/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * army.c: Add units to an army * * Known contributors to this file: * */ #include #include "misc.h" #include "player.h" #include "var.h" #include "land.h" #include "xy.h" #include "nsc.h" #include "file.h" #include "nat.h" #include "commands.h" int army(void) { struct lndstr land; register int count; s_char *cp; s_char c; struct nstr_item nstr; struct nstr_item ni; struct lndstr land2; int r; s_char buf[1024]; cp = getstarg(player->argp[1], "army? ", buf); if (cp == 0) return RET_SYN; c = *cp; if (!isalpha(c) && c != '~') { pr("Specify army, (1 alpha char or '~')\n"); return RET_SYN; } if (c == '~') c = ' '; if (!snxtitem(&nstr, EF_LAND, player->argp[2])) return RET_SYN; count = 0; while (nxtitem(&nstr, (s_char *)&land)) { if (!player->owner) continue; land.lnd_army = c; snxtitem(&ni, EF_LAND, cp); while ((r = nxtitem(&ni, (s_char *)&land2)) && (land2.lnd_army != c)) ; if (r) { memcpy(land.lnd_rpath, land2.lnd_rpath, sizeof(land.lnd_rpath)); land.lnd_rflags = land2.lnd_rflags; } putland(land.lnd_uid, &land); count++; } pr("%d unit%s added to army `%c'\n", count, splur(count), c); return RET_OK; }