/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * real.c: Show or set a realm * * Known contributors to this file: * */ #include #include #include "commands.h" static void list_realm(int curr, struct natstr *natp) { struct realmstr realm; getrealm(curr, natp->nat_cnum, &realm); pr("Realm #%d is %d:%d,%d:%d\n", curr, xrel(natp, realm.r_xl), xrel(natp, realm.r_xh), yrel(natp, realm.r_yl), yrel(natp, realm.r_yh)); } int c_realm(void) { struct realmstr realm; struct natstr *natp; int curr; int lastr; struct range abs; char *realmp = player->argp[1]; natp = getnatp(player->cnum); if (!realmp) { curr = 0; lastr = MAXNOR - 1; } else { if (*realmp == '#') ++realmp; if (*realmp && !isdigit(*realmp)) return RET_SYN; curr = lastr = atoi(realmp); if (curr < 0 || curr >= MAXNOR) { pr("Realm number must be in the range 0:%d\n", MAXNOR - 1); return RET_SYN; } } if (!player->argp[2]) { while (curr <= lastr) { list_realm(curr, natp); curr++; } } else { if (sarg_type(player->argp[2]) != NS_AREA) return RET_SYN; abs.width = 0; abs.height = 0; if (!sarg_area(player->argp[2], &abs)) return RET_SYN; getrealm(curr, natp->nat_cnum, &realm); realm.r_xl = abs.lx; realm.r_xh = abs.hx; realm.r_yl = abs.ly; realm.r_yh = abs.hy; putrealm(&realm); list_realm(curr, natp); } return RET_OK; }