/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * orig.c: Move your origin * * Known contributors to this file: * Shelley Louie, 1988 * Markus Armbruster, 2006 */ #include #include #include "commands.h" int orig(void) { char *p; coord x, y; char buf[1024]; int cnum; struct natstr *np; p = getstarg(player->argp[1], "New origin (sector or country) : ", buf); if (!p || !*p) return RET_SYN; if (!isalpha(*p) && strchr(p, ',')) { /* sector */ if (!sarg_xy(p, &x, &y)) { pr("Bad sector designation.\n"); return RET_SYN; } } else if (*p == '~') { /* reset */ if (!player->god) { pr("Only deities can reset their origin.\n"); return RET_FAIL; } x = y = 0; } else { /* country */ cnum = natarg(p, NULL); if (!(np = getnatp(cnum))) return RET_SYN; if (!player->god && relations_with(cnum, player->cnum) != ALLIED) { pr("Country %s is not allied with you!\n", np->nat_cnam); return RET_FAIL; } x = np->nat_xorg; y = np->nat_yorg; } pr("Origin at %s (old system) is now at 0,0 (new system).\n", xyas(x, y, player->cnum)); np = getnatp(player->cnum); np->nat_xorg = x; np->nat_yorg = y; putnat(np); return RET_OK; }