/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * fort.c: Increase the fortification value of land units * * Known contributors to this file: * Steve McClure, 1999 */ #include #include "commands.h" #include "land.h" #include "optlist.h" int c_fortify(void) { int nunits; struct nstr_item ni; struct lndstr land; int fort_amt, hard_amt; char *p; char buf[1024]; if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL)) return RET_SYN; p = getstarg(player->argp[2], "Amount: ", buf); if (!p || !*p) return RET_SYN; fort_amt = atoi(p); if (fort_amt > land_mob_max) fort_amt = land_mob_max; nunits = 0; while (nxtitem(&ni, &land)) { if (!player->owner || land.lnd_own == 0) continue; getland(land.lnd_uid, &land); if (land.lnd_mobil < 0) continue; if (land.lnd_ship >= 0) { pr("%s is on a ship and can't be fortified\n", prland(&land)); continue; } if (land.lnd_land >= 0) { pr("%s is on a land unit and can't be fortified\n", prland(&land)); continue; } hard_amt = fort_amt; /* This is use for things like "fort * -67" which will use all mobility down to leaving 67 left. */ if (hard_amt < 0) { hard_amt = land.lnd_mobil + hard_amt; } if (hard_amt <= 0) continue; if (lnd_fortify(&land, hard_amt) <= 0) { pr("%s can't be fortified%s\n", prland(&land), land.lnd_harden >= land_mob_max ? " any further" : ""); continue; } nunits++; pr("%s hardened to %d\n", prland(&land), land.lnd_harden); putland(land.lnd_uid, &land); } if (nunits == 0) { if (player->argp[1]) pr("%s: No unit(s)\n", player->argp[1]); else pr("%s: No unit(s)\n", ""); return RET_FAIL; } else pr("%d unit%s\n", nunits, splur(nunits)); return RET_OK; }