own) wu(0, target->sct_own, "%s bombing raid did %d%% damage in %s\n", cname(player->cnum), oldeff - target->sct_effic, xyas(target->sct_x, target->sct_y, target->sct_own)); bridge_damaged(target); putsect(§); collateral_damage(target->sct_x, target->sct_y, dam); } static void comm_bomb(struct emp_qelem *list, struct sctstr *target) { struct plist *plp; double b; int i; int amt, before; struct ichrstr *ip; struct emp_qelem *qp, *next; struct sctstr sect; int dam = 0; for (i = 0; i < nbomb; i++) { if (target->sct_item[bombcomm[i]] == 0) continue; if (opt_SUPER_BARS && bombcomm[i] == I_BAR) continue; ip = &ichr[bombcomm[i]]; pr("some %s\n", ip->i_name); } for (;;) { ip = whatitem(NULL, "commodity to bomb? "); if (player->aborted) return; if (!ip) continue; for (i = 0; i < nbomb; i++) { if (opt_SUPER_BARS && bombcomm[i] == I_BAR) continue; if (&ichr[bombcomm[i]] == ip) break; } if (i == nbomb) { pr("You can't bomb %s!\n", ip->i_name); for (i = 0; i < nbomb; i++) { if (opt_SUPER_BARS && bombcomm[i] == I_BAR) continue; pr("%s%s", i == 0 ? "Bombable: " : ", ", ichr[bombcomm[i]].i_name); } pr("\n"); } else break; } for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; dam += pln_damage(&plp->plane, 'p', 1); } getsect(target->sct_x, target->sct_y, §); target = § before = target->sct_item[ip->i_uid]; target->sct_item[ip->i_uid] = amt = commdamage(before, dam, ip->i_uid); if (before > 0.0) b = 100.0 * (1.0 - (double)amt / (double)before); else b = 0.0; pr("did %.2f%% damage to %s in %s\n", b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum)); nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1); if (target->sct_own != 0) wu(0, target->sct_own, "%s precision bombing raid did %.2f%% damage to %s in %s\n", cname(player->cnum), b, ip->i_name, xyas(target->sct_x, target->sct_y, target->sct_own)); putsect(§); collateral_damage(target->sct_x, target->sct_y, dam); } static void ship_bomb(struct emp_qelem *list, struct sctstr *target) { struct plist *plp; struct mchrstr *mcp; int dam; char *q; int n; struct emp_qelem *qp, *next; int shipno; struct shpstr ship; int nships = 0; struct shiplist *head = NULL; char buf[1024]; char prompt[128]; int hitchance; int flak; int gun; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; free_shiplist(&head); plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; if (plp->pcp->pl_flags & P_A) nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0, &plp->plane, &head); else nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); if (nships == 0) { pr("%s could not find any ships!\n", prplane(&plp->plane)); continue; } (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ", prplane(&plp->plane), plp->load); shipno = -1; while (shipno < 0) { if (!(q = getstring(prompt, buf))) goto out; if (*q == 0) continue; if (*q == '~') break; if (*q == '?') { if (plp->pcp->pl_flags & P_A) print_shiplist(head); else shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0); continue; } n = atoi(q); if (n < 0) continue; if ((!(plp->pcp->pl_flags & P_A) || on_shiplist(n, head)) && getship(n, &ship) && ship.shp_own && ship.shp_x == target->sct_x && ship.shp_y == target->sct_y) shipno = n; else pr("Ship #%d not spotted\n", n); } if (shipno < 0) continue; if ((plp->pcp->pl_flags & P_A) && !on_shiplist(shipno, head)) continue; if (changed_plane_aborts(plp)) continue; gun = shp_usable_guns(&ship); mcp = &mchr[(int)ship.shp_type]; if (gun > 0 && !(mcp->m_flags & M_SUB)) { flak = (int)(techfact(ship.shp_tech, gun) * 2.0); mpr(ship.shp_own, "Flak! Firing %d guns from ship %s\n", flak, prship(&ship)); if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak)) continue; } if (nuk_on_plane(&plp->plane) >= 0) hitchance = 100; else { hitchance = pln_hitchance(&plp->plane, shp_hardtarget(&ship), EF_SHIP); pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { /* pinbombing is more accurate than normal bombing */ dam = 2 * pln_damage(&plp->plane, 'p', 1); } else { pr("splash\n"); /* Bombs that miss have to land somewhere! */ dam = pln_damage(&plp->plane, 'p', 0); collateral_damage(target->sct_x, target->sct_y, dam); continue; } if (mcp->m_flags & M_SUB) nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1); else nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1); if (ship.shp_own) { wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n", cname(player->cnum), dam, prship(&ship), xyas(target->sct_x, target->sct_y, ship.shp_own)); } pr("\n"); check_retreat_and_do_shipdamage(&ship, dam); if (ship.shp_rflags & RET_BOMBED) if (((ship.shp_rflags & RET_INJURED) == 0) || !dam) retreat_ship(&ship, 'b'); putship(ship.shp_uid, &ship); getship(ship.shp_uid, &ship); if (!ship.shp_own) { pr("%s at %s sunk!\n", prship(&ship), xyas(target->sct_x, target->sct_y, player->cnum)); } collateral_damage(target->sct_x, target->sct_y, dam / 2); } out: free_shiplist(&head); } static void plane_bomb(struct emp_qelem *list, struct sctstr *target) { int dam; char *q; int n; natid own; struct plnstr plane; struct emp_qelem *qp, *next; int planeno; struct plist *plp; char prompt[128]; char buf[1024]; int hitchance; int nplanes; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0); if (nplanes == 0) { pr("%s could not find any planes!\n", prplane(&plp->plane)); continue; } (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ", prplane(&plp->plane), plp->load); planeno = -1; while (planeno < 0) { if (!(q = getstring(prompt, buf))) return; if (*q == 0) continue; if (*q == '~') break; if (*q == '?') { planesatxy(target->sct_x, target->sct_y, 0, 0); continue; } n = atoi(q); if (n < 0) continue; if (getplane(n, &plane) && plane.pln_x == target->sct_x && plane.pln_y == target->sct_y && plane.pln_ship < 0 && plane.pln_land < 0 && !(plane.pln_flags & PLN_LAUNCHED)) planeno = n; else pr("Plane #%d not spotted\n", n); } if (planeno < 0) continue; if (changed_plane_aborts(plp)) continue; if (nuk_on_plane(&plp->plane) >= 0) hitchance = 100; else { hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE); pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { /* pinbombing is more accurate than normal bombing */ dam = 2 * pln_damage(&plp->plane, 'p', 1); } else { pr("thud\n"); /* Bombs that miss have to land somewhere! */ dam = pln_damage(&plp->plane, 'p', 0); collateral_damage(target->sct_x, target->sct_y, dam); continue; } if (dam > 100) dam = 100; own = plane.pln_own; if (dam > plane.pln_effic) plane.pln_effic = 0; else plane.pln_effic -= dam; plane.pln_mobil = (dam * plane.pln_mobil / 100.0); if (own == player->cnum) { pr("%s reports %d%% damage\n", prplane(&plane), dam); } else { if (own != 0) wu(0, own, "%s pinpoint bombing raid did %d%% damage to %s\n", cname(player->cnum), dam, prplane(&plane)); } nreport(player->cnum, N_DOWN_PLANE, own, 1); if (own != 0) wu(0, own, "%s bombs did %d%% damage to %s at %s\n", cname(player->cnum), dam, prplane(&plane), xyas(target->sct_x, target->sct_y, own)); putplane(plane.pln_uid, &plane); collateral_damage(target->sct_x, target->sct_y, dam); } } static void land_bomb(struct emp_qelem *list, struct sctstr *target) { int dam; char *q; int n; natid own; char prompt[128]; char buf[1024]; struct lndstr land; struct emp_qelem *qp, *next; int unitno; int aaf, flak, hitchance; struct plist *plp; int nunits; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0); if (nunits == 0) { pr("%s could not find any units!\n", prplane(&plp->plane)); continue; } (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ", prplane(&plp->plane), plp->load); unitno = -1; while (unitno < 0) { if (!(q = getstring(prompt, buf))) return; if (*q == 0) continue; if (*q == '~') break; if (*q == '?') { unitsatxy(target->sct_x, target->sct_y, 0, 0); continue; } n = atoi(q); if (n < 0) continue; if (getland(n, &land) && land.lnd_own && land.lnd_ship < 0 && land.lnd_land < 0 && land.lnd_x == target->sct_x && land.lnd_y == target->sct_y) unitno = n; else pr("Unit #%d not spotted\n", n); } if (unitno < 0) continue; if (changed_plane_aborts(plp)) continue; aaf = lnd_aaf(&land); if (aaf) { flak = roundavg(techfact(land.lnd_tech, aaf * 3.0 * land.lnd_effic / 100.0)); mpr(land.lnd_own, "Flak! Firing flak guns from unit %s (aa rating %d)\n", prland(&land), aaf); if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak)) continue; } if (nuk_on_plane(&plp->plane) >= 0) hitchance = 100; else { hitchance = pln_hitchance(&plp->plane, lnd_hardtarget(&land), EF_LAND); pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { dam = 2 * pln_damage(&plp->plane, 'p', 1); } else { pr("thud\n"); /* Bombs that miss have to land somewhere! */ dam = pln_damage(&plp->plane, 'p', 0); collateral_damage(target->sct_x, target->sct_y, dam); continue; } if (dam > 100) dam = 100; own = land.lnd_own; mpr(own, "%s pinpoint bombing raid did %d damage to %s\n", cname(player->cnum), dam, prland(&land)); check_retreat_and_do_landdamage(&land, dam); if (land.lnd_rflags & RET_BOMBED) if (((land.lnd_rflags & RET_INJURED) == 0) || !dam) retreat_land(&land, 'b'); nreport(player->cnum, N_UNIT_BOMB, own, 1); putland(land.lnd_uid, &land); collateral_damage(target->sct_x, target->sct_y, dam); } } static void strat_bomb(struct emp_qelem *list, struct sctstr *target) { struct plist *plp; int dam = 0; struct emp_qelem *qp; struct sctstr sect; struct nukstr nuke; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if (getnuke(nuk_on_plane(&plp->plane), &nuke)) detonate(&nuke, target->sct_x, target->sct_y, plp->plane.pln_flags & PLN_AIRBURST); else dam += pln_damage(&plp->plane, 's', 1); } if (dam <= 0) return; getsect(target->sct_x, target->sct_y, §); target = § if (target->sct_own) wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n", cname(player->cnum), PERCENT_DAMAGE(dam), xyas(target->sct_x, target->sct_y, target->sct_own)); sectdamage(target, dam); pr("did %d damage in %s\n", PERCENT_DAMAGE(dam), xyas(target->sct_x, target->sct_y, player->cnum)); putsect(§); } static int changed_plane_aborts(struct plist *plp) { if (check_plane_ok(&plp->plane)) return 0; getplane(plp->plane.pln_uid, &plp->plane); pln_put1(plp); return 1; } static int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak) { int disp; char dmess[14]; int dam; dam = ac_flak_dam(flak, pln_def(pp), pcp->pl_flags); if (dam <= 0) return 0; disp = ac_damage_plane(pp, from, dam, 1, dmess); mpr(pp->pln_own, " Flak! %s takes %d%s%s.\n", prplane(pp), dam, *dmess ? " --" : "", dmess); putplane(pp->pln_uid, pp); return disp > 0; }